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Old 08-30-09, 11:57 AM   #1
Anvart
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Default [REL] FlagOnTurm & DFa_UpDnRotSMC_1.1

Outdated theme!
*****************************************
Updated 17.12.2009
---------------------

Mod file DFa_UpDnRot_Flags_fin2.7z ... size ~17 MB.

This mod (very simple mod) is for SH3 ver. 1.4b game with GWX 3.0 mod.
This mod is absolutely independent original work, and this mod don't uses stuff from other similar mods of other authors.

This cumulative mod is contained two mods ... DFa_UpDnRotSMC_1.1 and FlagOnTurms.
This mod is made for all human sub Turms for GWX 3.0 mod.
In this mod we can control rotation, raising/lowering of DF antenna and raising/lowering
of Flag on sub turms ... using new StateMachine Classes... and using next commands:
1) DF Antenna Raising and rotation beginning - keys Shift+V ...
2) DF Antenna Rotation stop and lowering - keys Ctrl+V ...
3) DF Antenna Rotation stop and lowering - for commands:
Crash_dive
Periscope_depth
Snorkel_depth
Dive
Set_depth
4) Raising flag - keys Shift+F ...
5) Lowering flag - keys Ctrl+F ...
Note: Commands Raising/Lowering flag work if the Watch Officer is on the bridge.
...
In this version (Fin2) by default used SH4-Style Flags ...
and are added random animations for imitation of search of DF antenna...
and stock small errors for Turm2D_1 and Turm2D_2 are corrected ...
************************************************** ***********************************
Installation:
Using JSGME ...
Unpack DFa_UpDnRot_Flags_fin2.7z file in MOD folder.
To attach to game as last mod...
In archive there is additional folder StockStyle_Flag, in it there are two folders
(NormFLagAnim and SlowFLagAnim) with different speeds of animations of Stock-Style flags
... connect any as mod after the main (DFa_UpDnRot_Flags_fin2.7z) mod.
************************************************** ***********************************
Special gratitude to respected Skwasjer.
His S3D tool successfully expand (supplement) HexEditor.
S3D accelerates editing of files content ... especially object-animation, flag mesh animations
and StateMachine System files ...
The visual control through S3D Viewer allows to place objects quickly ... and so on ...
************************************************** ***********************************
Used terms (in *.eqp files):
1) GE_subFLG --> German Military Flag
2) GE_subCFLG --> German Civil Flag
3) GE_St_subFLG --> German Military Flag on stick
4) GE_St_subCFLG --> German Civil Flag on stick
************************************************** ***********************************
Special note:
For compatibility with single missions (in companies all OK), (here and there) i have applied flag with stick
even if on turm there is flagspole ...
and ...
This mod is compatible with FM30_UpDown_final.7z mod.
I convincingly recommend to use this mod with FM30_UpDown_final mod together!
http://www.subsim.com/radioroom/showthread.php?t=155413
-------------------------------------------------------------------------------------------------------

Link:
http://www.mediafire.com/file/om2kn4..._Flags_fin2.7z
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Last edited by Anvart; 06-24-12 at 04:54 AM.
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Old 08-30-09, 12:12 PM   #2
Anvart
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Default Example ...

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Old 08-30-09, 12:47 PM   #3
Dimitrius07
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I don`t have Sh3 installed right now but i will try latter.

Спасибо большое Anvart, хорошая работа! Как обычно . Попоже попробую.
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Old 08-30-09, 05:28 PM   #4
Rubini
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Thanks again Anvart!

A must have mod!
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Old 08-31-09, 05:16 AM   #5
Anvart
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Hey, Guys ...
Somebody tried it?
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Old 08-31-09, 07:26 AM   #6
Aces
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Thank you very much Anvart, it works beautifully. Is there any way that you could incorporate Privateer's Turm7C Your Way and or Turm 7B Your Way so that it would be possible to have Turm embems as well?.

Excellent work thanks again.


Cheers

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Old 09-02-09, 02:31 PM   #7
Rhodes
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Hallo,

I got this after I enable the mod plus FM30_UpDownSMC.


Single mission with a IXD2! Any one got this also?
I then did the naval artillery academy mission (type VII) and dived, and it didn't show! Maybe bug with the IXD2?

Last edited by Rhodes; 09-02-09 at 03:55 PM.
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Old 09-02-09, 04:33 PM   #8
Anvart
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Oops!
I see not finished (draught variant) reflected model ...
Guys, my fault ...
Give to me few time and i will correct reflection ...
Thanks!
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Old 09-02-09, 05:09 PM   #9
Bosje
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i'm gonna try this, looks excellent
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Old 09-02-09, 05:23 PM   #10
Rhodes
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Quote:
Originally Posted by Anvart View Post
Oops!
I see not finished (draught variant) reflected model ...
Guys, my fault ...
Give to me few time and i will correct reflection ...
Hey, no need for embarrassment! My problem was if the escorts can saw it!
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Old 09-03-09, 07:25 AM   #11
Bosje
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JSGME only gave a conflict with OLC's commands.cfg but after installing this mod the tdc dials and attackdisk no longer work. is that to be expected?
disabling the mod made OLC run fine again.

too bad because I absolutely love the flag, nice job
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Old 09-04-09, 06:24 AM   #12
JScones
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JSGME says: ""Commands_en.cfg" has already been altered by the "GWX - Integrated Orders" mod."

Are these mods compatible?
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Old 09-24-09, 05:40 PM   #13
Gunnodayak
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Anvart, will you please post the link to the updated files? Thx.
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Old 09-25-09, 05:39 AM   #14
Anvart
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Quote:
Originally Posted by Gunnodayak View Post
Anvart, will you please post the link to the updated files? Thx.
Gunnodayak, read attentively my previous post ...
Quote:
First post is updated ...
DFa_UpDnRot_Flags_final.7z
and
...
Look first post ...
Links with suffix _final ...
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Old 09-25-09, 10:06 AM   #15
Kpt. Lehmann
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Hi Anvart,

Is the final flags mod the fast or slow version?
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