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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 | |
Stowaway
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#107 |
Stowaway
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That's a shame...oh well....thanks anyway.
Cheers, Hans. |
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#108 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
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Nvdrifter, will LRT v1.32 has slightly modified flooding times?
I don't want be sank at surface by flooding again ![]() |
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#109 | |
Stowaway
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#110 | ||||
The Old Man
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#111 | ||
The Old Man
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#112 | |||
Stowaway
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#113 |
The Old Man
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Compartments damages weren't hard (yellow colour).
I think flooding should be stopped first, before repairing rest damages. Flooding is more dangerous for submarines than other damages. |
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#114 |
中国水兵
![]() Join Date: Jan 2004
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NVDRIFTER wrote: "-only the u-boat damage control team will be able to effectively make repairs. All other crew members in each compartment will be manning their stations, not doing two things at once."
![]() ![]() You mean like: "Sorry, I CAN´t help, I´m off duty. I´ll tell the Union if you make me stop that flooding, besides I´m not in the repair team, so there!" :rotfl:??? Tell me I missed something in your post... Cheers, AS
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Whenever people agree with me I always feel I must be wrong. (Oscar Wilde) |
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#115 | |
Stowaway
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#116 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Germany
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nvdrifter,
I want to try your famous 1.31 Lite for GWX. Now I saw that you use a modified Basic.cfg. GWX comes with two versions of Basic.cfg (one is for late war sensors only, which installs the FUMB-29 schnorchel mounted antenna). I guess your version of LRT Basic.cfg is for normal use without that special sensor. Will you do a second LRT Basic.cfg for 1.31 (or maybe 1.32) which is GWX late war compatible? thanks! |
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#117 | |
Stowaway
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Sorry about that... it somehow slipped past me. Now avalable- GWX Late War sensor mod file for use with the LRT v1.31. Download it here: http://files.filefront.com//;6503664;;/ |
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#118 | |||||
Stowaway
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Panthercules, I am happy to hear people's opinions and feedback about my future releases of LRT. Maybe most people here have enough self-restraint to not abuse the teleport feature? Anyways, after seeing some the reactions from people here regarding one new feature in LRT v1.32 (only repair crew can repair), I have decided to not include it into LRT v1.32. But I will still include the no teleporting/ limited fuel and deadlier and more frequent aircraft. I believe that aircraft are still too easy and uncommon (later in the war), and that is not realistic in my opinion. From your story of air attacks, should you even be cruising on the surface in 1944 and be able to survive multiple daily air attacks? In my humble opinon, this is not realistic at all. According to the book 'Iron Coffins', it was almost a certain death sentence for boots that didn't have snorkels in 1944-1945. For the boots in those late years that didn't have snorkels, they had to surface (just to recharge their batteries), and then dive again. But in those late years, if they surfaced anywhere remotely near Europe, they were discovered and killed or crippled by enemy aircraft perhaps 9 out of 10 times. So maybe the way you are playing is not realistic. I am trying to model the deadliness real captains had to face. So, if players cruise on the surface in 1944-1945 in LRT, there is a good chance they will die- which is realistic in my opinion. If you insist on leaving out an important feature of LRT v1.32, then just simply delete the airstrike.cfg and bombs.zon files before installing. Just remember, that I have done extensive testing and balancing regarding boot compartment damage, boot equipment damage, bomb damage, and compartment flood times. The game might become unbalanced if you decide to skip the deadlier aircraft. It was extensively tested and balanced together as one package. I realize that I can't please everyone with my mods, so I won't even try. LRT is aimed at the more hard-core players. A lot of players have said that more realistic repair times is too hard. But so was being a u-boat captain. ![]() Last edited by nvdrifter; 01-09-07 at 10:22 PM. |
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#119 | |
The Old Man
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![]() Really - you may be right about the aircraft thing - it's hard to say for sure. I generally run surfaced during the day in clear weather, because I don't really trust the radar detector on my schnorkel and I do trust my lookouts to spot the planes before they get close enough to get me before I can dive safely - I'd rather take the chance of seeing them coming so I can dive to safety, than sit there cruising along at 12m depth deaf dumb and blind with my schnorkel hanging out waiting to be bombed by surprise. That's why I'm getting chased down several times a day - I spend a lot of time diving, staying down 2-3 hours till I think the planes have probably given up, and then surfacing again to top up my air and batteries for the next time I get chased under. The weather's been unseasonably good in the Atlantic a lot lately - hence the time I've been spending on the surface recently. Of course, at night and in overcast weather (when I can't expect my lookouts to be able to spot planes in time for me to dive safely), I generally run submerged at about 40m most of the time, coming up only occasionally to schnorkel depth to recharge batteries and air out the boat. Not exactly the dashing u-boat life I was used to during the Happy Times, but then again about what you'd expect if you're still alive in early 1944. Of course, occasionally we'll just have to surface and try to intercept any convoys or other targets we are lucky enough to encounter these days, even though it's almost certain that at some point during the chase we'll be spotted (or pick up radar detector warnings) and be chased under yet again. I'll give the aircraft thing a shot, especially since I'd rather not take the chance of screwing something else up in LRT by trying to tweak it myself, but I really appreciate you letting us know how we might try to tweak it if we want to. I'm glad you've rethought the regular crew/repair crew issue - thanks for listening. As to the "teleport" function, obviously this is your work (and it's great stuff) so you get to do it the way you want and I'm not complaining - just lobbying for more player choice rather than less in any case where it isn't really necessary to reduce the choices to make the repair thing work. Looking forward to the next evolution of this great work - keep it up ![]()
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#120 | ||
Stowaway
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![]() ![]() And another cool feature I finally got working properly (after a LOT of playtesting and tweaking) is a shaking screen inside the boot when being depth charged. Works really well and adds a lot of immersion. I will also include that into LRT v1.32. ![]() |
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