SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-27-14, 05:52 AM | #106 | |
Chief of the Boat
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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04-27-14, 06:20 AM | #107 | |
Planesman
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Sub Commander: A free roguelike submarine simulator |
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04-27-14, 11:06 AM | #108 |
Nub
Join Date: Mar 2007
Posts: 4
Downloads: 32
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Long time SH3 fan but not a regular forumer - dropped in by way of the RPS article to say amazing job, and keep it up!
So far half the crew dead although pressure hull repaired in the torpedo compartment; reactor leaking; fire suppression system malfunctioning - crew on break. Absolutely loving this so far, barely scratching the surface. |
04-27-14, 01:43 PM | #109 |
Chief of the Boat
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Welcome to SubSim Marcin
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
04-27-14, 02:58 PM | #110 |
Stowaway
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Hmm tried to play it but gives me nothing but an "Illegal Memory address" on start.
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04-27-14, 05:38 PM | #111 | |
Machinist's Mate
Join Date: Jun 2008
Posts: 130
Downloads: 0
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- running it as administrator - adding it as a safe program in your "Data Execution Prevention" , method to do that in case you don't know : http://www.windowsanswers.net/articles/dep-config By the way, enable the mouse in the gameoptions.ini, it makes the game a lot more pleasing to play with. I hope there will be some more work on the mouse support so we can tweak all those panels and levers in the sub with the mouse, but already the ability to move the cursor and click around in the sub helps gameplay a lot. |
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04-27-14, 06:03 PM | #112 | |
Stowaway
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04-29-14, 08:30 AM | #113 |
Nub
Join Date: Dec 2013
Posts: 4
Downloads: 1
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A pause button that doesn't dump me back to the start screen would be useful.
I'd love an FTL-style pause that allows me to issue orders and properly consider which of the crew should be the one sent to the only room not on fire. |
04-29-14, 08:43 AM | #114 |
Planesman
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Yeah, an 'active' pause function which allows you to look around and issue orders would be really useful and is definitely planned for the future.
Not sure why the game is running into problems with Windows DEP, but quite a few people are reporting it!
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Sub Commander: A free roguelike submarine simulator |
04-29-14, 06:56 PM | #115 |
Stowaway
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Someone created a thread about Sub Commander on the Roguelike subreddit.
http://www.reddit.com/r/roguelikes/c...sed_roguelike/ |
04-30-14, 11:01 AM | #116 |
Ace of the Deep
Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
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What a great idea.
Two of my favorite genres.. sub simming and roguelikes.
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
04-30-14, 07:02 PM | #117 | |
Nub
Join Date: Dec 2013
Posts: 4
Downloads: 1
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I've tried playing without the pause and it all goes wrong much too quickly to be funny. I need it to go wrong slowly and painfully so I can enjoy it. |
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05-01-14, 08:52 AM | #118 |
Planesman
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Version 0.22 released!
http://goo.gl/Qpr0w1 Changelog:
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Sub Commander: A free roguelike submarine simulator |
05-01-14, 11:27 AM | #119 |
Nub
Join Date: Mar 2007
Posts: 4
Downloads: 32
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You are a machine, sir. /salute
I know what *I* am doing tonight! .... hmm, I wonder if this will run on this windows VM I have at work ... ^_^ |
05-01-14, 05:08 PM | #120 |
Planesman
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If you have downloaded v0.22 in the last 8 hours, please download it again. A very annoying bug in the fire suppression system has been fixed.
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Sub Commander: A free roguelike submarine simulator |
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