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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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I noticed it also changed my torpedo texture. :hmm:
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#107 |
Helmsman
![]() Join Date: Feb 2004
Location: Fresno, CA USA
Posts: 101
Downloads: 15
Uploads: 0
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Hmmm. that is strange. Not sure why it would stop the torpedo damage textures from working correctly...Have you tried swapping the order in which they are loaded?"
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Kind Regards, Harry J. Miktarian |
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#108 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
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I applied the wakes mod whils at sea, the damage mod was already activated. I will wait until I get back to Lorient and re-apply all the mods before I set out again. Decided I will take a short cut to testing and instead of waiting for a convoy, I will use some of the friendly ships in port as a test to see the damage results. Damn, if I hadn't just been transfered from Willhelmshaven I would have been able to practice on the Tirpiz. Also think I will have to do this test at periscope depth incase they fire back. :P
I'm sure it will all work eventualy, if it works with other people's installations.
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) Last edited by 3Jane; 04-11-07 at 06:57 AM. |
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#109 |
Stowaway
Posts: n/a
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Thank you for your work nvdrifter! Your MOD works like a charm!
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#110 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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NVDRIFTER I appear to be having a problem with the extended wakes mod,applied it to a GWX game in port which is also running skrillers smaller sun mod,sobers 3d wave mod and torp damage final mod,the problem is the wakes are intermitent.If I go to the map room and plot a course when I go back to the conn the wakes back to standard,but if I use the free view camera to look at the sub the wake starts again,and then after a while it stops.this happens in calm and rough weather and it happens to the ships as well,any ideas anyone?cause it looks brilliant when its working so would really like to get this fixed
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#111 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Aha! I've been looking for this mod for a while
![]() However... it says it's compatible with GWX but I notice it was released a couple of months before the GWX 1.03 update. Can anyone tell me whether it's compatible with version 1.03? Thanks OLC |
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#112 | |
Black Magic
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#113 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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#114 | |||
Black Magic
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#115 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
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I use the longer wakes v1.0 with GWX 1.03. It works fine.
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#116 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Thanks for the info!
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#117 |
Seaman
![]() Join Date: Apr 2007
Location: Berlin
Posts: 40
Downloads: 27
Uploads: 0
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JSGME tells me the NSS_*.val files collide with all the Racerboys Exhaust Mods. So i guess longer wakes cannot be used together with them? :hmm:
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#118 | |
Black Magic
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#119 |
Seaman
![]() Join Date: Apr 2007
Location: Berlin
Posts: 40
Downloads: 27
Uploads: 0
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Thanx for the hint. Will do that
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#120 | ||
Captain
![]() Join Date: Jun 2005
Location: Near La Rochelle - On board U-205
Posts: 540
Downloads: 679
Uploads: 0
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I have the same problem than Mueller72... Being completely ignorant of how to....I already poste the same sort of request about what the tweak file for the your lovely Flag& pennants mod. ![]() I would really love to use your "RB_VIIc_SDDE_ADM_1_02_GWX" and all the other together with "Longer Wakes"... Could you possibly tell me what I have to modify in your Tweak files and what I do with the modified files ... Merci
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