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Old 05-06-12, 04:01 AM   #1171
Trevally.
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Quote:
Originally Posted by sober View Post
There would be no major bases north of perth (capital of western australia) because of distances, logistics , terrain , weather (cyclones,hurricanes) etc .
Thanks Sober

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Originally Posted by gazzmetrik View Post
Hi! I don't wanna digress from the main discussion that's currently happening but I have a few questions.

Does sending contact reports with convoys/task forces in visual range have any outcome pre Wolfpack campaign? I followed a 20 ship convoy for almost 2 days east-southeast from eastern coast of england with no other u-boats arriving.

Thanks! Sorry for the side step. Love this mod! Keep up the fantastic work Trevally!

EDIT: date is Jan 20 1940
I do not think so

When we send contact report the game checks to see if there are any airbases within range of the report. If so, a plane or two may be sent to attack - I have seen this many times.

I have also seen a DD sent to attack - But iI do not know why.
It could be that that DD was within its 20km attack radius anyway.
Or it could be the same as the plane - a base (navel) was within distance to send the DD

If that is the case - then hidden navel bases (not sure if they can be hidden) could be set mid atlantic - then we could attach a gen node the produces wolfpacks. Perhaps these could be triggered the same as planes. I am not sure if this is possible.

Some time ago I was looking into something similar with TDW and I could not get the wolfpack gens to work at the time - Now I do know how to make them work - so perhaps someday this task could be looked at agian
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Old 05-06-12, 05:00 AM   #1172
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Originally Posted by Trevally. View Post
Hi BigReg

I am happy to report the Dunkirk is now back in France where it belongs
It was always set as a French base - only the political map did not cover it

Merci TREVALLY
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Old 05-06-12, 08:12 AM   #1173
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Default RE: How to edit the PoliticalTerritory

Thank you very much Trevally. I will have a look into ME Political layer in the next days
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Old 05-06-12, 08:29 AM   #1174
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Quote:
Originally Posted by sober View Post
There would be no major bases north of perth (capital of western australia) because of distances, logistics , terrain , weather (cyclones,hurricanes) etc .
I was sure there had to be a reason for the lack of aerial defences in South-Western Australia; now everythink makes sense!
Thank you Sober, for being our special correspondent from there!
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Old 05-06-12, 09:19 AM   #1175
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Originally Posted by Trevally. View Post
I have also seen a DD sent to attack - But iI do not know why.
It could be that that DD was within its 20km attack radius anyway.
Or it could be the same as the plane - a base (navel) was within distance to send the DD
.....

If that is the case - then hidden navel bases (not sure if they can be hidden) could be set mid atlantic - then we could attach a gen node the produces wolfpacks. Perhaps these could be triggered the same as planes. I am not sure if this is possible.
Contact reports can get me more than u-boats? That's awesome.

I'll try stalking convoys till they're close enough to a naval base to try and see what happens. Germany doesn't have france yet so it might take some time. How bout the AI u-boats? Are they scripted to go on patrols as well? I ran into one heading north of Heglioland on my way to refit. I'll follow him and see what he does.

EDIT: Followed him to about 300km from Bergen where we ran into a armed convoy. I turned to establish visual contact to report to Bdu. When i sent the contact report my companion sub just kept steaming off! He didn't change course, and lost sound contact with him as the convoy passed over me. 4 game hours, and 3 liberty ships later the u-boat never showed up. Followed the convoy a bit longer to wait and see, 2 hours later I set a course for home to refit.

Thanks for the quick reply!

Last edited by gazzmetrik; 05-06-12 at 12:59 PM.
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Old 05-06-12, 01:42 PM   #1176
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Just to add, I got this on the way back to base. MOD soup issue? I read somewhere in a thread search this might happen but the post didn't specify how it could go wrong...



Generic Mod Enabler - v2.6.0.157
[C:\Games\Silent Hunter 5\MODS]

MightyFine Crew Mod 1.2.1 Stock w beards
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Church's SHV 1.01 Keyboard Commands v1.1
IRAI_0_0_37_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
MRP 1.3+OPCF
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
EQuaTool 01.01 by AvM - Kriegsmarine Woody Regular Style
Radio_Messages_1_2_0_Non-NewUIs_Stock
OPEN HORIZONS II_full v1.8
AST_SH5_v2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Digital UI Clock 1.2 for SH5-1.2
-------
cropping issue perhaps?

EDIT: The campaign/immersion messages are appearing properly though.

Thanks again.

