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View Poll Results: What did kill DW ?
Bad programming, too many bugs 31 31.63%
Simulator too complicated 20 20.41%
Insufficent number of sub simmers 47 47.96%
price too high 0 0%
Voters: 98. You may not vote on this poll

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Old 07-17-09, 06:05 AM   #106
Nexus7
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Originally Posted by Dr.Sid View Post
Yes. DW is not much good, but it is still the best. For me this is reason for NOT complaining, but it may vary for other people. In fact it clearly does.
? Being the only i could as well say it is the worst lol

Complaining is, I agree, like complaining against the air since Sonalyst has closed the door, and has closed the code too, so there's no way to fix some things.

Now I ask myself how would I act in the scenario where Sonalyst comes back into games business with some new stuff.
I'd think at least twice before spending money to them again... rather I'd boycott the, that's a fact...
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Old 07-17-09, 08:24 AM   #107
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Now that is interesting point of view.
Would you buy DW again if you knew how it will (won't) evolve ?

My answer is: totally.
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Old 07-17-09, 09:38 AM   #108
Nexus7
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Originally Posted by Dr.Sid View Post
Now that is interesting point of view.
Would you buy DW again if you knew how it will (won't) evolve ?

My answer is: totally.
Good question. I'd probably be too curious to not buy it, if there was a demo it might have sufficed. Maybe I wouldnt buy it as quickly as i did and wait the price lowers lol
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Old 07-17-09, 10:26 PM   #109
Neptunus Rex
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Quote:
Originally Posted by Hawk66 View Post
Cocerning atmosphere:

A lot of missions lack atmosphere (for my personal taste). I mean for example, not enough messages(communication) and that stuff, no big suprises concerning the 'big' picture of a mission.
Also things like limited AI.

But that could be solved by the community: if you would write a scenario generator, which creates the missions (not completely random but based on scenario-stubs created by a designer) and scenario-dependent doctrines (it is possible) dynamic campaigns + interesting (generated) scenarions seem to be possible.

Would be very hard work, no question.
But on the other hand, concerning the SDK discussion a few years ago: Who should use such a SDK if the people do not use the possibilites which the sim is providing now?
Atmosphere? Then try this.

Take your PC into the smallest room you have. Drag your bed in there too. Take your kitchen trash outside, pour some used motor oil in there and some dirty clothes. Allot of dirty socks too.

Take that bag and throw it into that small room. Don't tie it closed, that's cheating.

Now get a scuba full dive tank with 3000 psig and run a hose from it into the room.

Get some food and a empty can and take that in. (The can is your WC).

Have 12 friends join you in the room.

Close the door and have a friend nail the door closed.

Wait 12 hours in the "game room" to simulate the manuevering watch. Remain standing. Begin game play. Remain standing.

Tell your friend on the outside of the door that when he hears you shoot a torpedo, bang real hard on the door and give a blast of air from the dive tank.

For added fun, if you take a weapon hit and emergency blow, have your friend open the tank valve full open until the tank is empty. For even more fun, have him blow some smoke under the door to simulate a fire. Home Depot carries smoke in a can to test smoke detectors. Remain standing. Here's where your 12 friend in there come in. Tell them when weapons start getting shot, have them all start screaming "What the hell are you doing?" Not in unison, over each other. Tell them to keep this up for 30 to 60 minutes.

After 6 hours of game play, go to sleep for 12. Have your friend outside bang on the door every 15 minutes or so. Tell him when he wakes you to be rude about it. The messenger of the watch has the rest of the on coming watch section to wake up.

Continue game play for 6 more hours.

Continue game play until all food is expended and your WC can is full. Remain standing.

Don't forget to surface the ship and ventilate. Your friend won't open the door until you do.

Update - During game play, you have to announce that you need to take a dump. Your friend outside will open the door and place a sign over your WC can "Danger Blowing Sanitaries". You can't use it with that sign up. Your friend may remove the sign after about 15 minutes, but it sometimes takes as long as an hour. If you cheat and use your can, your friend will come in, stick the air hose in the can, then leave and shut the door. You are not allowed to stop or interfer with him. When he shuts the door, he will open the air valve blowing the contents of the can in "the game room". Remember, you're on watch. If you clean it up, you've left your watch station. Get one of your 12 friends in the room to help but I doubt they will.
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Old 07-17-09, 11:39 PM   #110
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Ahhhh! Neptunus is making me home sick....
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Old 07-20-09, 02:29 PM   #111
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Quote:
Originally Posted by Neptunus Rex View Post
Atmosphere? Then try this.
No joke when I moved to my new place I considered making my walk in closet a computer room complete with rig for red lighting but before I could my clothing got put in there along with with my boxes of old stuff.
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Old 07-21-09, 03:42 AM   #112
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Originally Posted by TLAM Strike View Post
No joke when I moved to my new place I considered making my walk in closet a computer room complete with rig for red lighting but before I could my clothing got put in there along with with my boxes of old stuff.
This could be interesting: to set up some PC port (usb/serial...) to activate some room lights for actions like
-dive/surface
-battle stations
-don't know what else...

