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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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That contacts mod is lookin' great Duci.
![]() I'm also glad you're putting Oak's new interface mods in and downsizing the resolution of them.
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#107 |
Gunner
![]() Join Date: May 2007
Posts: 98
Downloads: 6
Uploads: 0
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>>See about sticking a few more K guns on DD's.<<
K-guns are a USA weapon. |
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#108 | |
Watch
![]() Join Date: Sep 2002
Location: Denmark
Posts: 27
Downloads: 11
Uploads: 0
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- (REL_Trigger_Maru_ver1-3A)_Base_Install - (REL_Trigger_Maru_ver1-3A)_Opt_Metric Nomograph - (REL_Trigger_Maru_ver1-3A)_Opt_Metric_Speed_chart_help - etc. that way it would be easy to see what TM has in store for us and simple to add and remove the things we want. Just an idea ![]() |
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#109 | |
Rear Admiral
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#110 |
Helmsman
![]() Join Date: Dec 2006
Posts: 106
Downloads: 32
Uploads: 0
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I don't know if its possible... but I'll ask anyway.
Could you have it when you press the 'battle stations' button, that it only activates the torpedo loading button and the repair button? I am not a fan of having the aircraft guns and the deck gun being armed at the same time... if that could be "alt-B", I could live with it. I just think its somewhat unrealistic to have everyone rushing to go on deck... but submerging a few minutes later.:hmm: |
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#111 | |
Rear Admiral
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Well, im getting lazy, gave up on adding more ASW (however slight). Considering other changes ive made and mods ive added, im worried about overdoing it.
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#112 | ||
Helmsman
![]() Join Date: Dec 2006
Posts: 106
Downloads: 32
Uploads: 0
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Ah, no problem then! I thought I would ask. Thanks. ![]() |
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#113 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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Looks great. Thanks!
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#114 |
Helmsman
![]() Join Date: Nov 2004
Location: Switzerland
Posts: 105
Downloads: 113
Uploads: 0
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Hi Ducimus
Great to see that you're still here! ![]() Could you also change the time for reloading batteries on S-Class-Subs? It's way too long now with 1.3. Or, if you don't want to do that, can you tell us how it's done? Cheers Top Cat |
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#115 | |
Rear Admiral
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#116 |
Watch
![]() Join Date: Sep 2002
Posts: 16
Downloads: 15
Uploads: 0
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Why not use Enter vice backspace for 1:1 compression? It's free, and easier to use.
I modded your mod to do that anyway. Chris P. |
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#117 |
Watch
![]() Join Date: Sep 2002
Posts: 16
Downloads: 15
Uploads: 0
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Overall i think its a really good compromise, it gives you enough information to easily plot, but also limits the information you receive (such as ship type and position of bow). Planes, warships, and merchants all show up with the same icons.
So warships won't be blue any more? Why not? Sonar can distinguish between warships and merchants, so why not keep the warships blue? |
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#118 |
Watch
![]() Join Date: Sep 2002
Posts: 16
Downloads: 15
Uploads: 0
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Also, what's up with my sonar guy anyway? He no longer reports sound contacts. I've been playing the training school torpedo attack to learn how to use the manaul targeting. I ask my sonar man to track the nearest warship contact and he tells me there isn't one -- but I'm looking at it.
If I work the hydrophones manually, I can find it. But the lazy oaf doesn't look for it. Do I need to "start" the hydrophones now? Great work, BTW. Oh, yeah, a friend (that's the ticket, a friend) wants the orange cross back in the free camera view. Guy's a wuss. How to you enable the arrow? Chris P. |
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#119 | |
Canadian Wolf
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Also, there is a mod here somewhere to make the arrow marker smaller. This is another option. Edit: An easier way if someone has the arrow marker ( I am sure I saw this as a mod) , would be to just put this in JSGME ( make sure it is JSGME compatible ) and activate over Trigger, again do this while in port. RDP |
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#120 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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[quote=Ducimus]
![]() [quote] how did you get this shot? I can't f2 outside the control room. |
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