SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-21-16, 04:43 PM | #106 |
Mate
Join Date: Sep 2010
Location: Moscow
Posts: 56
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In progress
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10-22-16, 05:05 AM | #107 |
Stowaway
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Wow !
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10-22-16, 06:03 PM | #108 |
Mate
Join Date: Sep 2010
Location: Moscow
Posts: 56
Downloads: 3
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Model has finished
Done:
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10-22-16, 08:23 PM | #109 |
Stowaway
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Incredible airplane model ! Never seen such a detailed airplane in SH3, i can't wait to see it fly in the sky !
By the way, any news about the aircraft career ? Oh, one question ! Do you consider to add some airplanes on the bridge of the ship ? This would be nice I think ! You will just have to add a fixed propeller on the nose of the airplane and delete the pilots. |
10-26-16, 04:06 PM | #110 | |
Mate
Join Date: Sep 2010
Location: Moscow
Posts: 56
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Quote:
At the flying deck it should be with wings in storage position, I guess. So, at the moment this model has implemented in game, but still needs some additional efforts with collision model. |
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10-27-16, 04:51 PM | #111 |
Mate
Join Date: Sep 2010
Location: Moscow
Posts: 56
Downloads: 3
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Bearn in progress
1
2. |
10-30-16, 07:25 PM | #112 |
Dominant Wolf
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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Honoré de voir ce navire actuellement en travaux - je ne connais pas du tout le Béarn, mais niveau de détail assez étonnant, texelbo. Continue comme ça !
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10-31-16, 12:10 PM | #113 |
Stowaway
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11-01-16, 05:01 PM | #114 |
Mate
Join Date: Sep 2010
Location: Moscow
Posts: 56
Downloads: 3
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The model of carrier has finished
120000 poligons
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11-02-16, 01:16 PM | #115 |
Helmsman
Join Date: Nov 2007
Location: Italy
Posts: 108
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I get a "connection refused" error on all your Yandex images...
HB |
11-02-16, 06:04 PM | #116 |
Stowaway
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Another great model for SH3 !
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11-04-16, 04:48 PM | #117 |
Commander
Join Date: Nov 2010
Posts: 456
Downloads: 17
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Wonderful models
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11-07-16, 03:40 PM | #118 |
Mate
Join Date: Sep 2010
Location: Moscow
Posts: 56
Downloads: 3
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She was launched on water this evening
Still a ot of bugs - at the moment list of 18 items for curing, including this strange blue color of mast... At the moment I'm suspended those four beuteful ancors with chains - due to here is 20000 polygons - 1/5 of all model. We'll see. |
11-07-16, 08:05 PM | #119 | |
Dominant Wolf
Join Date: Nov 2006
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Wonderful, most certainly one of the best 3D models I've seen so far, along with some artworks from the good Gerome at the ubi forum. Quote:
Last edited by Alex; 11-07-16 at 08:27 PM. |
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11-08-16, 02:28 AM | #120 |
Commander
Join Date: Nov 2010
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Hi Texelbo,
20 000 polygons for chains and anchors is really a lot. Anchors, chains and related fittings of the model I am working on have in total 10 000 polygons (and I'll keep them ). The trick Alex ist refering to is to seperate the model into smaller parts, for example in case of two sets of anchors with chains you split those two. Then you create one 3D-related chunk in the *.dat file, with all materials plus the 3D model of that single set of anchor and chains. Next, you create a second 3D-related chunk, with all materials BUT you do not attach a 3D model but use the ID of the first model: enter it at Linked 3D model where it reads Model ID (just above the box of the materials). For reference, see privateer's/jeff-groves' Seaforts (GWX) or any of my recent models (opitcal instruments are repeated in that way). Stupid thing, however, the trick does not work easily with anchors and chains because of being not identical but mirrored ... but you may split the model into submodels of the anchors plus parts of the chains and then recreate the entire arrangement in S3D with repeated instances of these submodels. Quite some work but it will save plenty of polygons. I think, it is worth the try !! Cheers |
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