and of course a well placed 5.1 sound system is a must...
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Old 07-24-09, 06:36 PM   #113
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Default The truth.

First of all - Dangerous Waters never died. The only thing that died was peoples intentions to play. Fortunately - not everywhere. Some places are still occupied by people with imagination. That's the way this topic 'runs' - you are only talking bull**** just to get it going. Get a grip and start playing or shut the hell up.

Regards for real DW players.
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Old 07-27-09, 05:52 PM   #114
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Cool down (Goldorak ? ). I am expressing my opinion. Being the code closed, and the owner of the code absent probably forever, and no future for modern sub sims in sight, I consider it as a failure.

Second reason why I consider it a failure... the people posting here are still the same people like 2 years ago more or less, so even bad in promoting the gendre.

If you consider it a success... oh well...
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Old 07-27-09, 06:14 PM   #115
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I'm not too embarrassed to say.... I'm to STOOPID to figure out how to play it.

As for price. I got it at my local Target store for $9.99

Price can't be an issue. I guess it must be the Lunkhead Factor. btw I wasn't to hot with 688i H\K either
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Old 07-28-09, 12:26 AM   #116
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Quote:
Originally Posted by Nexus7 View Post


Cool down (Goldorak ? ). I am expressing my opinion. Being the code closed, and the owner of the code absent probably forever, and no future for modern sub sims in sight, I consider it as a failure.

Second reason why I consider it a failure... the people posting here are still the same people like 2 years ago more or less, so even bad in promoting the gendre.

If you consider it a success... oh well...
Simple reason for that ... the majority of players buys a game, plays it and unless they are really really excited by it (or already a fan of the genre/game series) will never be active in a community. Maybe, if they encounter a problem, they use Google and try to fix the problem, tho that doesn't mean they get active in a community.

So, even if DW would have been a huge commercial success (as in sold a lot of boxes) I doubt that we would have seen an equally huge influx here - because face it ... DW even with A/C caters more to the hardcore player then Mr./Mrs. Casual. Those most likely would have installed the game, played it a bit, followed by quick uninstall and the thought .. thank god its only $10 (or so).
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Old 07-28-09, 12:32 AM   #117
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Where is the 5th option? Lack of advertising?

-S
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Old 07-28-09, 12:48 AM   #118
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i voted "bad programing" too.
even so, i would buy this game again in a heart beat.
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Old 07-28-09, 07:00 PM   #119
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Where is the 5th option? Lack of advertising?

-S
Rather i missed

1. Producer abandoning the project
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Old 07-29-09, 03:57 PM   #120
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dangerous waters didn't sell because

1. It didn't have any COPY PROTECTION !!! There was no cd key to get past.

2. The game itself with multiple stations in each platform, while a good concept, was useless due to the high learning curve needed for each station and co-ordinating all that was hard and took a long time to learn wtf you were doing.

3. Then when you had a group of guys/girls playing the game on the one platform, they needed the skill level in the section they were in to operate effectively and the proper communication skills between each station to do it. It required constant training, situational awareness and command discipline, something that some gamers tried but it just burnt them out.

4. Yes the AI didn't help much.

5. Coupled with the fact that the sonar could be seen from one side of the map to the other in minutes, unlike 688, while an old game, it offered better adversarial possibilities as you had to use the sonar and work at it to get contacts when they became acknowledged more closer in.

So basically the simulation was not a "game" it became hard work, so then it left the realms of being fun to being hard work. I know i lost patience with it and dropped it as it didn't engage me and hold my interest in that regard. no fun factor.

Sure if it had a dynamic campaign it would be slightly better, but the grass roots problems would still remain. DW was built on SC which was also a failure, it was looked apoun as the great blue water hope after games like 688 and it failed to live up to the hype.
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