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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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changed appearance date to 1941 10 01 for the Jyunsen B, first time commissionned.
changed deckgun height so that the crew no longer sinks in the deck : ![]() ![]() ![]() ![]() Last edited by keltos01; 09-30-08 at 01:20 PM. |
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#107 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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fixed a bunch of things, including some parts of the texture (thanks Peabody for your advice) we now have a wooden deck and red hull :
![]() NEW TEXTURE : ![]() ![]() New texture uploaded on FF : http://files.filefront.com/NSS+Jyuns.../fileinfo.html just slip it in the Jyunsen B folder it will replace the one from version 2.5 Keltos |
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#108 |
Commodore
![]() Join Date: Aug 2003
Location: Bavaria, Germany
Posts: 629
Downloads: 27
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#109 |
Silent Hunter
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Location: Milan Italy
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got it all wrong then... how about I 58 ? or I 52, well I'll look it up on combined fleet
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#110 | |
Commodore
![]() Join Date: Aug 2003
Location: Bavaria, Germany
Posts: 629
Downloads: 27
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![]() I-58 was Jyunsen B3 and I-52 was a Jyunsen C3 ![]() |
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#111 |
Silent Hunter
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will do, thanks mate, so that means you actually play with the Kaidai ?
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#112 |
Silent Hunter
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#113 |
Silent Hunter
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#114 |
Silent Hunter
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#115 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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got the scope not to stick out of the bottom, but they do stick out of their wells. It is strange since they don't appear half that long in 3ds...
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#116 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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![]() Quote:
Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#117 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
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hmmm, its too bad my modeling skills aren't that great, or else i would put something for that poor sailor at the wheel to sit on!
also, it might just be me, but did anyone else notice the tower model has a messup around one of the front windows?i looked into it on both blender and misfits modeling and its just too hard to get to, its better to leave it the way it is...unless the almighty keltos fixed that too ![]()
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#118 |
Silent Hunter
![]() Join Date: Feb 2008
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we used the bad one for the 2.6 version you got to start working on the texture, the window stuff was fixed in verion 2.5, a new version 2.6 is in my FF in the Jyunsen B group - not yet available for all to download,
keltos |
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#119 |
Silent Hunter
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Location: Milan Italy
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we had two sets of periscopes in place, Peabody fixed them so that now we have the correct set showing, and no tubes stiking out of the bottom. Set both scopes at -0.25, now they are in their respective wells, and don't show under the boat anymore. This was a real pain and I couldn't fix it ! Thanks Peabody
![]() here's the version with scopes at 0.05 : ![]() ![]() and at -0.25 : ![]() ![]() notice that the hull is now red, which is whet I saw on most model kits of japanese subs, unlike my first one which was green (i liked it) ![]() ![]() now I have to reset perscope depth to 54 feet (18 m) for the scope to show, which is ok cause the japanese had notoriously short periscopes :rotfl: The driver will get a chair in the future ![]() keltos ![]() Last edited by keltos01; 10-03-08 at 03:41 PM. |
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#120 |
Silent Hunter
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