SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-28-10, 07:13 AM | #106 | ||
Seasoned Skipper
Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... |
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11-28-10, 07:29 AM | #107 |
Seasoned Skipper
Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
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For the new SH need a group of developers, which will take into account the experience modders first study the history and collecting all the positive experience of building simulation, can make a great simulator. In SH5 this experience is not taken into account and the game a lot like childhood diseases and illnesses, referred from previous versions.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... |
12-03-10, 12:47 AM | #108 | |
A-ganger
Join Date: Aug 2003
Location: Back at Sea
Posts: 75
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12-03-10, 12:29 PM | #109 |
Officer
Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
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Sh5 + latest batch of mods is much improved over vanilla v1.2, I wouldn't be opposed to an expansion which adds to the campaign and addresses modders pain points.
Yes I would pay for an expansion to SH5 if it is built on community driven points. Would I buy a brand new SH6 from Ubisoft? Frankly only if SubSim vetted it and claimed it was the best thing since the invention of Belguim beer. Would I buy an Ubisoft product ever again, never on day one or pre-order and probably not for a long time. |
12-03-10, 12:35 PM | #110 |
Sea Lord
Join Date: Dec 2006
Location: Texas
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
12-04-10, 02:51 AM | #111 |
Bosun
Join Date: Oct 2008
Posts: 61
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Sh5? Bleaggggggg!
When I played it on a friend's computer,I reckon SH5 is a big let down reasons
Many missing U-Boat types Campaign finishes at 1943 why not 1945? |
12-04-10, 05:45 AM | #112 |
Commodore
Join Date: Apr 2007
Location: Augsburg / Germany
Posts: 631
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No definitely not. I don't need SH5 and i don't need another Bug infested Subsim called SH6.
The only game i wait for from Ubi is SoW: BoB thank god this one is not made by Ubischmutz. Ubis Romanian Crap games. No thanks. |
12-04-10, 05:54 AM | #113 |
Seasoned Skipper
Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
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Because ubisoft said that all the successes of the Kriegsmarine's submarine fleet was completed in May 1943
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... |
12-05-10, 06:56 AM | #114 |
Grey Wolf
Join Date: Jan 2002
Location: Holland
Posts: 752
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What could have been easy for Ubi turned out to be a disaster due to a series decisions nobody can understand. So I think that nothing is going to happen the upcoming 5 years unless another producers steps in.
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12-05-10, 01:23 PM | #115 |
Captain
Join Date: Mar 2007
Posts: 508
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Why does the campaign stop in '43?
What UBI said: Because all the successes of the Kriegsmarine's submarine fleet was completed in May 1943. What UBI meant: Because 1) we can't be bothered right now to figure out how to implement the tech and tactical AI changes needed to move the campaign beyond 1943, and 2) if sales are good, and we do manage to figure it out, we'll sell it as an add-on. |
12-05-10, 08:22 PM | #116 |
Seasoned Skipper
Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
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In such a case is a mockery of players and modders. Already modders have spent much effort in it to write the continuation of the campaign. And if it turns out that next year will add 1943-1945 will not work if modders in vain?
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... |
12-06-10, 04:19 PM | #117 |
中国水兵
Join Date: Apr 2006
Posts: 271
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What we all need is a truly NAVAL game built from scratch,featuring the 60s till lets say 25 year period and implementing not just accurate submarine 3d platforms,but full operational Carrier Battle Groups with ALL its detection -weapon systems.
Later on,more addons,platforms and sceneries can be developed to emulate our days.Even more,new designs could be proposed in a innovative futuristic way,from several Navies,giving way to a truly dynamic shipyards. |
12-06-10, 04:24 PM | #118 | |
Captain
Join Date: Mar 2007
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Quote:
JD |
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12-07-10, 12:23 AM | #119 |
Grey Wolf
Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
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Well, I said I'd never buy a game with that DRM and I've not (not that I feel like I missed much; SH5 struck me as retrograde in every respect that matters to me). That's why I don't really post much these days.
Ubi? No thanks. What I WOULD like is a completely re-done thing like "Great Naval Battles of the North Atlantic". That game had a lot of potential (in fact it wasn't bad anyway, although suffered from terribly stupid AI of course). What COULD be done these days could be remarkable, and I bet it would sell gangbusters. |
12-07-10, 11:33 AM | #120 |
Captain
Join Date: Mar 2007
Posts: 508
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Yeah I liked that game a lot. Ed Bever took a lot of criticism for it but I think it was a lot deeper than most gave credit for. Buggy as hell though.
I modded the hell out of it too... new campaigns, OOBs, corrected data errors, etc... all with a hex editor. That was fun. JD |
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