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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What did kill DW ? | |||
Bad programming, too many bugs |
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31 | 31.63% |
Simulator too complicated |
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20 | 20.41% |
Insufficent number of sub simmers |
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47 | 47.96% |
price too high |
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0 | 0% |
Voters: 98. You may not vote on this poll |
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#106 | |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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![]() Complaining is, I agree, like complaining against the air since Sonalyst has closed the door, and has closed the code too, so there's no way to fix some things. Now I ask myself how would I act in the scenario where Sonalyst comes back into games business with some new stuff. I'd think at least twice before spending money to them again... rather I'd boycott the, that's a fact...
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If you are going through hell... keep going (Winston Churchill) Last edited by Nexus7; 07-17-09 at 06:40 AM. |
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#107 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
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Now that is interesting point of view.
Would you buy DW again if you knew how it will (won't) evolve ? My answer is: totally.
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#108 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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Good question. I'd probably be too curious to not buy it, if there was a demo it might have sufficed. Maybe I wouldnt buy it as quickly as i did and wait the price lowers lol
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If you are going through hell... keep going (Winston Churchill) |
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#109 | |
Frogman
![]() Join Date: Sep 2002
Location: Ohio, USA
Posts: 294
Downloads: 0
Uploads: 0
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Take your PC into the smallest room you have. Drag your bed in there too. Take your kitchen trash outside, pour some used motor oil in there and some dirty clothes. Allot of dirty socks too. Take that bag and throw it into that small room. Don't tie it closed, that's cheating. Now get a scuba full dive tank with 3000 psig and run a hose from it into the room. Get some food and a empty can and take that in. (The can is your WC). Have 12 friends join you in the room. Close the door and have a friend nail the door closed. Wait 12 hours in the "game room" to simulate the manuevering watch. Remain standing. Begin game play. Remain standing. Tell your friend on the outside of the door that when he hears you shoot a torpedo, bang real hard on the door and give a blast of air from the dive tank. For added fun, if you take a weapon hit and emergency blow, have your friend open the tank valve full open until the tank is empty. For even more fun, have him blow some smoke under the door to simulate a fire. Home Depot carries smoke in a can to test smoke detectors. Remain standing. Here's where your 12 friend in there come in. Tell them when weapons start getting shot, have them all start screaming "What the hell are you doing?" Not in unison, over each other. Tell them to keep this up for 30 to 60 minutes. After 6 hours of game play, go to sleep for 12. Have your friend outside bang on the door every 15 minutes or so. Tell him when he wakes you to be rude about it. The messenger of the watch has the rest of the on coming watch section to wake up. Continue game play for 6 more hours. Continue game play until all food is expended and your WC can is full. Remain standing. Don't forget to surface the ship and ventilate. Your friend won't open the door until you do. Update - During game play, you have to announce that you need to take a dump. Your friend outside will open the door and place a sign over your WC can "Danger Blowing Sanitaries". You can't use it with that sign up. Your friend may remove the sign after about 15 minutes, but it sometimes takes as long as an hour. If you cheat and use your can, your friend will come in, stick the air hose in the can, then leave and shut the door. You are not allowed to stop or interfer with him. When he shuts the door, he will open the air valve blowing the contents of the can in "the game room". Remember, you're on watch. If you clean it up, you've left your watch station. Get one of your 12 friends in the room to help but I doubt they will.
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Neptunus Rex sends "In the spirit of reaching across the aisle, we owe it to the Democrats to show their president the exact same kind of respect and loyalty that they have shown our recent Republican president." A.C. 11-5-08 ![]() Last edited by Neptunus Rex; 07-18-09 at 08:22 AM. |
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#110 |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
Posts: 1,860
Downloads: 2
Uploads: 0
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Ahhhh! Neptunus is making me home sick....
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"My Religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble minds." Albert Einstein |
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#111 |
Navy Seal
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No joke when I moved to my new place I considered making my walk in closet a computer room complete with rig for red lighting but before I could my clothing got put in there along with with my boxes of old stuff.
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#112 | |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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-dive/surface -battle stations -don't know what else... and of course a well placed 5.1 sound system is a must...
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If you are going through hell... keep going (Winston Churchill) |
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#113 |
Nub
![]() Join Date: Feb 2008
Posts: 3
Downloads: 0
Uploads: 0
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First of all - Dangerous Waters never died. The only thing that died was peoples intentions to play. Fortunately - not everywhere. Some places are still occupied by people with imagination. That's the way this topic 'runs' - you are only talking bull**** just to get it going. Get a grip and start playing or shut the hell up.
Regards for real DW players. |
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#114 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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![]() ![]() Cool down (Goldorak ? ![]() Second reason why I consider it a failure... the people posting here are still the same people like 2 years ago more or less, so even bad in promoting the gendre. If you consider it a success... oh well... ![]()
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If you are going through hell... keep going (Winston Churchill) |
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#115 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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I'm not too embarrassed to say.... I'm to STOOPID to figure out how to play it.
As for price. I got it at my local Target store for $9.99 Price can't be an issue. I guess it must be the Lunkhead Factor. ![]() Last edited by FIREWALL; 07-27-09 at 06:32 PM. |
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#116 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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So, even if DW would have been a huge commercial success (as in sold a lot of boxes) I doubt that we would have seen an equally huge influx here - because face it ... DW even with A/C caters more to the hardcore player then Mr./Mrs. Casual. Those most likely would have installed the game, played it a bit, followed by quick uninstall and the thought .. thank god its only $10 (or so). |
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#117 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
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Where is the 5th option? Lack of advertising?
-S |
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#118 |
A-ganger
![]() Join Date: May 2009
Location: nach Deutschland
Posts: 75
Downloads: 346
Uploads: 0
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i voted "bad programing" too.
even so, i would buy this game again in a heart beat. |
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#119 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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Rather i missed
1. Producer abandoning the project ![]()
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If you are going through hell... keep going (Winston Churchill) |
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#120 |
Seaman
![]() Join Date: Mar 2002
Location: Australia
Posts: 33
Downloads: 8
Uploads: 0
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dangerous waters didn't sell because
1. It didn't have any COPY PROTECTION !!! There was no cd key to get past. 2. The game itself with multiple stations in each platform, while a good concept, was useless due to the high learning curve needed for each station and co-ordinating all that was hard and took a long time to learn wtf you were doing. 3. Then when you had a group of guys/girls playing the game on the one platform, they needed the skill level in the section they were in to operate effectively and the proper communication skills between each station to do it. It required constant training, situational awareness and command discipline, something that some gamers tried but it just burnt them out. 4. Yes the AI didn't help much. 5. Coupled with the fact that the sonar could be seen from one side of the map to the other in minutes, unlike 688, while an old game, it offered better adversarial possibilities as you had to use the sonar and work at it to get contacts when they became acknowledged more closer in. So basically the simulation was not a "game" it became hard work, so then it left the realms of being fun to being hard work. I know i lost patience with it and dropped it as it didn't engage me and hold my interest in that regard. no fun factor. Sure if it had a dynamic campaign it would be slightly better, but the grass roots problems would still remain. DW was built on SC which was also a failure, it was looked apoun as the great blue water hope after games like 688 and it failed to live up to the hype.
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hang tough - Do it Right Seademon "Damn the torpedoes. Go ahead, full speed" RDML Farragut |
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