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Old 02-07-21, 10:56 AM   #106
midnightcrisis
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Quote:
Originally Posted by Onealex View Post
I don't recommend merchant fleet mod for my modpack. It causes ctd. In GWX Onealex Edition there are more than 300 different ships adapted by me. Also there are ships from merchant fleet mod which were fixed...
Ok. Thank you for the fast answer. Meanwhile i checked it out and had a very long loadtime. But i think you're right. There are too many units in IABL's Mod to run your Mod stable.

Salute Herr Kaleun

Last edited by midnightcrisis; 02-07-21 at 11:16 AM.
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Old 02-09-21, 06:10 AM   #107
Onealex
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1.40 version has been uploaded...
GWX Onealex Edition v1.40 - changelog:
1. Changed the lighting in the Attack periscope screen. It is always red now.
2. Changed lighting in the Observation periscope screen. Now it is red at night.
3. New minefields have been added according to historical accuracy.
4. Revised sensor configs for all warships.
5. Added / changed elements on the navigation map, changed the color of the lines on the map.
Now they are clearer, and clearly visible at night (TychoSh3Patch_v4).
6. Visual display of torpedoes has been added. When the front covers of the torpedo tubes are opened, torpedoes are visible.
7. The appearance of radar warning receivers and hydrophones have been changed.
8. Fixed a bug when U-boat of IID type did not keep depth at a speed of 2 knots with a negative buoyancy mod.
9. Fixed UZO optics.
10. Changed the animation of the radio antenna to a more real one.
11. Correction of radio messages.
12. Tthe campaign in the Atlantic Ocean has been updated.
13. Minor fixes.
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Old 02-09-21, 06:36 AM   #108
Templar
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Old 02-09-21, 07:13 AM   #109
ericlea
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Old 02-09-21, 08:26 AM   #110
FUBAR295
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Old 02-09-21, 12:11 PM   #111
pelucho25
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Fantastic mod. I have the problem that when I load an automatically saved patrol, my submarine appears on the bottom of the destroyed sea and ends the patrol. Any solution?
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Old 02-09-21, 12:54 PM   #112
Onealex
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Quote:
Originally Posted by pelucho25 View Post
Fantastic mod. I have the problem that when I load an automatically saved patrol, my submarine appears on the bottom of the destroyed sea and ends the patrol. Any solution?
It is known SH3 bug. The solution is described in GWX 3.0 Manual Eng file (documentation folder)

Last edited by Onealex; 02-09-21 at 01:33 PM.
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Old 02-10-21, 03:56 PM   #113
880-5
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Fantastic work keep up the good work !!!!
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Old 02-11-21, 02:52 PM   #114
torpille
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like a wine ,it is better days after days : Kaleun_Wink:
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Old 02-12-21, 02:22 PM   #115
Onealex
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This little addon makes rotation of Radar/Hydrophone more sensitive by using mouse wheel. The main link has been updated too.

https://drive.google.com/file/d/1pYe...ew?usp=sharing
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Old 02-12-21, 02:49 PM   #116
ericlea
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Nice
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Old 02-20-21, 08:19 AM   #117
Onealex
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Campaign files were updated. The main link has been updated too...
https://drive.google.com/file/d/1OpW...ew?usp=sharing
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Old 02-20-21, 09:02 AM   #118
FUBAR295
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Thank you.

Good hunting,
FUBAR295
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Old 02-20-21, 09:26 AM   #119
U301
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Quote:
Originally Posted by Onealex View Post
Campaign files were updated. The main link has been updated too...
https://drive.google.com/file/d/1OpW...ew?usp=sharing
Where is the main link?
Many thanks if you can help.
KUrtz
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Old 02-20-21, 09:41 AM   #120
Onealex
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Quote:
Originally Posted by U301 View Post
Where is the main link?
Many thanks if you can help.
KUrtz
The main link is on my YouTube page
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