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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
Uploads: 0
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bissides the bugs with the TDC (no speed, etc.,) and that pleat of glass thing that desimates FPS (try with AA and AF set to applicaten managed on ATi cards as that realy helped one'se i set the graphic's sliders to max) the most disterbing thing ive seen in SH4 is :
when my crew lose there EYE BALLS ![]() ![]()
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Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
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#2 |
Swabbie
![]() Join Date: Mar 2007
Posts: 9
Downloads: 39
Uploads: 0
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Ok! Until now i have only been a reader of this forum, but now i cant shut up anymore.
Almost crushed my keybord today, because of this game. Never played a more buged piece of cra* before! Dont get my wrong, i loved SH3 and im sure i will come to love SH4 as well, but not before they make this BETA in to a real game! Here some of my problems: 1. Captain log data takes 3 min to load, but sometimes it have stopped completely. 2. Loading savegames sometimes ends in CTD. 3. Sun still not up by 9.00 in the morning at equator. WTF 4. Free view sometimes bug as it did in SH3. (Bouncing Ball effect) 5. Sound bugs sometimes. 6. Lot of other cra* already brought up here in this thred. And whats with the airplanes? I know there where air patrols, but i was sailing in the middle of the south china sea, and could barely surface my tower before i had 3 or 4 japs over me. ALL THE TIME! This cant be realistic? January 1942. NB! I do got a legit copy of the game. Commander edition. |
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#3 | |
Pacific Aces Dev Team
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#4 |
Swabbie
![]() Join Date: Mar 2007
Posts: 10
Downloads: 8
Uploads: 0
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I don't know if anyone else has noticed it, but the S class boats are very screwy when it comes to diving...I just got the sim yesterday. I take the Asiatic Fleet and select a S class for my first boat. Weird, I know, but I have been doing it since at least Silent Hunter I, if not Silent Service II.
Take my boat out of port, heading north to Formas to play DHL for the Navy. As I approach Formosa, my non existent radar picks up an airplane. No AA gun, so I crash dive. Here is the kicker: ![]() Another problem is on the deck gun on the S class. I can't get it to reproduce consistently, but the gun will shoots off center. IE where the crosshairs were pointing before zooming in to the gunsite seems to be where the zoomed view shoots. ![]() ![]() I have pictures of the 70 degree up angle, and another series of pictures of a controled dive to PD that ends up pretty much the same way. I hope I didn't miss the section in the manual about triming the ship...That, and maybe Snuffy has a brother Maynard that is in my gunnery section... |
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#5 |
Loader
![]() Join Date: Mar 2005
Posts: 86
Downloads: 0
Uploads: 0
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Hi,
Just updating this problem since having played a bit more. When on the Bridge and looking dead ahead (not that this is limited to that view) I get a flash of white in the day and black at night across the bottom half of the screen, it is quick and therefore could not be captured with a screenshot and believe me I tried, over 100 times and missed each time, a bit like my torpedo shooting ![]() Finally I just managed to capture a screenshot of this flash, but it has caught it as it would look should it have lasted longer, bear in mind that this does'nt stay long enough on screen to see it like this, it simply flashes quickly and then disappears, giving the impression of a box from the center of the screen down to the bottom and covering the width of the screen. ![]() Uniquemind ![]() Last edited by uniquemind; 03-26-07 at 01:23 PM. |
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#6 | |
Swabbie
![]() Join Date: Apr 2006
Posts: 5
Downloads: 0
Uploads: 0
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Wayne |
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#7 | ||
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
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-AKD |
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#8 |
Nub
![]() Join Date: May 2005
Posts: 4
Downloads: 63
Uploads: 0
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Hello everybody !
