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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 | |
Chief of the Boat
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But of course it wasn't me ![]() |
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#107 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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CTD ; it brings back memories.
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 |
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#108 |
Stowaway
Posts: n/a
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Pageing Mister Wolf!
Does that ring bells? ![]() And for me to be standing there and miss this? ![]() Classic that can never be re-done. ![]() Thank God for Cell phones! Or you'd be doing BrokeBack Mountain in a Texas Prison! ![]() |
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#109 |
Fleet Admiral
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Jim's planning on a reprise in Boston later this year. Mr. Wolfrang won't be happy to have another limo go missing.
Should I bring up Jim's young paratrooper friend from the Flying Saucer? ![]() By the by what's a CTD? ![]() |
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#110 | |
Chief of the Boat
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#111 |
Chief of the Boat
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Yesssssssssssssssss.....I've just found TJ's thread on the limo hijacking
![]() ![]() http://www.subsim.com/radioroom/showthread.php?t=143312 |
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#112 |
Rear Admiral
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meanwhile, back in CTD land...
I am wondering if it is necessary for what looks like DisplayName info in the EnglishNames.cfg file in data\Sea to match up exactly with the DisplayName info in the .cfg files for units in each country's data\Roster\(country)\Sea folder? Or is the display name (provided that's what it is) given for each unit in the EnglishNames.cfg file just a default that is supposed to be overwritten in-game if there is something different in that unit's .cfg file in a particular Roster\(country)\Sea folder? |
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#113 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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The display name in Peri view etc is taken from EnglishNames cfg
If no entry in there then game will default to whats on the cfg or even Class name You can certainly go through your cfgs if you want though wont lead to CTD AFAIK Still having CTD issues FK ? |
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#114 | |
Rear Admiral
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Was just looking back through the game files last night to see if there was any possible issue I might have overlooked with the files in data\Sea and data\Roster\Denmark\Sea (especially now that more mods have been added and the CTD recreated), and started comparing the .cfg files for the Denmark roster with files for the same units in other country's rosters. Noticed that the DisplayName sometimes differed from country to country for the same unit, and also did not necessarily match the corresponding line for that unit in EnglishNames.cfg in the data\Sea folder. Made sense to me that a unit serving as, say, a Troop Transport when it spawns under a British flag would not have that DisplayName in every roster where it appears, since it wouldn't make sense for every country to be spawning Troop Transports, lol. But then I saw that some units have the same DisplayName throughout the data\Roster subdirectories, no matter where they appear, which still does not match what's in the EnglishNames.cfg file. I didn't think it was an issue but wanted to be sure since I don't know what part of the game is pulling what info from which source and for what purpose. I'm wondering now, though, what purpose does the DisplayName info in each unit's .cfg serve, if the display in-game is being taken from the EnglishNames.cfg file? Not that it has anything to do with my CTDs, lol, but now you've made me curious about it. ![]() |
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#115 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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The DisplayName is used by the Mission Editor to identify the ship. If you change the DisplayName you'll suffer CTDs as the SH3 engine is looking for the DisplayName, not the name in EnglishNames.cfg.
This was a hard won piece of info - when I created my VonDos' mod I had the bright idea of changing the DisplayName so I didn't then have to change any of the three ...Names.cfg files. Unfortunately I'd already scripted the ships and I then spent a week or so chasing CTDs until I changed the DisplayName back and the CTDs stopped. CTDs happen during loading with this particular problem so I'd discount it from causing the CTD you're trying to chase down.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#116 |
Rear Admiral
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Ah, gotcha, I think.
So if I open the _RND file in Mission Editor, and look at the the "Sea" Roster for Danish Shipping, that's where it shows all those units using the names given in the cfg files in the Roster\Denmark\Sea folder. And so on for each country's roster. Well I'm hoping I will have time and energy this weekend to load up the game again and try a few things. |
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#117 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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May be worth " removing " Stavanger
As said before a long time ago similar problems occured close to Denmark/Sweden If you look at the Locations cfg - SilentHunterIII\data\Terrain You will see [Location 225] ;Malmö [Location 226] ;Malmö City 01 [Location 227] ;Malmö City 02 [Location 228] ;Malmö City 03 [Location 229] ;Malmö Industry 01 [Location 230] ;Malmö Industry 02 [Location 231] ;Helsingborg [Location 232] ;Helsingborg City 01 [Location 233] ;Helsingborg City 02 [Location 234] ;Helsingborg City 03 [Location 235] ;Helsingborg Industry 01 [Location 236] ;Helsingborg Industry 02 All of the above had the entries removed - [ Location **** ] needs to stay or renumber the file CTDs stopped May be just too much in the area you are in So if you open up Locations.cfg and search for Stavanger [Location 256] ;Stavanger Long=5.7596 Lat=58.9693 Heading=35 OnLand=false ShowOnMap=true FileName=Djakarta LocationName=Stavanger [Location 257] ;Stavanger City 01 Long=5.7568 Lat=58.9662 Heading=50 OnLand=true ShowOnMap=true FileName=City_Fr_Gr You can either remove the game info ( in yellow above ) so looks like below below [Location 256] ;Stavanger [Location 257] ;Stavanger City 01 Or Comment it out incase not the problem and you want to put back [Location 256] ;Stavanger ;Long=5.7596 ;Lat=58.9693 ;Heading=35 ;OnLand=false ;ShowOnMap=true ;FileName=Djakarta ;LocationName=Stavanger [Location 257] ;Stavanger City 01 ;Long=5.7568 ;Lat=58.9662 ;Heading=50 ;OnLand=true ;ShowOnMap=true ;FileName=City_Fr_Gr DO NOT comment out the header line - [ Location 256] etc or nothing will show after Location 256 as file not in sequential order Make sense ? |
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#118 | |
Rear Admiral
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#119 |
Rear Admiral
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Okey dokey...
Started new career with same mods as noted in post #72, only in Aug 1939 - same CTD. Took out the last mod I'd added, b25_SF_Grass_Full_V2, and replaced it with the "lighter" version of the same thing. Started another new career in Oct 39 and had no CTD. Went through adding the rest of the mods I have on hand and would like to use and was able to get through the "trouble spot" in question without any more CTDs. Did get more of a mouse lag than I was happy with once all of them were enabled, especially just coming out of the busy home port area. Took out FM_NewInterior and replaced it with DD's most recent version of the Open Hatch mod, which is no biggie since I was always happy with just that anyway. Given that I tend to spend all my game time going from nav map to bridge to control room to periscope, lather rinse repeat, I've got plenty enough with just DD's mod to keep me happy. I tried that setup both with and without Stavanger "commented out" per bbw's instructions - was able to cruise all the way up past Bergen at 1024 TC both times with no noticeable difference in performance and no CTDs. So I put Stavanger back into the mix in the Locations.cfg and will try starting a new "real" career with the current setup. I'm gonna assume for now that switching out the b25_SF_Grass_Full_V2 mod for its less intense cousin did the trick and hope for the best. Mostly I just want to PLAY again, lol. THANK YOU ALL SO MUCH for your input, suggestions, and efforts to satisfy my curiosity about how different things work in the game. Goes without saying but you guys rock. ![]() |
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#120 | |
Eternal Patrol
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http://www.subsim.com/radioroom/showthread.php?t=143186
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