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Old 09-12-09, 01:01 AM   #106
FIREWALL
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I'd like a Sim with alot of new realistic operational features missing in SH3 and SH4 1.5.

But not a movie. I have Das Boot.
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Old 09-12-09, 01:16 AM   #107
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Quote:
Originally Posted by maerean_m View Post
Yes, you can see and hear the engine revving up. The engine is huge and it's an awesome sight. Imagine the sound on a quality woofer
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Old 09-12-09, 05:10 PM   #108
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No woofer can beat my Philips earphones. 10 years old, almost broken in two, but they can still blow your ears off. I'm up for the challenge .

But back to shadows. From all the pics I've seen here of other games (not SH5), they're all way too dark. The shadows must have the same visual effect/color as an indirectly lit surface (ambient lighting). Anyone can test this with a bent sheet of paper and a small pencil. You'll see that the shadow of the pencil melts in the unlit area. They're exactly the same color. Dark shadows (even the ones in Mafia 2) look like krap.
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Old 09-12-09, 05:25 PM   #109
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Quote:
Originally Posted by maerean_m View Post


Also, about the dynamic shadows: the presentation at the subsim meeting will put an end to the endless debate:



Thank you very very much , I am 100% sure the new SH5 with Dynamic Shadows features must be the Best Silent Hunter version ever made by UBISOFT and must become a Master Piece , thank you very VERY much UBISOFT I love the Silent Hunter serie

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Old 09-13-09, 02:48 AM   #110
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Quote:
Originally Posted by tonschk View Post
Thank you very very much , I am 100% sure the new SH5 with Dynamic Shadows features must be the Best Silent Hunter version ever made by UBISOFT and must become a Master Piece , thank you very VERY much UBISOFT I love the Silent Hunter serie

.

dynamic shadows

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Old 09-14-09, 08:12 AM   #111
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Moving away from graphics for the moment.....

I sat and had a big think about what in SH3 was the one thing, above all else, that made the game/simulation enjoyable for me.....and the answer is WolvesAtWar.org. The organisation of flottilas and accompanying missions with dynamic communication with BdU MASSIVELY increased my "immersion" into the SH3 game.

So my question to the devs is will there be an improvement in the way us, as U-Boat commanders, interact with the war as a whole....perhapps even along the same lines as WolvesOfWar ? Or will we simply set sail on a pre-set linear mission with the occasional "must try harder, please see me after class" statements ?

Thanks in advance even if you only consider the question.
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Old 09-15-09, 03:50 AM   #112
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Will there be " Visible " oil-traces on the water when the submerged uboat is damaged ? in the SH4 were actually some oil leaks but barely visible


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Old 09-15-09, 05:24 PM   #113
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Tomorrow I'll be touring the U-995 with 3 developers, Neal, and Abe.. What should I ask them that shouldn't have to wait till Friday or whenever the official presentation is?
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Old 09-15-09, 06:18 PM   #114
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Uhmm...
Ask them if they can kindly hit me on the back of the head to put me in a coma so that I can wake up when the game's ready .
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Old 09-15-09, 07:05 PM   #115
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That goes for me too, I'll even pay for the plane-ticket.
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Old 09-18-09, 07:14 PM   #116
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Quote:
Originally Posted by Sonarman View Post
Here's my question for the devs...

I feel it is always a shame when development on a game with the depth and scope of the Silent Hunter series stops right after it's released and the team is reassigned to non-related projects while there is much potential for expansion. Thankfullly we have our great Subsim modders, but as I am sure they would be first to acknowledge that are things that only Ubi can do.

If we as a community at Subsim were to put up a poll regarding potential addons to SH5 do you think there would be any chance of Ubisoft producing say the top 3 most requested as either purchasable downloadable content or retail boxed products?



Hello,
Thanks for this interesting thread.
Yes, Please make SH5 an expandable platform, by that I mean allow for third party/ community additions that can be plugged into the core game in a logical/ seamless way. It seems that other simulators are provided with developers software as a kit component and surely it is this creative potential that makes this hobby something other than simply playing a game. If this could be in some way implemented in alogical way to the integral game at its outset, this surely would encourage an interesting future for this product. The excellent modifications, freely and generously shared, to the previous versions destify to the creative spirit. I appreciate that these sentiments have been expressed already, but bear reiterating and hopefully there will be a fair balance of developement from both gameplay and visual aspects, given the excellent thoughts in this thread. Many thanks


My apologies to anyone reading this post....I don't know why the above text ended up being big and bold...it appears as if I'm shouting, which was not my intention! Anyway, thanks again for this thread.

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Old 09-20-09, 05:44 AM   #117
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.



Quote GertFroebe_neu : - Will there be wildlife in the oceans ( like whales or some fish )?

I AGREE since the release of SH4 I was always thinking there must be some random fish swimming around the sub , I think is already time to add this feature to Silent Hunter Serie PLEASE..... PLEASE




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Old 09-20-09, 06:14 AM   #118
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Whilst we already have whales and dolphins ingame (shouldn't be too hard replicating them).....I've always wanted to see the odd shark, but only on rare occasions.
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Old 09-20-09, 06:04 PM   #119
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Here put one of these petty little critters in SHV.




chomp,chomp






Dinner time.
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Old 09-20-09, 11:32 PM   #120
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Will SH5 have surround sound .
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