SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-17-09, 09:53 AM | #106 |
Watch
Join Date: Jan 2006
Location: N Ireland
Posts: 26
Downloads: 136
Uploads: 0
|
To workout range using Hitman's optics at 6x zoom use this sum-
Mast Height x 100/Marks X 4 (1 mark actualy equals 2 marks because there is 5 marks between 0 and 10 on the opics). |
06-17-09, 10:30 AM | #107 |
Navy Seal
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
|
Thanks H.Sie
__________________
|
06-17-09, 11:06 AM | #108 |
Navy Seal
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
|
Thanks Mikhayl
Great mod, it's just missing a u-jagd stopwatch and perhaps some extra large dial sildeouts, but I' just being greedy. One I will use.
__________________
|
06-17-09, 01:55 PM | #109 |
Machinist's Mate
Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 209
Uploads: 0
|
Thank you Mikhayl, it was exactly, what I was looking for.
|
06-26-09, 02:46 AM | #110 |
Helmsman
Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
|
Hi,
I'm currently trying to figure out which GUI I like best, so I tried hsGUI (h.sie did a great job ) and now the time has come for ACM GUI what I really like about hsGUI (and don't want to loose it is the light transmission reduction for AP. I can't find such feature here so the question is: is it possible to apply h.sie's light reduction to this mod ? my idea is to take hsPerifilter.tga from hsGUI, put it in the \data\Menu\Gui\Layout folder of ACM GUI and then add this lines below to menu_1024_768.ini: ; --------------------------------------------------------------------- ; ------ h.sie's Light Transmission Reduction for Attack-Periscope ---- ; --------------------------------------------------------------------- [G26 I176] Name=hsPerifilter Type=1030;Static bmp ItemID=0x260000F0 ParentID=0x26000000 Pos=12,778,700,700 Materials=1 Display=2;Linear Mat 0=data/menu/gui/layout/hsPerifilter.tga MatFlags=0x29 TexFmt=0x9 Is it going to work or I simply get CTD effect ? Last edited by rs77; 06-26-09 at 03:24 AM. |
06-26-09, 03:22 AM | #111 | |
The Old Man
|
CTD ofc
Quote:
If you really must edit the menu file, here's how you do it: since the last items are on top, find a suitable place for your filter. The best bet is to look in the hsGui menu file and see where it's placed in relation to the other important groups. Let's say you place it after the [G26 I176] item. Then, your filter will need to be [G26 I177]. Then it's a simple job of incrementing oll of the other items in the G26 group (the periscope view). BUT, make sure that the ItemID is not taken. Hope this helps Last edited by karamazovnew; 06-26-09 at 03:54 AM. |
|
06-26-09, 04:26 AM | #112 |
Helmsman
Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
|
Thanks for the reply,
I'll also try this method with decreasing contrast of alpha channel. In hsGUI this filter was placed with the last ID from G26 group (I192). I already figured out that the last object in G26 group in ACM GUI is I175 so I decided to place the filter as I176, I also checked that item ID for this filter does not exist in G26 group, but thanks for explanation, now I know that it was the right way to do this. anyway it needs a try Last edited by rs77; 06-26-09 at 05:13 AM. |
06-26-09, 05:15 AM | #113 |
The Old Man
|
Jeez, i'm an idiot.... last item... of course.....
Just make a tga and fill it with any color. Apply an alpha map and make it a single shade of grey. Make it fill the screen and place it as the last item.... :rotfl: |
06-27-09, 12:48 AM | #114 | |
Helmsman
Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
|
Quote:
going for the 7th patrol to check it out |
|
06-27-09, 06:45 AM | #115 |
Dominant Wolf
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
|
Just wanted to say welcome back, Mikhayl.
__________________
|
06-27-09, 01:01 PM | #116 |
Engineer
Join Date: Jun 2007
Location: 2074 nautical miles south west of San Francisco!
Posts: 212
Downloads: 71
Uploads: 0
|
Is there a way to insert back into the Attack Scope the red and blue color marks ? I understand that Mikhayl removed them because it made finding the AOB too easy. But I need them right now because well I'm just now that good at this moment.l I plan on removing them later once it becomes easy for me.
Is there a code I need to insert into a file to allow me to see these colored marks? I would use OLC's mod but I get a drop in frame rates whenever I go to binoculars . I like both these mods. Definitely changes the game for the better. Thanks .
__________________
GWX3GOLD OLC "Gold" MkIId SH3 Commander D.I.D 100% Realism ! SWCs-AtlanticReaper Skin <---because it is badass! |
06-27-09, 09:52 PM | #117 |
The Old Man
|
I really don't see why you need them. I thought i did too, but them my simple tehnique rendered it obsolete: http://www.subsim.com/radioroom/showthread.php?t=151431
Get OLC gui mark 2, and find the tga's corresponding to the U-jagd tool. Mikhayl just removed the center of those. Replace with OLC's and you're done. BTW, you can just drop ACM after OLC's in JSGME, you'll get the new horizon and it works great. If you're still crying for the U-Jagd chrono, remember that the periscope wheels do a much better job for the fixed wire method. |
06-27-09, 10:18 PM | #118 |
Engineer
Join Date: Jun 2007
Location: 2074 nautical miles south west of San Francisco!
Posts: 212
Downloads: 71
Uploads: 0
|
sounds good.. thanks
__________________
GWX3GOLD OLC "Gold" MkIId SH3 Commander D.I.D 100% Realism ! SWCs-AtlanticReaper Skin <---because it is badass! |
07-04-09, 02:31 PM | #119 |
Machinist's Mate
Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 209
Uploads: 0
|
Hi again, I have another question, regarding night attack periscope. Do you also have such green line ? And the second question: is there any option to make black lines a little more bright, ? Because in the night it is very hard to see it, especially during bad weather.
|
07-05-09, 08:06 AM | #120 |
The Old Man
|
When I have a bit of time, I'll smash the tga's in Photoshop again. I already have a retextured tga to make it more dirty and rusty. But I wait for Mikhayl's permission to post it.
|
|
|