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10-04-14, 10:12 PM | #106 |
DILLIGAF
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Those unruly hit points must be what I ran into ...
I had 11 fish in a freighter and it would not go down. I reverted back to ISP 1, reloaded a save at that location and time re-fired at the ship and it went down in two fish. ISP 2 changes or cause a miss somewhere so that fish have less value or something. 11 fish and not sinking on a medium composite is just unheard of. I waited three days at least and it just sat there dead in the water.
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10-04-14, 10:37 PM | #107 |
Watch
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Indeed something with how in RFB ships sink based the flooding model and not the old hp system. Sounds like Torpx is already on top of it tho with the crashspeed variables
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10-05-14, 02:32 AM | #108 | ||
Silent Hunter
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Quote:
I agree. It is a nonsensical result. The torps and shells are the same, but I did change the CrashSpeed. In the stock files, the values for the surface ships are all either .5 or 1, same with RFB. I had changed them to .1 to eliminate sinking in heavy seas. I didn't think it would impact sinking from weapons. Holed compartments should still flood the same, after all. Maybe the crews were able to pump out water as fast as it came in? Quote:
Well, I was pretty sure it had to be the CrashSpeed; I didn't change anything else in the damage dept. I guess I will change the Naka class CL, since I can't think of any good reason why a light cruiser should have more hit points than the Yamato. |
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10-05-14, 01:20 PM | #109 |
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Very cool, thanks for being awesome torpx!
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Current Modlist as of 2-1-2014 RFB 2.0 - RFB 2.0 patch 23april2010 RSRDC RFB v 575 - RSRDC v5xx patch1 SAP v0.5 stock RFB RSRDC - Sub class info RFB Sub class info RSRDC RFB - SonarTargetFix2 RFB Nav map make over 2.1 - nav map airbase add on NMMO v2.1 patch 1 with AB |
10-06-14, 12:35 AM | #110 |
Silent Hunter
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Well, maybe not. |
10-07-14, 12:24 AM | #111 |
Silent Hunter
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More testing today............ Last edited by TorpX; 10-07-14 at 01:03 AM. Reason: added last sentence |
10-07-14, 03:57 PM | #112 |
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hmmm interesting thanks for the updates torpx!
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Current Modlist as of 2-1-2014 RFB 2.0 - RFB 2.0 patch 23april2010 RSRDC RFB v 575 - RSRDC v5xx patch1 SAP v0.5 stock RFB RSRDC - Sub class info RFB Sub class info RSRDC RFB - SonarTargetFix2 RFB Nav map make over 2.1 - nav map airbase add on NMMO v2.1 patch 1 with AB |
10-07-14, 10:20 PM | #113 |
Silent Hunter
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I've done some more testing with this mission. |
10-18-14, 01:41 PM | #114 |
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How goes things torpx!
Currently running with isp 2.0 without the sea folder included and everything has been going smoothly.
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Current Modlist as of 2-1-2014 RFB 2.0 - RFB 2.0 patch 23april2010 RSRDC RFB v 575 - RSRDC v5xx patch1 SAP v0.5 stock RFB RSRDC - Sub class info RFB Sub class info RSRDC RFB - SonarTargetFix2 RFB Nav map make over 2.1 - nav map airbase add on NMMO v2.1 patch 1 with AB |
10-21-14, 11:30 PM | #115 |
Silent Hunter
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Time for another update! |
10-22-14, 01:15 PM | #116 |
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Sounds great thanks for the update torpx!!!
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Current Modlist as of 2-1-2014 RFB 2.0 - RFB 2.0 patch 23april2010 RSRDC RFB v 575 - RSRDC v5xx patch1 SAP v0.5 stock RFB RSRDC - Sub class info RFB Sub class info RSRDC RFB - SonarTargetFix2 RFB Nav map make over 2.1 - nav map airbase add on NMMO v2.1 patch 1 with AB |
10-22-14, 10:49 PM | #117 |
Swabbie
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Sorry if this is a stupid question but I'm guessing you popped those changes into the downloadable version of 2.0?
Keep up the good work. |
10-23-14, 10:12 PM | #118 | |
Silent Hunter
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Quote:
No, I will have that, and other improvements, in v2.1 as soon as I can finish the work. It would take too much time to add incremental improvements week to week. I'm working on it at a goodly pace, and I hope to have it done in about a week. |
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10-25-14, 08:20 PM | #119 |
Silent Hunter
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Just a brief note here - I am finished with the ship stability tweaks and have only a few tests to do, so I can update and edit the documentation. |
10-26-14, 07:53 PM | #120 |
Silent Hunter
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NEW VERSION
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