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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
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I will add some sort of AA guns. Anti ship guns/missiles are the primary weapons of the ships from RA3.
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#107 |
The Old Man
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Here`s some pictures of the preview Arleigh Burke class.
Bow: ![]() Stern: ![]() Wake: ![]() Does anybody know how to make a ship tilt when in a sharp turn?
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#108 |
Watch
![]() Join Date: Apr 2009
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Nice,Can't wait to try her!
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#109 |
The Old Man
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Location: Norseland
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Have made the 3D model of the Alvaro De Bazan class. Gonna use her to remake the Fridtjof Nansen class. Anyhow, here`s a few pictures.
![]() ![]() ![]() If there`s anything I`ve missed or should improve, then please say so.
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#110 |
Seaman
![]() Join Date: Sep 2009
Location: The Netherlands
Posts: 40
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Apart from maybe some cannons, I'd say she's looking great
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#111 |
Stowaway
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Hello! after one week of work I proudly present my new Projekt 1014 KIROV class Guided Missile Cruiser, beta stage.
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#112 |
Weps
![]() Join Date: Apr 2007
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Love it!!!
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#113 |
Sonar Guy
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Darn near crapped my pants.
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"Turning enemy ships into marine habitat since 1986!" Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting ![]() OR: RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting". |
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#114 |
Seaman
![]() Join Date: Sep 2009
Location: The Netherlands
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She's looking very nice indeed.
If you're interested, you can have this model if you want. ![]() You'd only need to finish the bottom and add some screws and add it ingame of course. Also, did you happen to have had time to add the dreadnought ingame? Sorry I'm going on about it but I'm curious to see it ingame. |
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#115 | |
The Old Man
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#116 |
Seaman
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I just have one more. Same story here, you'd need to finish the bottom and add screws and all.
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#117 |
Weps
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#118 |
The Old Man
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Have that one too.
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#119 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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this question's been nagging me for a while now...
do you know why you have that blurry texture effect on all surfaces ? is it because the textures aren't yet done ? is it on purpose ? the decks etc look textured but the hull and superstructures do not. I do not mean to criticize your work which I find excellent, just that given this blurry texture the ship doesn't look real, more like plastic.. do you plan to remedy that or is this the finished product ? regards keltos |
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#120 | |
The Old Man
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