SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-03-10, 06:59 PM | #106 |
Lieutenant
Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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05-18-10, 08:29 AM | #107 |
Planesman
Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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Any updates on this??
It work fine for me. One minor problem though. I have no smoke when moving backwards. PS: How do you edit fx files? |
05-18-10, 08:36 AM | #108 | |
Black Magic
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Quote:
You are correct, there is no smoke when moving backwards. I haven't quite figured out how to do it correctly yet. fx files require the wonderful tool the hex editor |
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05-18-10, 08:38 AM | #109 |
Planesman
Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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Nice to know..Will try opening them.
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05-18-10, 03:11 PM | #110 |
Captain
Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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More great work, thank you.
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05-18-10, 07:17 PM | #111 |
Convicted Ship Killer
Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
Uploads: 1
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A perfect addition. Many thanks!
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Akula4745 "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
05-19-10, 08:27 PM | #112 |
Grey Wolf
Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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I stand corrected.
All this time I thought it was only the Vessiko that had that inverted "Y" pipe in the engine room. I would think for an operational boat the Germans would put two separate exhaust pipes and mufflers. But, I just got done researching this and sure enough the Type II, had the same exhaust layout as the Vessiko. Well, as they say, you learn something new everyday. |
05-20-10, 04:39 AM | #113 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Would it be possible to get the smoke to rise a bit into the air instead of just laying on the ocean? Basically like the diesel powered escorts' smoke.
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05-20-10, 04:48 AM | #114 |
Black Magic
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05-20-10, 09:37 PM | #115 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Haha alrighty then.
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05-21-10, 01:13 AM | #116 | |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Quote:
Uploaded with ImageShack.us
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What we do in life echoes in Eternity Last edited by tonschk; 05-22-10 at 01:52 PM. |
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05-22-10, 10:46 AM | #117 |
Lieutenant
Join Date: Feb 2006
Location: Germany
Posts: 265
Downloads: 60
Uploads: 0
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Cool,Thanks !
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05-22-10, 03:38 PM | #118 |
Grey Wolf
Join Date: Feb 2009
Posts: 994
Downloads: 91
Uploads: 0
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If it is possible...
Is possible to add captain person / real player position when he is on the bridge and external camera is activated? Is possible to add crew on bridge for other submarines?
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05-22-10, 03:46 PM | #119 |
Stowaway
Posts: n/a
Downloads:
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Other AI Subs can have Crew on Deck.
It's easier then most may think. And they could use in Game animations also. So a very little modification can achive a big change. |
05-22-10, 04:33 PM | #120 |
Ocean Warrior
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Can you link it to engine RPM, instead of speed?
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