I am a new member of subsim, however i am playing submarine simulations from 688 attack sub and after. Just not a forums person i guess. Anyway after SHIV came out i noticed the annoying thing that we cannot calculate target speed using the chronometer. This is pretty annoying i guess. So, i would like: 1. Someone to direct me to workarounds to calculate target's speed. Links, posts, videos would be nice. 2. Why this chronometer missing feature is not in the bug list of this topic ? I noticed that one of the last posts of this topic is probex's bug recompilation and the chronometer issue is in his recompilation post. But it is not in the post that initiated the thread. Should'nt it be at the top, in the "official bug list" so as the devs can be informed ? Thank you for bearing with me and thank you in advance ! Dzoulias |
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#9 |
Watch
![]() Join Date: Mar 2007
Location: malaysia
Posts: 24
Downloads: 20
Uploads: 0
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these are some bugs (or something) from me:
1.cant rescue crews from lifeboats 2.no crews on lifeboats sometimes 3.cant send contact report 4.the first person view of the AA guns on one of the subs(cant remember which),when u rotate,the view will be blocked by the sides of the conning tower. any of u experience these problems? |
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#10 |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
Uploads: 0
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i've been able to send contoct reports only on some contacts, like big task forces or convoys, got 1 reply back to attack merchant convoy and another time I was told to break contact with a task force and they were sending other ships to intercept
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#11 |
Navy Dude
![]() Join Date: Mar 2007
Posts: 175
Downloads: 2
Uploads: 0
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yes after i read that your reports did something i decided to report the task force i just raided and it worked...turns out they want me to 'inflict heavy losses on enemy task force' too bad i took down the only worthy targets already...three takao cruisers. only small passenger ships and destroyers left...boo
lol edit deleted Last edited by ccruner13; 03-26-07 at 06:06 AM. |
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#12 |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
Uploads: 0
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pretty cool feature huh
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#13 | |
Engineer
![]() Join Date: Apr 2005
Location: Southwestern Ohio
Posts: 213
Downloads: 0
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Below is what I have been able to successfully use for very reliable target speed estimates in SH4. Please note, there are many ways in addition I have not listed here, to compute target speed. In the end it all goes back to trigonometry, but some have made helpful notations and charts. Essential for me is the following chart (more text below the chart image) CLICK HERE FOR FULL SIZE CHART IMAGE ![]() The instructions on the table (above) by LMS_OID are self-explanatory. However, just remember that when you ask the sonar operator for a range to target (for using column #1 in the table) your active sonar "ping" might reveal your location to nearby warships! (The sonar operator will report in units of yards.) Another method which works well is to use the Imperial measurement system, since a rate of travel of 1 nautical mile per hour = 1 knot. You can use the ruler or compass tools thus to measure the actual distance traveled between two sightings (or sonar readings) over real time. I will leave the proportional work to the reader, but just as an example, a ship which in 10 minutes of time, has traveled a straight-line distance of 1.8 nautical miles, thus has a speed of 11 knots. |
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#14 |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
Uploads: 0
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A few observations made with 1.1
1) TDC problems. In short, the TDC both manually and automatically leads shots to the aft of your ship. See this thread 2) Stadimeter seems to result in wrong height, usually too distant. This is noticeable with map contacts on. The stadimeter reports distance signficantly further away than the PK and your ruler on the map reveals 3) Game does not always drop Time compression when ship is spotted 4) Visual range limited at 8000 m for both AI and player 5) SD Air Search radar detects surface targets too 6) Open door bug with torpedo tubes. When you cycle tubes the door close so it is very hard to empty all 4 tubes quickly. Lack of 3d-compartment torpedo computer so you can open tubes from here.
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"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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#15 |
Mate
![]() Join Date: May 2005
Location: temple,texas
Posts: 60
Downloads: 108
Uploads: 0
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i was in a multiplayer game yesterday,i was the host,the game started ok,so like 5 minutes later i was in the toperdo mode checking up on a ship,i decided to check the boats in free look,or free camera look,when i hit the bottom,everybody in the game got disconected from the game.i also been having alot of problem,when i try to host a game,people get disconnected once the game start.
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