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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 | ||
Ocean Warrior
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#107 |
Watch
![]() Join Date: May 2007
Posts: 28
Downloads: 11
Uploads: 0
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Hi i'm new and played SHIII with the GWX mod. Very nice. Since a while I installed SH3 commander. And download a skinpack, U-boat elite unifomrs and milkcow mod.
Every thing is installed and in the right kolom of JSGME. Activated mods. I see every thing there. When i start sh3, it takes a long time so a assume the files are loaded. But how can i see the mods are working. My crew has the same old outfit. The ships in wilemshaven are grey? Can someone explain? thx. marcel |
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#108 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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I'm using Cmdr,GWX and the skin pack,could anyone tell me if the skins for the ships are random or are they meant for all the ships?only ask cause sank two of iambecomlife's BT35'S last night and one had camo on it and the other didn't:hmm:
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#109 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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Dear ichneumon, Boris and Fubar, would it be ok if we take some of your great skins for use in the next Version of WAC, of course with mention of you? We would be very grateful if we could get your permission to do so. Kind regards from Germany ![]() |
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#110 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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They arent in the GWX skin pack And yes they are meant to be random so ships dont look all the same |
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#111 |
GWX Project Director
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Just an FYI to all.
The GWX updates to versions 1.01 through 1.03 were focused on fine-tuning existing content... just as version 1.04 will continue to do. The primary focus of GWX version 1.04 though, will be to add new content. As per the wishes of the GWX art department, the vast majority of the GWX skin pack released after version 1.03 will be included in version 1.04. ![]() ![]() ![]() (Along with a whole slew of other NEW goodies! ![]() [Edit: This skin pack has undergone further evolutions in the interest of historical accuracy and has yet to be released. It is now basically a "GWX Skin Pack Two" which renders the current one basically obsolete. "GWX Skin Pack Two" will be released as integral to GWX version 1.04. Special thanks to Ichneumon, current chief of the GWX Art Dept. and primary achitect of the GWX skin pack.] Last edited by Kpt. Lehmann; 06-03-07 at 06:48 PM. |
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#112 |
Canadian Wolf
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Welcome
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#113 | |
Sailor man
![]() Join Date: Jan 2006
Posts: 47
Downloads: 0
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![]() I am buried in other GWX 1.04 development right now but I plan to create a new skin pack for GWX 1.04 that improves on the current skin pack plus adds new content. The current skin pack will likely not work well with 1.04 because of some of the roster changes. Also, I have recently learned how to re-UV map so I am considering remapping and reskinning some of the ships that I was not able to paint accurately due to texture repeating problems.
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#114 | |
Sailor man
![]() Join Date: Jan 2006
Posts: 47
Downloads: 0
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#115 |
Frogman
![]() Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
Uploads: 0
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URCA.... NICE WORK MATES
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#116 | |
Frogman
![]() Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
Uploads: 0
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#117 | ||
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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BE SURE THAT WE WILL CREDIT YOU (3). Kind Regards from Germany ![]() ![]() ![]() ![]() |
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#118 | |
Seaman
![]() Join Date: Jul 2006
Posts: 38
Downloads: 5
Uploads: 0
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Thanks for all of the hardwork. I don't honestly know where you guys find the time for developing and researching all this stuff. Tom |
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#119 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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All these facts sounds very interesting
![]() GWX 1.04 will be near perfect, 1.05 will be probably beyond perfect ![]() Stock SH3 was simply resource code for the game - GWX. |
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#120 |
Chief of the Boat
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