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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I kept running into convoys near the Philipines, not TFs. Has this only been TFs?
I damaged a few, then waited for them to move off. Nada. |
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#107 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Just had another ctd with the TF off Luzon.
In Midanao Straits it was 1x TF, 2X large convoy |
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#108 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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If you get the chance post the location so I can narrow it down (even a screen shot of the map).
tater |
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#109 |
Ace of the deep .
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Just downloaded your campaign files and i checked the first one (41a_Jap_Convoys) with the sh4mission editor and it came up with a message ERROR: random group 41a_jap_convoys_010 contains a invalid class entry MSN013!!!
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#110 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
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So what does that mean?
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#111 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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That's odd, since the mod installs a new cfg in the roster and sea folders for the ship.
tater |
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#112 | |
Ace of the deep .
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#113 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Oh, I know what is wrong.
If you change the unit type of a ship, the editor won't open it unless the mod is ON. Course editing a mod that is on does some wierd things. I have the ship changes as separate files for editing. |
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#114 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I've been seeing some random CTDs, but they tend to be like all the others I have always had.
I attacked a troopship convoy, disengaged 20nm, no ctd. Later, I came across a warship contact and boom, CTD before I could see what it was. Different time, I attacked a TF similar location. Do the save files show the ships nearby? Like if you had a lookout spot a ship, and you make a save, then the CTD that you get happens... maybe I could see what group was doing it and suss it out. |
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#115 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
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Tater,
Today it happened again. I was sailing south from the Celebes sea into the strait between Borneo and Celebes (I believe it's called Mindanao strait). At or around the equator I ctd. Most of the time it happened at this spot. Strange thing is, this time there was (AFAIK) no convoy/TF within 20 Nm. Just adding to this problem......... Still I love playing with the zigzags, keeping the mod installed. Although I don't get further than march/ april 1942 and starting a lot of new careers I DO love this mod. EDIT About the save game, well, I never save the game while at sea. Used to do it, but after reloading, I developed damage (domino effect as redwine called it) to the sub and my crew was exhausted. Thus I never save at sea. |
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#116 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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I don't seem to have that problem with saves. I save on the surface out of TC from the map page.
Does the "domino effect" you had with saves apply to the game in progress, or only to when you load the save file? If it's the latter, making a save might well help find the problem, you needn't even load it. |
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#117 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
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If you mean the broken glass in the control room (shattering at the moment of reload) and the fact that when I dive I get myself killed at less than half crush depth, than yeah, I've had that ever since installing this game couple months ago. The crew is very fatigued too when reloading. If I don't shift watch manually, the ship will stop "dieseling" after a short while. I never call battlestations, so that's not what's causing this. As said; after a load from sea I'm in deep deep .........water.
On the other hand, just did a couple of starts and saves at sea, the game does not ctd when saving. Does this help? What else can I do to help you troubleshoot? |
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#118 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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I might have a line on this.
I think (hopefully someone with more of a clue than me is reading this ;-) that it might be because of my roster changes to Agano and Akizuki. Oddly, when the devs built the stock early war stuff (Philipines, NEI, etc) they used almost exclusively Agano CLs, and Akizuki DDs. The "BurmaJawa" mission has nearly 60 Akizukis. Odd, since the second one only finished fitting out in October of 1942. WTF were they thinking? They probably built the campaign a couple days before it went to press. So right in that time period, there are many dozens of ships around the areas we're talking about that I have as unavailable in the roster. Wonder if that is it... |
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#119 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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could easily be the rosters...
It sounds like a ship/roster problem.. if you can identify exactly which TF or convoy it was, that would help. Look at its constituent ships.. I would check entry and exit dates in rosters, some are messed up as it is. e.g check entry and exit dates for CA Furataka. [UnitClass] ClassName=CAFurutaka UnitType=7 AppearanceDate=19260331 DisappearanceDate=19421011 DisplayName=JP CA Furutaka So what happens if you have a scripted layer with a Furataka after 11th Oct 1942.. Some of these things Beery has fixed in RFB1.28, but some are really hard to spot... There is another roster problem with Textures eg, in main forum a guy posted that he ran into a big US BB that was completely black... Cant remember which BB it was, but the problem was the ship called would not get textures till a later date due to the dates calling the colour schemes. |
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#120 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Yeah. Interestingly, the problem was not with my missions, but a stock one (I think). I changed the appearance dates of Agano and Akizuki to avoid them immediately in the war when the GENERIC ships get pulled in the random layers (mostly what I have worked on). I spaced the fact that the eastasia and burma/java missions were in the pre-availability time zone. It's not an issue for the PH mission (I'm willing to bet that's full of ships that didn't exist, too) since by the time players spawn in, they are so far away they are in "mission editor" mode, and never get called to render.
I did a test mission just now where bando had had problems (I had managed a CTD testing there myself the other night after he posted), and I attacked a few convoys and a TF I knew were from the eastasia and burmajava missions, and no CTD. I'm pretty confident this is the problem (famous last words). I'm actually planning on replacing those layers with my own at some point. I am building a "Japanese Southern Advance" layer based on a number of sources including the IJN TROMs at combinedfleet.com. I'm planning on using the "stop and go" technique so that the ships are there from start to finish, covering one landing, then off to pick up more APs, and another landing, etc... which makes me think of a question to ask lurker... tater |
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