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08-16-10, 06:17 PM | #106 |
sim2reality
Join Date: Jun 2007
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A couple of more In Progress shots, showing the Obs Scope.
Also have got the Left TDC PAnel done. Here the obs and attack scope showing them Left TDC Panel and Torpedo Panel. In game resolution is 1440X900 to show scaling compared to original Ui at 1080P. |
08-17-10, 03:40 PM | #107 | |
Engineer
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Lookin' Good
Looks great, R7. Now I can open the Torpedo selection panel and still read the scope bearing. The work on the RAOBF Markings.dds looks perfect. I like your mod so much I found some freeware on the net (Paint.NET) and learned some enough about editing .dds files to make my own RAOBF markings file so I could play using your mod in the interim while awaiting your reworking of it. Here's my homemade scope RAOBF graticules...
Turns out, making those things, even something as basic as that, is a lot of work, although it gets easier the more you know how to do it, how to use the programs, etc. I kept your mast height markings--just painted over them, so the scope markings to the left would line up, and tweaked the cameras.cam file to make everything as close as I could get. Works pretty good. Yours looks much better. Looking foreward to trying the new and improved version. I fervently hope that the Obs. periscope bug (raising when not in use) has been fixed. You didn't mention anything about that. As things stand, I still just ignore the Obs. Periscope to circumvent the problem. I see new buttons related to the Stadimeter--look foreward to trying them out. Another thing I did, which you might consider--I like the look of your ERM for TDW's UI better than the one you included in your own mod. So I transferred and renamed the dds files to get the same look... Purely aesthetic choice, but this one looks very elegant and I prefer it. It would be simple to include this look as an optional mod for those who don't know how do it manually. One question--why did you choose increments of 1.6666 kts (5/3) on the Target Speed Dial in the TDC as opposed to say...1kt? It makes inputting the targets speed a matter of guesswork. I suppose I could put the precise value in using the XO's Dialog Box, but I like using the tdc dials, but I have to refer to the XO's box to make sure it displays the correct speed, and even then, I know I'm some fraction of a kt off. Is the dial more historically correct as it is? Then why did the Germans make things hard for themselves? That last question was rhetorical. What is logical for German engineers might differ in myriad ways from what is logical to me. Do we now have a Return to Course button?. If not, I can just use advanced shift keys. I made a 360deg bearing plotter for your mod. You might include one--as is, the map tools make it labor intensive to know the relative and true bearing of the target--my bearing plotter solves the issue. I made mine 512 x 512 and only 1000m in diameter. It's not much good for plotting intercept ranges, but it doesn't overflow my screen at the two highest zoom levels either. All I want it for is true bearing to the target. I can use the ruler for range. Here's a question--isn't the radar antenna extensible? So shouldn't there be a crew command button to extend/retract it? XO's station? He extends and retracts everything else. Anyway, that's enough questions, etc. for now. Again, looking foreward to the new version. Love the mod. PS. How do I make a Scope Graticule dds file that will light-up (become luminescent) when the lights come on at night? By making the color white, my dds lit up for the obs periscope, but the attack scope markings stayed black. PPS: Quote:
I told you I was obsessive. Last edited by nodlew; 08-17-10 at 04:09 PM. |
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08-17-10, 04:59 PM | #108 |
Grey Wolf
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I would just like to say one thing.
Wow
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Guess I should change my sig since SH5 has an offline mode now |
08-17-10, 05:29 PM | #109 | |
sim2reality
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08-17-10, 09:18 PM | #110 | |
Engineer
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Bearing Plotter
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However, I am willing to take a stab at making one. If I make one that I think won't be an embarrassment to us both, I'd be glad to donate it. I'll get back to you on that. Happy to hear about the OBS Scope. edit: Made one out of internet scraps. Needs a little tweaking (I'd like the #s to be clearer, and to have the star points perfectly aligned), but it's yours when it's ready. Two pics at the two highest nav map zooms follow. Last edited by nodlew; 08-18-10 at 01:28 AM. |
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08-18-10, 11:43 AM | #111 |
Grey Wolf
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For me this "compass" has to small quality.
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08-18-10, 11:52 AM | #112 |
sim2reality
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Nice looking compass Nodlew, It could be used with an outer bearing dial.
I may knock one up in AutoCad for my next release if I get some time. Got the Right TDC Panel done, now for the control dials. Once again screenshot is at 1440x900, must say I'm pleasantly surprised by the scaling - not as bad a hit on the graphics definition as I expected. Must take a look at them in 1080P see if I'm getting the 1:1 scaling. EDIT: Just had a thought, I think I'll leave these as the default Periscopes as there modeled of the stock periscopes. And redo a set of addon periscopes to match SteelViking Periscope textures in his excellent Interior V1.1 Mod. That way it will pull these 2 mods together even nicer . EDIT2: Finished the Control Dials, Last edited by reaper7; 08-18-10 at 01:20 PM. |
08-18-10, 02:32 PM | #113 | |
The Old Man
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Quote:
A tip about that bearing overlay, an easy way to clean it up would be to scale the image up to twice the original size using cubic interpolation, and then maybe apply an unsharp mask. You could also apply a de-interlacing filter on the star to make it look nicer.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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08-18-10, 03:58 PM | #114 |
Stowaway
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Reaper I love your mod but is there anyway to take the binos and UZO background back to the original?
Also is it possible to get rid of the red pointer that appears when using the speed dial? Lastly is there anyway to produce higher definition dials for the 3 bottom left ones? Also is there a reason why the obs scope rises after i use the binos? Sorry if you're offended bay these requests as I understand the work you put into them. Last edited by Barso; 08-18-10 at 04:18 PM. |
08-18-10, 05:04 PM | #115 | |
sim2reality
Join Date: Jun 2007
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Quote:
There is also SteelViking vesion available to download from Post 2 of this thread (Addon's). The next release will have the UZO and binocs cropped more, so you get more viewfinder real-estate. Really you dont like the Speed handle. I must say it was one of my proudest moments getting it to work . If you want it gone easiest way would be to make the alpha fully transparent that way the image will be invisible. That is about as high a resolution that you'll get for dials that size. Only way to get better is to make the dials way bigger too. Latest version will scale the dials to desktop resolutions - so you could play at 3840x2160 to get better dials size. Current dials are using 250x250 pixels so even at 1080P you only get 4 dial-faces high at 1:1 ratio. And the biggest culprit is SH5 with its use of crappy compression dds format. Lots of lose's in the image quality. SH4 used better TGA Format. Hopefully obs Issue is sorted in next release. Hope that helps. |
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08-18-10, 05:30 PM | #116 |
Stowaway
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Thanks, understandable.
Also when I enter binos view on the bridge the compass doesn't move as I look sideways. |
08-18-10, 06:27 PM | #117 | |
The Old Man
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Quote:
Edit: Saving without compression is actually a trick I learned from Conus00 by the way.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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08-18-10, 09:11 PM | #118 | ||
Engineer
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Compass
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Last edited by nodlew; 08-18-10 at 09:29 PM. |
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08-19-10, 07:02 AM | #119 |
Watch
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cool
very cool mod. when you release the next version will you make it so the ob scope dosent go up every time you go to a new screen?
thanks
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08-19-10, 02:55 PM | #120 | |
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Thompson...
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