Last edited by gazzmetrik; 05-06-12 at 01:52 PM.
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Old 05-06-12, 02:20 PM   #1177
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@Trevally

just started a new campaign, frames are ok until i find one of those mega convoy`s with for my taste and frames to much ships. I know that big convoy`s are realistic, or at least more real than smaller ones, but if they cut my frames in half, this is most unreal and i wont continue with it.

is there a comfortable way, reducing those mega convoy`s to half of the usual ammount, or better limiting all convoy`s vessel ammounts to a specific maximum being still frame friendly ?

...if you could release such a "light convoy`s" version
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Old 05-06-12, 03:17 PM   #1178
Trevally.
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@Trevally

just started a new campaign, frames are ok until i find one of those mega convoy`s with for my taste and frames to much ships. I know that big convoy`s are realistic, or at least more real than smaller ones, but if they cut my frames in half, this is most unreal and i wont continue with it.

is there a comfortable way, reducing those mega convoy`s to half of the usual ammount, or better limiting all convoy`s vessel ammounts to a specific maximum being still frame friendly ?

...if you could release such a "light convoy`s" version
Yes - it could be done.
I agree - some convoys are just too big. These are mostly used for only one trip and not used again.

The file for convoys is shared by all the campaigns, so fix one and it can be used for them all.

Using the editor to go through and change would take a long time. Perhaps using an app like textcrawler may be the way to go.

What size would be the biggest? Also what about the max number of escorts?

If I could find a balance here for everyone - I could make this change to the main OHII mod. I am finding that keeping all these options (higher tonnage, base, environ and ships) is getting harder as OHII get bigger
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Old 05-06-12, 10:59 PM   #1179
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Originally Posted by Trevally. View Post
Yes - it could be done.
I agree - some convoys are just too big. These are mostly used for only one trip and not used again.

The file for convoys is shared by all the campaigns, so fix one and it can be used for them all.

Using the editor to go through and change would take a long time. Perhaps using an app like textcrawler may be the way to go.

What size would be the biggest? Also what about the max number of escorts?

If I could find a balance here for everyone - I could make this change to the main OHII mod. I am finding that keeping all these options (higher tonnage, base, environ and ships) is getting harder as OHII get bigger
ithink taking the biggest convoy and cut it in half would be acceptable...
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Old 05-07-12, 02:21 PM   #1180
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I am currently drafting the plot for Monsun Campaign.
This is the plan for the first objective:






green pins: home bases
blue pins: refuelling locations
red pins: strategical hot spots
red line: main plot
orange line: side mission #1
yellow line: side mission #2
green line: possible junction between side mission #1 and #2
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Old 05-07-12, 02:40 PM   #1181
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Sorry for clone-message.. (it's from topic "Plane thread")

Thanks Trevally!
I reported all this in a Russian thread and I hope will be any suggestions...
I'll let you know immediately
PS: Unfortunately TDW's snorkel doesn't work when using Uekel's MTNS
EDIT: and Sub Flags.. and Sub Exhaust are not working when using MTNS and OH-II
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Old 05-07-12, 02:56 PM   #1182
Trevally.
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Quote:
Originally Posted by gap View Post
I am currently drafting the plot for Monsun Campaign.
This is the plan for the first objective:






green pins: home bases
blue pins: refuelling locations
red pins: strategical hot spots
red line: main plot
orange line: side mission #1
yellow line: side mission #2
green line: possible junction between side mission #1 and #2
Thanks Gap - looks great

That red line is very long. I wonder how long that will take
I hope my crew don't start asking "are we there yet - are we there yet"
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Old 05-07-12, 03:17 PM   #1183
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gap, What is that neat looking program that you used to plot the various Monsun routes on the globe?

Tahnks, Quink

Quote:
Originally Posted by gap View Post
I am currently drafting the plot for Monsun Campaign.
This is the plan for the first objective:






green pins: home bases
blue pins: refuelling locations
red pins: strategical hot spots
red line: main plot
orange line: side mission #1
yellow line: side mission #2
green line: possible junction between side mission #1 and #2
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Old 05-07-12, 05:30 PM   #1184
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Hi Trevally!

I must give you some information received from my comrades from Sukhoi, just for reference..
Our comrade Nosulia (her name is Alex or Sasha (as she likes)) made this archive to KSDII-team (SHIII modmakers from Russia)..
And she has kindly agreed to provide it to you for a better solution convoys problem..
It's the actual information on convoys passing in the 43-45 years from all over the world (maybe I'm wrong)

PS: Sorry for my English again, but I think it might come in handy to you

archive - http://www.gamefront.com/files/21669...s+1939-1945.7z

doc.-files in Russian (sorry, we can translate it for you, if Google is not help)
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Old 05-07-12, 06:20 PM   #1185
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Cape Verde/mid Africa to milk cow/south of Madagaskar are ca. 1 month (25 days) travel time at a speed of 9 ktn.
5323nm distance
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