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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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Umm.. what did I do wrong?
![]() ![]() Now, that's pretty sweet, but not what's supposed to happen right? Edit: Figured it out, apparently I'd edited the obs.ini page directly at some point. Last edited by kylania; 03-30-10 at 01:32 AM. |
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#107 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Didn't point to "Periscope_Mask_1024_SH5_OBS.dds"?
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Contritium praecedit superbia. |
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#108 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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Nope, had it pointed to something else. heh I did find another issue too, when you're in the pen and fully extend your periscopes you hit the pen roof on large wave swells!
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#109 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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"Ahead slow, take us out."
*KLUNK* "Periscope damaged, Herr Kaleun!" "BERNAAARD!"
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Contritium praecedit superbia. |
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#110 |
Lucky Jack
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#111 |
Soundman
![]() Join Date: Aug 2007
Location: On dry land, in Copenhagen
Posts: 142
Downloads: 39
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I have absolutely no idea what's going wrong here, but it just doesn't work for me. No change from stock periscopes or UZO.
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Disclaimer: The above are my current opinion and are liable to change according to mood, time of day, degree of sleep deprivation endured, caffeine intake and/or level of inebriation. |
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#112 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Alright:
When you download the mod, you get a .zip containing 2 folders. 1 folder is the standard version and the other includes OPCF. 1 of these 2 needs to go into your JSGME "MODS" folder. You can place them both there, but only enable 1. So in the left pane of JSGME you should get "MRP 1.2" and/or "MRP 1.2+OPCF". Select 1 and enable. I suspect you extracted the .zip into a new folder and placed that in JSGME. Most likely it would be called "More Realistic Periscope 1.2". That would cause the folder structure to become messed up, and the files end up in the wrong place. To put it in another way: the folder containing the "data" folder needs to be moved into JSGME "MODS" folder. For example: C:\downloads\more realistic periscope 1.2\MRP 1.2\data\... Hope it helps. ![]()
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#113 |
Soundman
![]() Join Date: Aug 2007
Location: On dry land, in Copenhagen
Posts: 142
Downloads: 39
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Thanks for the reply.
I've now double-checked to see if I made that rookie mistake, but alas, no. My problem must be with conflicting mods I fear. Although no conflicts were detected by jsgme. ![]()
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Disclaimer: The above are my current opinion and are liable to change according to mood, time of day, degree of sleep deprivation endured, caffeine intake and/or level of inebriation. |
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#114 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Strange, at least the att scope and UZO should overwrite default file, so should be noticed under any circumstances. Obs scope... you're not trying to put the TDW UI version on stock right? That would cause the obs scope to not change.
* and make sure to enable TDW UI first, then MRP.
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Contritium praecedit superbia. |
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#115 |
Soundman
![]() Join Date: Aug 2007
Location: On dry land, in Copenhagen
Posts: 142
Downloads: 39
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Thanks for helping me out, much appreciated.
![]() Just found out I was still using version 1.0 of Darkwraiths UI mod. Installed 1.1 instead and now your mod has overwritten some of his files. I'll just pop in to test out, report back in a moment. Edit: That worked. Thanks for helping out. Oh, and very nice mod, thank you.
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Disclaimer: The above are my current opinion and are liable to change according to mood, time of day, degree of sleep deprivation endured, caffeine intake and/or level of inebriation. |
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#116 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Ah yes, a thing to note: the mod is designed to be compatible with the latest version of TDW UI.
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Contritium praecedit superbia. |
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#117 | ||
A-ganger
![]() Join Date: Feb 2008
Location: Kingdom of the Netherlands
Posts: 73
Downloads: 60
Uploads: 2
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I use OldStyleSHControls_1_3_1_ByTheDarkWraith
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![]() [REL] Main Menu "Das Boot" (video) themes---------- [REL] Das Boot - Crew - SH5 Edition------------------- (minor fix) XO TDC picture fix--------------------------------------------- Last edited by Yoram777; 03-30-10 at 05:29 PM. |
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#118 | |
Machinist's Mate
![]() Join Date: May 2005
Location: The Windy City
Posts: 130
Downloads: 16
Uploads: 0
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I have darkwraiths TDC dails and downloaded the most recent compatibility by Arclight. Installed MRP+OPCF for darkwraith and nada... ![]() Stinks too since I've decided to go no map contacts and need some way to measure range. |
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#119 | |
Machinist's Mate
![]() Join Date: May 2005
Location: The Windy City
Posts: 130
Downloads: 16
Uploads: 0
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Well, this could saved me some trouble ![]() I'll take a look at it tomorrow. BTW Arclight, this mod is very useful but jumping around the different posts is growing tiresome. Can you just put every update in one post? ![]() |
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#120 | ||
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Tags |
more realistic periscope, rmp |
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