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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 | ||
Watch
![]() Join Date: May 2008
Location: Vernal, Utah
Posts: 25
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#107 | |||
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
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#108 | |
Watch
![]() Join Date: May 2008
Location: Vernal, Utah
Posts: 25
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That is simply not true. Also the game I do beleive is still in the main story line of fallout universe living in the universe already produced by the first two games. Is this not true. I mean the trailer shows a world set in the fallout stroy line and universe. Unless the trailer is the only part that is set in it. However that seems very unlikley. |
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#109 | ||
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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#110 |
Watch
![]() Join Date: May 2008
Location: Vernal, Utah
Posts: 25
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In conclusion I am thankful that Bethesda has revived my favorite game series and for producing my second favorite game series. I am very excited to play the game then subsequently downloading all the mods for it for years to come. I am also thankful it's 2008 and I can now enjoy the post-nuclear world in more realistic more immersive 3D environment. Others are beating a dead horse was what then was then whats now is now. I'll let you all know if I enjoyed my experience. I'm playing fallout 2 as we speak and am going crazy with anticipation. Good topic bad arguments but I did enjoy it. Time to download some sub mods.
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#111 | |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Pollard, Oklahoma
Posts: 679
Downloads: 6
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"Stop sounding battlestations just to hear the alarm." |
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#112 | |||
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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@Wolfehunter: this could be something for you
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#113 | ||
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
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I'm not going to take it.
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Sometimes there ego slips up and you can make out what there real goals are. In my view its not a sequel. In the end for myself Bethseda has failed its fan base many times since hines has taken control. EA fails its fan base because its relentless loosing battle against pirates THQ fails its fanbase because it puts out beta software. Blizzard well we know what they did to the fan base with WOW. Maybe they have learnt from there mistakes and give us a good sequel to Diablo? Hardly. Stardock failed its fan base by using central and now its revamped version called Impulse to release unfinished games and force you to use it to get the latest downloads. Relic intrusive DRMs but atleast they give the fans good games and support the mod communities. GSC has failed its fan base because they never are able to finish game without the mod community fixing it for them. So-on What? Am I the customer paying for these games just suppose to shutup and take the crap? Sorry dudes no. I will pay for what I want. If I don't like what I want their not going to get a cent from me. Thats just me a hard core PC gamer who wants good PC games like the way they used to make them before Console vs PC wars, Government censorship, Politically correctness and poor QC with a touch of Corperate Greed. ![]() I'm not going to take it anymore... right. ![]() |
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#114 | |||
Nub
![]() Join Date: Oct 2008
Posts: 2
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Anyways, real-time video games have been around since the beginning. If a developer wanted to make a real-time game he could have since the tech to do so has been around since video games began. If a developer made a game turn-based it wasn't because of technical limitations, that much is obvious. Take Fallout for example. Bethsoft used this same weak argument, saying the developers only made it turn-based because of limitations...yet Daggerfall had been made years before that. If they had wanted Fallout real-time then they would have made it that way, but they instead chose turn-based because of the gameplay it can bring to the table. Your argument that games were only turn-based because of technical limitations was brittle and now broken. Quote:
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#115 | ||||
Weps
![]() Join Date: Mar 2008
Posts: 354
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#116 |
Weps
![]() Join Date: Mar 2008
Posts: 354
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Death, don't even BOTHER. They take EVERY criticism of their fanatical devotion to an age old series as a deep personal assault. I mean, christ, Explorer and Britain accused me of having no leet skillz when I said that turn-based games are just stat-lists. That's like your opponent claiming the Earth is round, and you come back at him with "well you wear glasses."
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#117 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
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WOOOOOOOOOO.....let me look at my crystal ball.......woooOOOOooooo....
I predict someone will buy Fallout 3 and hate it....woooOOOoooo I also predict some who would have enjoyed it will not buy it because of a preconceived notion.......wooooOOOooo I predict that yet others will buy it and play it and some will like it and some will not and we will all still be sitting here arguing over whether or not "Microsoft Flight Simulator 12: Bill Gates Flies a Kite" is gonna suck or not....... I have spoken......please insert 25 cents and I will also guess your weight....
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#118 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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No need for a crystal ball. Excerpt from Swedish PC Gamer, who gave FO3 a 83%:
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The something he is missing, and desperately trying to define, is called inspiration. I am actually curious for the reviews this time. Will the gaming media repeat the shameless bj competition as with Oblivion? Or will they stay honest and save what credibility they have left .. 83% is honest. A decent game (never argued about that), but far from great.
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Last edited by GlobalExplorer; 10-08-08 at 10:37 AM. |
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#119 | ||
Bilge Rat
![]() Join Date: Oct 2008
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I think one of the main differences between Fallout 3 and the original two has to do with the fundamental design philosophies. Many people (including Bethesda) seem to fail to understand that the whole point of Fallout 1/2 was to try and emulate a PnP-like experience as closely as possible. That's why they were turn-based. That's why 'old-school' stats were used. Without following similar ideals, any game really shouldn't be a part of the series.
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Turn-based games were probably established because many people like that sort of gameplay. Why do you think so many people still play board games? Why do you think the casual computer game market, which is full of turn-based games, is booming? The potential consumer base for those willing to play turn-based games is probably much, much larger than those who want to play real-time ones. Its just that those who play real-time ones are willing to pay more for each game, buy many more games, and spend much more time playing games. However, the casual market is quickly expanding, so this may change in the future. Quote:
Second, there isn't a game in existence that doesn't use at least some 2D graphics. Particle effects are just a large group of sprites. Bump-mapping is used on a 2D object in order to simulate the presence of more polygons than are actually there. These are two techniques that are used considerably in games. A lot of 3D graphics is about cheating, by using so-called 2D graphics and 2D graphic techniques. I get the feeling that the bleeding edge game market is going to start cutting back soon. With the ever growing cost of video games (mostly due to assets) vs their return, games will need to be priced higher. Fewer people are going to be willing to pay the current prices, let alone higher ones, given the current state of the economy. |
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#120 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Welcome aboard Flux_c
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