SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-25-14, 09:42 PM | #106 |
The Old Man
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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I just recently discovered this mod, and concur it is a work of art.
One possible flaw I'm trying to chase down - fog and haze. Realistic, but is it overdone? Three Asiatic patrols and it seems like it's foggy all the time, and playing with manual targeting and no map contacts is near impossible - for IFF you have to confirm it's not an allied ship before sinking it, and in too many cases I have to get within 300 yards before I can identify what flag it's flying. What I'd like to do is tweak that a bit, make the visibility minimum closer to 1000 yards rather than 200, and make really dense fog happen less often. Only file I can find that might affect that is data\Shaders\Clouds\CloudsVS.fx and that one appears to be identical to stock. Scene.dat has a diffuse color and specular lighting numbers, but no other data which would affect frequency or density that I can find. Anyone know how to thin out the fog/haze and get a higher percentage of clear visibility? |
11-14-14, 06:31 PM | #107 |
Sparky
Join Date: Feb 2014
Location: Auckland, New Zealand
Posts: 156
Downloads: 61
Uploads: 0
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Anyone know if this is compatible with Traveler's Mod?
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11-18-14, 12:29 PM | #108 |
Weps
Join Date: Dec 2012
Posts: 357
Downloads: 137
Uploads: 0
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in short...
Yes I do and no its not. Traveler Mod changed so much in those files it 'll messup his intent Edit: Long version... http://www.subsim.com/radioroom/showthread.php?t=210571 |
11-22-14, 08:05 AM | #109 |
Ensign
Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
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Could i use safely only the ISE Realistic Colours mod without using the main mod?
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12-08-14, 09:00 PM | #110 |
Rear Admiral
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I never like the env in Travs mod, mainly night, which he tuned for closer surface attacks. I also don't like the almost solid cloud shaders. Not sure what all files ISE does, but I never had a problem just making a copy of TMO's env, cloud shaders and scene dat as a mod to run over it. I also use my own env over it, which is basically TMO, just killed the blue and changed water color and made my own night env for closer surface attacks..
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12-09-14, 01:58 PM | #111 |
Argentinian Skipper
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Could you pulblish your environment mod? Or instructions for it? Really I don´t like the intense blue of TMO 25 env. For now, I use FOTRS v13 enviro in my installation.
Many thanks and regards. Fitzcarraldo
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12-25-14, 09:57 PM | #112 |
Navy Dude
Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
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Is version V2 foggier than V3?
I'm using (and pretty much loving) version 2 but I seem to get an awful lot of days with what weather conditions report as light fog. Light fog is thick enough that I can't lock on big merchant ships like Liberty ships at 1000 meters when they're right in front of me. Course they can't see me either so my deck gun is getting a LOT of work.
Will version 3 be any different in this regard? I'm not complaining per se because it's sort of giving me a way to practice manual targeting of torpedoes. Provided I rely on sound contacts for all my data and get an appropriate speed and range I CAN score successful hits by manually entering all the targeting data.
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01-04-15, 03:09 AM | #113 |
Torpedoman
Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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Good to see this mod is going strong. I'm not sure what I changed along the way but I can't seem to find the setting that controls weathers and what not.
I have decided to recompile the mod in a different way. It seems something I borrowed from Real Environment Mod has been causing the foggy weahter. This new version is being bug-tested and is WIP. You can always use the Realistic Colors or TMO/RFB compatible module by itself, this will provide you with a different atmosphere without changing the sea dynamics and weather. The next version will be more comprehensive and will include various textures for land and sky along with the now-ancient updated fire effects/oil that are included in TMO and RFB for use in Stock SH4 1.5. Over the years, I have steadily moved away from mega-mods due to the lack of customization. Now the player has the choice of just having a better environment and nothing more. I run this mod all the time for personal use. It's quite immersive and the color palette is based on the vanilla atmosphere, which is really the only one that looks good in the engine. In my opinion, in contrast to the bright blue of TMO and Real Environment Mod. You will also have the ability to toggle the grain filter as I found that it improves the atmosphere of the ISE color palette. All prior mods have removed this for various reasons. As well, there will be a total conversion mod for TMO/RFB/etc that brings the full experience of ISE to that user-base. I run ISE+Post-Process with GFO/RSRDC and this is what I recommend for the ideal experience in SH4 for the casual player. Take care
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Last edited by Caustic; 01-04-15 at 03:49 AM. |
01-05-15, 03:20 PM | #114 |
Stowaway
Posts: n/a
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I just feel the need to comment on the moon phases (not sure if it was already mentioned anywhere before) but ...
the moon phases should look like this if you want it to look accurate and realistic: http://ganymede.nmsu.edu/tharriso/as...oon_phases.jpg |
01-05-15, 03:29 PM | #115 | |
Gefallen Engel U-666
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Quote:
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01-12-15, 06:44 PM | #116 |
Torpedoman
Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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Per request, for Armistead. He wanted realistic Pacific reflections. Screenshot taken during mid-morning, sunsets are even more spectacular. No post-process or image filter.
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02-13-15, 09:46 PM | #117 | |
Sailor man
Join Date: Jan 2015
Posts: 45
Downloads: 213
Uploads: 0
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It works with OM
OM (720 with patch)
From OMEGU, take Med Env Then this one, +ISE 1and 2 it works Quote:
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02-28-15, 08:24 AM | #118 | |
Bilge Rat
Join Date: Feb 2015
Posts: 1
Downloads: 23
Uploads: 0
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Quote:
I've downloaded your mod and there are two questions. 1.) the waves are moving too fast, they are kind of dancing 2.) with the cameraview, I see in many angles a pattern Can I resolve those issues? please answer in simple english, because I'm not a natural speaker, thanks in advance mfg mike |
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04-17-15, 01:52 PM | #119 |
Loader
Join Date: Jul 2011
Posts: 88
Downloads: 56
Uploads: 0
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Greetings all.
I've installed ISE v3 plus the two enhancements into my SH4 V1.4, with OTC for 1.4. There is an immediate improvement in the quality of the graphics. I was in Hawaii from 1995-1999 and I can assure you Caustic has captured the deep cobalt blue of the sea around that island perfectly. I have an issue with the water that I'm hoping I can clear up quickly and easily. I have my graphics set for high detail on the water and am getting what I can only describe as a grainy sparkle off the water and its reflection at close range - when one looks farther out it sort of blurs into a layer of graininess. I'm also getting some small "splotching" of various colors (reds, greens, blues) on the surface of the conning tower at close range, also on the deck gratings in the control room. Is there a way to filter this stuff out? |
05-09-15, 04:32 AM | #120 |
Ensign
Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
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Any news about the mod?
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