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Old 05-12-11, 06:52 AM   #106
Rongel
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Quote:
Originally Posted by Josef von Posorschitz View Post
Hello Zedi, I have some questions.


2) Your mod make changes in floatation model? The ships sinking now by me too fast!

I installed only 2 new mods (Das Campaign MN and stoianm Dynamic Enviro 2.0). Before I had not such problem.

I think I saw same behaviour too.

Could it be that this mod's zone.cfg is not compatible with TDW's FX Update? This mod will overwrite zone.cfg. FX Update has it's own sinking mechanics that allow boats to float even after destroyed.

By the way, great work Zedi! Haven't tested enough yet to say more.
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Old 05-12-11, 07:03 AM   #107
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yes, something is different, i tryed to remove the red distress flare but it was gone allready...
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Old 05-12-11, 07:17 AM   #108
Zedi
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Quote:
Originally Posted by Rongel View Post
I think I saw same behaviour too.

Could it be that this mod's zone.cfg is not compatible with TDW's FX Update? This mod will overwrite zone.cfg. FX Update has it's own sinking mechanics that allow boats to float even after destroyed.

...
zones.cfg is made by TDW and he said is compatible with FX and everything he made so far. On my side this mod was installed on top of everything and I have no issues with fast sinking ships.

How about the new ships? Do you guys had see them already, can you guys see their hull under the water? Can you sink them, are they causing any trouble or have some weird behavior? This is the most important feedback we are needing now, so please post your impression regarding the new units. Bad or good.
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Old 05-12-11, 07:21 AM   #109
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Quit game, installed mod, started game, pushed "New Campaign". It asking me to chose name of the captain. I typed "silentotto" and I have regular beginning with only "Total Germany" available. I did not find any other place where I can type "silentotto"
I feel really retarded.
What did I do wrong?
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Old 05-12-11, 07:27 AM   #110
stoianm
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Quote:
Originally Posted by Xrundel View Post
Quit game, installed mod, started game, pushed "New Campaign". It asking me to chose name of the captain. I typed "silentotto" and I have regular beginning with only "Total Germany" available. I did not find any other place where I can type "silentotto"
I feel really retarded.
What did I do wrong?
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Old 05-12-11, 07:35 AM   #111
Stormfly
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@Xrundel
captains name have nothing to do with typing "silentotto", just type it when the name dialog is closed...

@Zedi
i saw 1 type of the new ships @Valetta (small passenger carrier), looks good nothing strange, keel is visible under water from surface, it is also destroyable and shows all effects, have to go for convois now...

til now, only the one who is listing a bit to the bow (i think it was "Medium Old Composite Frighter") need work with the balance, but iam shure you know about (saw that in museum).
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Old 05-12-11, 07:52 AM   #112
Xrundel
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Quote:
Originally Posted by Stormfly View Post
@Xrundel
captains name have nothing to do with typing "silentotto", just type it when the name dialog is closed...

Got it. Sorry - I were looking for some kind of window to type it in.
Thanks.
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Old 05-12-11, 07:57 AM   #113
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Quote:
Originally Posted by Stormfly View Post
..
@Zedi
i saw 1 type of the new ships @Valetta (small passenger carrier), looks good nothing strange, keel is visible under water from surface, it is also destroyable and shows all effects, have to go for convois now.....
This is the feedback I was expecting. Because I cannot see it, only in single missions, not in campaign.. and this is odd.

Maybe this issue is somehow related to the video card and drivers? Running with a gtx 220 here... Everybody else can see the ship hull under water looking from above?
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Old 05-12-11, 08:50 AM   #114
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Meet first dolphin. It was identified as "Merchant". But it was stationary, found it by taking camera underwater. Returned to sonar station and there was 3 or 4 directions where sounds came from. Probably whole family...
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Old 05-12-11, 08:36 PM   #115
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just found the other 2 new merchants in a big mixed convoi, escorts also in a good mix... included also a Kent class cruiser. it have much better variation now with this new ships, only the textures are to mutch lighten (white) in comparison to the other (partly camo) vanilla ships.
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Old 05-12-11, 08:55 PM   #116
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...further saw that the Black swan or maybe HMS Stork (Gold Edition), fire left K-Guns but without deptcharges rendered for them and also no explosion for those left K-gun charges.

i must say that i disabled MO and have no "equipment fixes" enabled at current, not shure if that have something to do with it.

Ships are sinking as usual... not shure if axis planes also have parachuting pilots but i miss them ! couldnt test with allied til now, not shure if this have something to do with my edited zones.cfg. (testing without the big red explosion cloud), result til now no ctd`s any more with my system.
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Old 05-12-11, 10:27 PM   #117
SteelViking
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Hey, not sure if this has been reported yet. But some buoys have serious buoyancy problems. Wasn't thinking at the time to get a screen shot, will take one if I see it again.

It was almost totally underwater and on its side, and the weather was clear.
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Old 05-12-11, 10:35 PM   #118
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Quote:
Originally Posted by SteelViking View Post
Hey, not sure if this has been reported yet. But some buoys have serious buoyancy problems. Wasn't thinking at the time to get a screen shot, will take one if I see it again.

It was almost totally underwater and on its side, and the weather was clear.
Fixed by stoianm
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Old 05-12-11, 10:39 PM   #119
SteelViking
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Quote:
Originally Posted by sober View Post
Fixed by stoianm
Excellent! Sorry for not following the forum closer guys. Will report anything else I see. I am mostly playing the game right now trying to get ideas of what to do mod wise, and how to do them.

Cheers
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Old 05-12-11, 10:44 PM   #120
THE_MASK
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People are starting to import ships into SH5
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