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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
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Yes, they were made FOR rfb but were released as a separate mod also because so many people wanted the subs to sit better in the water.
I'll have to get together with kriller and see the mods he's doing to pitch roll & draft. The damage model, sensors and many other features in the boats in RFB are being rewritten and you'll lose all those if you use the upcoming boat changes in PE4. Kriller and I have shared in the past, so I'll ask his permission and see what we want to implement from his changes and see if some of the additional dive rate changes we've made are something he wants to use in PE4. We won't be able to give him the boat files wholesale from RFB because that will cause an imbalance in the game for those not using RFB. We like sharing with him, but we want to make sure he gets the changes that won't mess things up for the non rfb people.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 Last edited by swdw; 08-03-08 at 11:15 PM. |
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#107 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
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so basically this mod is included with rfb, it was mainly for for non rfb players!
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#108 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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399nkov just did some tests, and if when he installed PE3 after RFB, he lost the physics mods to the boats. If you install RFB after PE3, you lose the bubble work by Kapitan Zur see on a couple of the boats. I was unaware of this until today. With PE4 coming out, we'll work with Kriller to make sure everything works together. kriller is very conscientious about his work and making sure the end user benefits, which is why it's a pleasure to work with him when things like this are spotted.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#109 |
Stowaway
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bump
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#110 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
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bump indeed, so what's the idea for those who have PE4 and RFB? dive rates should be accurate as is? and for PE4 + RFB + OM?
or is this all in development and will it become part of PE4 + the new RFB? I'm confused now reason for asking is a current 1.5 atlantic campaign where the german subs handle very differently than what I've come to consider as 'real' from my SH3 GWXperience. the german subs handle just like the fleet boats and they both don't conform to what I thought I knew. (but then, I wasn't there so I know nothing) this is, therefore, based on my expectations rather than on any factual knowledge, but crashdive in 10 seconds, down to 50 meters after 30 seconds and back up to periscope depth after another 30 seconds... feels slightly 'wrong'
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And when an 800-ton Uboat has you by the tits... you listen! |
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#111 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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