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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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What Redwine did was make choices available so people could make a
personal choice on how much ARMOR strength and or HIT points for the differn't JAP ship's in the game. Some people like things to be easy others harder and more realistic. What were you looking for to have in an easily installed MOD with JSGME? Maybe when REDWINE release's the new VS of the MOD he will make a Hard to sink Easy to Sink and or a Normal to sink VS's of the MOD. Ask him and see. |
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#107 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
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__________________
Leiser und tödlicher edler Ritter der Tiefe ![]() ![]() Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
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#108 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
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You have a choice and if you make a choice and play the game and don't like
the end result you can always go back and put a differn't zone armor level in place to make it more to your own taste Another words this is your chance to Flavor it to your own taste. |
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