SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-25-15, 10:07 AM | #106 |
Seaman
Join Date: Jun 2015
Location: Ontario, Canada
Posts: 42
Downloads: 111
Uploads: 0
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I use Steam and have no problems modding. Those who use Steam need to know that most mods assume the game is in a Ubisoft folder on the "C" drive. When saving a download, Steam users have to use C:/Programfilesx86/steam/steamapps/common/silenthunter3/mods.
Cheers! |
07-25-15, 10:51 AM | #107 |
A-ganger
Join Date: Nov 2014
Location: Cape Ortegal - Spain
Posts: 75
Downloads: 130
Uploads: 0
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When someone solves a problem, please tell the rest of us what you did to sort out that problem.
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07-25-15, 02:07 PM | #108 | |
Loader
Join Date: Dec 2008
Location: FRANCE
Posts: 89
Downloads: 234
Uploads: 0
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Quote:
I've deplaced SHIII from C:/Programfilesx86/steam/steamapps/common/silenthunter3/ to the desk. Then I change the name: SilenthunterIII must be fully attached. And I began the program. Regards from France |
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07-26-15, 04:44 PM | #109 |
Seasoned Skipper
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
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hey guys, im about to download LSH3, do I need to install any of the patches separately? Or are they all put in to the full version?
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07-27-15, 08:56 PM | #110 |
Watch
Join Date: Apr 2015
Location: Pennsylvania, United States
Posts: 23
Downloads: 13
Uploads: 0
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All patches should now be included with the download.
__________________
System Specs: Windows 10 Intel Core I7, 2.8 GHz Processor 24GB DDR3L 1600MHz RAM 1 TB 7200 RPM Hard Drive Nvidia Geforce GTX980M Graphics Card 18.4 Inch Screen |
08-01-15, 01:18 PM | #111 |
Silent Hunter
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Yes, they are!
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08-04-15, 04:32 AM | #112 | |
Ace of the Deep
Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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Quote:
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08-04-15, 04:46 PM | #113 |
Sonar Guy
Join Date: Oct 2013
Posts: 380
Downloads: 64
Uploads: 0
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Where are the credits for this mod?
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08-07-15, 06:10 AM | #114 |
Swabbie
Join Date: Aug 2015
Location: Austria
Posts: 6
Downloads: 4
Uploads: 0
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Im encountering a strange bug
Hey,
Every ship is neutral even the German ships are does anyone know hot to fix this? Thats my mods enabled |
08-07-15, 09:21 AM | #115 |
Seasoned Skipper
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
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If u start in August, the war hasn't started yet, so everyone is marked neutral because no one is at war with anyone yet.
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08-07-15, 09:42 AM | #116 |
Swabbie
Join Date: Aug 2015
Location: Austria
Posts: 6
Downloads: 4
Uploads: 0
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Thank you
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08-10-15, 02:21 PM | #117 |
Elite Spam Hunter
Join Date: Dec 2009
Location: Flensburg / Germany
Posts: 1,141
Downloads: 39
Uploads: 0
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@ Blueduck and Urmel:
Don't let it get you down! You'd better give a nothing on those who want to discredit you (you know who I mean)... Let's hope for some better times to come, Ariel! Der Herr des Hauses |
08-10-15, 02:25 PM | #118 |
Elite Spam Hunter
Join Date: Dec 2009
Location: Flensburg / Germany
Posts: 1,141
Downloads: 39
Uploads: 0
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Yeah, you can loose some paint between those damn locks there.
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08-12-15, 12:12 PM | #119 |
The Old Man
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Strange problem and some questions.
Urmel/Blueduck, et. al.
First of all, THANK YOU so much for the work you've all done to provide us with another excellent "supermod". The problem I've run into is rather strange; when I start the program from the shortcut in the desktop folder with all of the shortcuts, I get this pop-up warning "sh3.exe - Entry Point Not Found...The procedure entry point Direct3DCreate9Ex could not be located in the dynamic link library d3d9.dll." If I click on the "OK" button several times, the warning goes away and the game starts and runs just fine. But, it is annoying and I'm wondering if it will cause problems later on as the game progresses (so far I have only tested it, successfully, in the Naval Academy Navigation training course, using the Full Version and GUI Widescreen MODs). Do you, or anyone else have any ideas on how to stop this from happening? My system is an Alienware Area 51 with Windows 7 Home Premium 64Bit, i7 960 Quad Core, 12GB DDR 1333MHz Triple Channel RAM, 1TB SATA 3Gb/s (RAID 1) 32MB Cache HDD, Dual 1GB GDDR5 NVIDIA GTX 460 Video Card, with a Dell U3011 monitor. I have a recent dxdiag report (no problems found) that I could send if it would help. Next, is it possible to replace the stock "cartoonish" officer faces in the data/Menu/Data folder with those from "Das Boot"? I have that mod applied to my GWX3 installation, but I tried to do the same with the V15 and it didn't work. I would also like to get the crew out of their service dress uniforms and into more casual patrol attire, using Raptor's uniform mod, but I don't know if that would cause problems and I hope you can tell me whether or not that would be the case. One final question, for now; should the additional V15 MODs I want to use be applied in the order they appear in the MOD folder? |
08-13-15, 01:09 PM | #120 |
The Old Man
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Follow-up to my d3d9 issue...
OK...a little more info on this and another question or two.
This only happens when any of the V15 Widescreen GUI MODs are applied. I looked for solutions on the Web and found lots of "Expert" opinions and answers...most of which I would not try, to tell you the truth! Even Microsoft's "fix" (reinstall DirectX 9) wouldn't work, the installer discovers a newer version (DirectX 11) is installed and then closes...thanks Bill!!!! Anyway, with a 30" monitor, I can live with 4:3 resolution and the two black bars on the sides; it's still a nice big picture. So, unless someone has a simple, workable solution, that's what I'll do. Also, the officer faces I would like to replace are the ones on the Orders Bar at the lower left corner of the screen. The "Das Boot" officer faces MOD worked for the Crew Management screen, but I don't recall how to replace the Orders Bar icons with those same "Das Boot" characters. Help, anyone? Next, concerning h.sie's patcher...it isn't clear from the installation instructions, but I assume (that's risky, I know)...the fixes noted as already activated do not need to be checked-off on the Options Selector...correct? [Never mind; this one answered itself. When I opened the Options Selector for the first time, yesterday, before activating the V15 Full Version, the selection boxes were all blank. When I opened the Options Selector today, with V15 FV activated, the "preselected" option boxes all had check marks.] Plus, if I want to modify the ini.cfg file to adjust some parameters, that needs to be done before installing the h.sie patch MOD, also correct? Lastly (for now anyway), I have several MODs/changes that I use in SH3 Commander for my GWX3 installation; such as MFM skins for "Date" folders, WB's Combi-Mod v0.7, and some "Date" folder changes to "data\Cfg" files to adjust AI sonar/hydrophone detection capabilities according to enemy skill levels at different stages of the war. Do you think any of those changes would be likely to cause problems with SH3 Commander for V15? Well, "time flies" and I have to run to the Dealership to get the 40K mile maintenance done on my MB GL 350BTC...yup, I do appreciate German engineering. Thanks again for a great supermod package! Last edited by CaptBones; 08-13-15 at 05:09 PM. Reason: Added information. |
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