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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
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Hello WernerSobe,
I see you've changed the hitpoints in the ships .zon files. Did you do this by hexediting or do you have tweakfiles of the .zon files, I have not found them. I would like to try this mod and the appraoch you take to the problem, but I have to tweak things in manually. Can you please tell me how you did that, so I can reproduce your figures?? Reg Bando |
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#107 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
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i used hexeditor and floating point calculator.
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#108 |
Commodore
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ok, thanks
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#109 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
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LATEST VERSION IS OUT. 2.1 is now 1.3 compatible. check first page for the link.
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#110 |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
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Just wondering why 2.0 is over 4 Mbytes, and 2.1 is only 246K...
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#111 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
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read the readme...
![]() there were some ship grafic files added accidently that were not used. Ive removed them |
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#112 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
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__________________
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#113 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
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well it should be but i cant say for sure i didnt test it. There are only minor changings to files that already exist. The new files (i.e. colorado battleship) are not used in 1.2 anyway so i think it will work. But let me know if it doesnt
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#114 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
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now i have a question to you guys:
do you feel that the ships are to tough now with the lates version? Im seriously thinking of speeding up the flooding by a little and also increase the amount of water taken. What do you think? |
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#115 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
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werner, I had another ship in half that wouldn´t sink, and another one (broken in half too) that sinks rather oddly, torpedoed right in the middle, and both halves sank starting from bow on one, and from stern the other, exactly the opposite as should occur in real life.
and yes, is taking too much time to sink, I´ve seen ships almost completely underwater and yet they stay afloat. Would tweaking crash depth a little shallower help? |
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#116 |
Commodore
![]() Join Date: Jul 2006
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yea im already working on new version.
Bug with broken ships is already fixed they are now the ones which sink the fastest. Also some performance bugs with burning oil and junk that comes out from ships fixed. Ships will sink a little faster now (ive found compartments that were not flooding, they do now). And ships will list and capsize more likely. Give me two hours for final tweaking and testing. |
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#117 |
Commodore
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counting............
:rotfl: |
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#118 |
Stowaway
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Tick...tick...tick...tick...tick....
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#119 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
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New Version: 2.2 released. Check first page.
changes:
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#120 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
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2 hours.
The man delivers ![]() Thanks Werner ![]() Bando |
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