SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-19-08, 11:28 AM | #106 |
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@PT
Thanks mate. Did you give OLCE2 a test drive yet? I bet you have wrenches already. You always do. Edit: cross posted, lol Yeah, pretty quick eh!!
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04-19-08, 11:39 AM | #107 | |
Old Gang
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Quote:
... to test the mod, of course...
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To each his own |
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04-19-08, 01:49 PM | #108 | |
Rear Admiral
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765=Königsberg |
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04-19-08, 01:52 PM | #109 | ||
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Quote:
Thanks BBW. Edit: Oh, crap, no I didn't, I copied it in from GWX 2.1, so it still says "Memel". Nuss, I'll fix it in the 1.2 update, if there ever is one.
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04-19-08, 01:56 PM | #110 | |||
Rear Admiral
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Tis our blunder |
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04-19-08, 01:58 PM | #111 |
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No worries BBW
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04-19-08, 02:11 PM | #112 |
Weps
Join Date: Nov 2006
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Hi OLC,
Just visiting Subsim after taking SH3 GWX 2.1 and your mod for a spin. I like it! - and best of all it runs smoothly with no frame rate issues, unlike before - excellent news! Only one thing I can't get used to - no switching of the magnification in the periscope views. I tried a few single missions both against lone vessels and convoys, but I'm having trouble adjusting. For example, I did the single mission taking on the convoy in the north sea supplying the Russians. I managed to creep up against them but when I raised the peri a huge tanker was about to cross right in front of me, so I didn't fire assuming it was too close - of course it wasn't - I was seeing a permanently zoomed view. Switching to outside camera I could then tell it was several hundred yards away, so I could have sunk her easliy.... oh well... By this time she had gone by. I miss the 'overall' view if you know what I mean. I can see the benefits of the sea state though, especially when in the tower in heavy seas, your binoculars are often obscured by large waves - nice effect. I did notice you can no longer zoom in with the flak guns either - haven't tried the deckgun yet. I now see a new release too, you have been busy! By the way, do I need to enable your new wave textures as used in GWX2.0, or is it included? Cheers Px3000 |
04-19-08, 02:19 PM | #113 |
Grey Wolf
Join Date: May 2007
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Thanks OLC for your hard effort... hope that community appreciate that.
As one of the biggest fans of your environment, had to test it the same afternoon: 1) Afternoon env. : Sky looks like - Sky : Your sunsets/dawns are the best so far : - // - ... : Evening displays slighly too dark surface&sub, ...rasing the fear that night could be realy dark: ...and night is too dark (although looks natural) ...but in "stary, stary night" I should see something, at least on my deck: As visuals maniac, just cant help myself... 3/4 of Env. delighted me... 1/4 should be fixed. ( It might be my LCD... or my lack of taste...) Hope that it's not a "final" and Many Many Thanks mate, your great fan Adriatico P.S. Maybe you can launch "read me", just to advise rookies that Menu/Interface could be deleted if they want only OLC Environment... Comprehensive approach, don't like it - don't use it, wont make your great achivements more popular...
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Last edited by Adriatico; 04-19-08 at 02:40 PM. |
04-19-08, 02:28 PM | #114 | |
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Quote:
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04-19-08, 02:33 PM | #115 |
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@Adriatico
Nice screens! Say, that gives me an idea... Would you be at all interested in making new screenies for me to put on post #1? Since you have a great eye for this sort of thing I reckon you could truly capture OLCE2 "at it's best" - if you're interested? There's one catch... I need unmodified screens, so none of that great artwork you're capable of is allowed. Let me know. Cheers.
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04-19-08, 02:34 PM | #116 |
Weps
Join Date: Nov 2006
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Cheers for the reply.
I agree with the gun view too. Personally I prefer it un-zoomed - to get the zoomed-in view as depicted in SH3 a gunner would literally have to be laying along the barrel.... not realistic, and can imagine that would be painful By the way, may as well mention it here - I've uploaded the modified translation en_menu.txt file, and added the new download link to my earlier post. Right - off to play some more!!! Px3000 |
04-19-08, 02:49 PM | #117 |
Admiral
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Oh my! They never let you rest OLC!
You'Re already at 1.1! I hope you'll get time to play this cool mod too!
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04-19-08, 02:52 PM | #118 |
Grey Wolf
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Just can't beleive how hot is this thread... As I wrote a comment three replies exploded !?!
*** I'll do everythig to help your graeat mod... and all the screens are without cosmetics... just your striking visuals Just PM me brief instruction... or I could send you screens "round a clock". Am afraid you wont be delighted with my "night blindness"...
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04-19-08, 02:55 PM | #119 |
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@Myxale
1.1 is already released mate, earlier today... not long after 1.0 actually and yes I will play. As yet I have no plans for a 1.2. @Adriatico Sure, I'll PM you.
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04-19-08, 03:41 PM | #120 |
Weps
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Just thought of this after installing v1.1 in JSGME....
Does this version work with the GWX Enhanced Damage Effects? It says the particle.dat file is modified, but if I was to put your mod over it, would it be OK? :hmm: Sorry if I've missed that info in any readme files. Cheers!! Px3000 |
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