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#106 |
Frogman
![]() Join Date: Oct 2009
Location: SW Florida
Posts: 288
Downloads: 105
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The down the throat shots are much more dangerous now. The trick is to force them to commit to a head to head course by letting them see your periscope and manuevering your boat and then holding fire until they are less than 700 yards away. It cuts it close because the fish usually don't arm until they run about 500 yards and the risk of a premature or dud could end up killing your boat and crew so i try to only use that as a last resort.
I have my AI set better than stock, but not as good as TMO and they still get me sometimes so the best advice is to just try to avoid or evade them as much as possible. Also create a training mission so you don't mess up your campaign and train,train and train some more. Start with 1 competent skilled Destroyer and work on giving your position away and evading it and as you get comfortable with that add more and better skilled DDs until you can evade several of them. None of us are 100% comfortable when the hunters come looking for us, but the idea is to change the gut feeling from "Oh S&^% here comes the Escorts" to "Ok, Here they come, time to lose em". Good Luck! ![]()
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#107 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
Uploads: 0
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Well, for anyone who was curious, I did finally shake those two sub killer destroyers, or at least I think I did. I just stayed underwater in silent running for the whole day, and didn't surface until after sunset. I was able to get my batteries back to full charge, running at 2/3's and was surpised to find another Destroyer on my stern and a little to starboard, heading in the same direction I was although not directly at me, and going at about 19 kts. My first move was to go to flank and out run him, also I wanted to see if he increased speed, which he didn't. When I saw that I decided that he didn't know I was there and I went to periscope depth and went to silent running, and got a perpendicular angle an just let him come to me, still cruising along at 19 kts. I let loose one Mark 10 from about 2800 yds. He spotted my scope and fired one round, but it was too late for him, he never saw the torp and it got him just aft of amidships! I beautiful sight to behold indeed. And this little endevour saved my incomplete status for engaging a task force! Even though it wasn't the same task force, it was a task force nonetheless! But I'm smack dab in the middle of all kinds of traffic!! I have another destroyer closing, but I'm going to save that one for tomorrow! It's been a long day as is!!
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MJ! ASUS Sabertooth 990FX R2.0 AMD FX8350 8 Core 4.0 Ghz CPU GeForce GTX 560 Ti PCIx Video Card 8 GB Corsair Vengence RAM Rosewill 850W Power Supply |
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#108 |
Rear Admiral
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Good job MJ.
Did you ever get sonar working? |
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#109 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
Uploads: 0
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Thanks, but I'm not home yet!
![]() To answer your question about the sonar though, it's the hydrophones that won't work for me in the Tambor or Gato classes. I posted it in the GFO thread and even sent a pm to Webster. As of yet, no reply. If/when I finish this patrol successfully, and get back to PH, I'm gonna unload GFO and give FOTRS a try. I've been reading up on that mod and the historically accurate ships is really appealing to me. That way I can see if the hydrophones work then.
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MJ! ASUS Sabertooth 990FX R2.0 AMD FX8350 8 Core 4.0 Ghz CPU GeForce GTX 560 Ti PCIx Video Card 8 GB Corsair Vengence RAM Rosewill 850W Power Supply |
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