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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1171 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
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#1172 |
Admiral
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I was absent for some days.
@Hitman: I remember some months ago Rubini had similar problems, but he figured out that it is not related to my patch - much more a mod salad if I remember correctly. I also tried WideScreen GUI without CTD. @Adour: The messages are for high TC, when weather changes slightly from windspeed=10 (no storm condition) to 11 (storm condition) what interrupts reloading while the PLayer still thinks expernals are reloaded. It is also important to inform the player when reloading is done, because during reloading the speed is restricted. After reloading, one may increase speed. I agree with NGT, see his post here: http://www.subsim.com/radioroom/show...postcount=1101 h.sie Last edited by h.sie; 04-27-11 at 07:29 AM. |
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#1173 | |||
Pacific Aces Dev Team
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#1174 |
Pacific Aces Dev Team
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Well no luck, tried it in 1024x768 and the game won't load. Disable the hi-res patch, load the game in its default 1024x768 and no problem at all ...
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#1175 |
Admiral
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ok, I installed Widescreen GUI (with the d3d9.dll contained in that mod) and screen resolution 1280x1024 (=native res of my monitor). No CTD, program works, but screen looks ugly.
Then I replaced d3d9.dll by an older one I found 2 years ago somewhere (older hi-res-fix) and all looked good. But never got a CTD. |
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#1176 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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The d3d9.dll I use is build on: 24 march 2005, 18:11:00. You can find this version for example here: http://www.gamefront.com/files/servi...you?id=3852362 Maybe that helps.
Last edited by rik007; 04-27-11 at 11:15 AM. |
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#1177 | |
Pacific Aces Dev Team
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![]() Anyway, I don't want to bother you guys anymore with this; I reported it in case it was a general issue but since it seems to be exclusively related to my particular system it's OK ![]() EDIT: BTW the widescreen mod also causes the same effect!
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One day I will return to sea ... |
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#1178 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Of course as you told that you use it with rfactor I wonder if you install the correct s3d9.dll in the main SH3 map (where the exe is). |
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#1179 |
Pacific Aces Dev Team
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Sure, installed it correctly and I had been using it for long in my previous monitor. When I said I run rFactor in 1440x1080 I mean with its own res configurator, i.e. to highlight that the monitor is not rejecting to display that res in a 3D game.
I also tried repatching the exe, but again no joy ... ![]()
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One day I will return to sea ... |
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#1180 |
Admiral
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@KaleunCook: Earlier you said that you sometimes had hydrophone contacts although diesels were running. Could you please describe exactly under which circumstances that situation occured. I hardly tried to reproduce such a situation, but without success.
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#1181 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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Hitman,you are not kidding about it being black magic.I changed the name of the original cameras.dat and it read it anyway.
![]() ![]() I guess I do not have time to learn black magic so I will leave the modding to the pros. ![]() |
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#1182 | |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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About that external torpedo reload bug I had the other day: Sadly, I wasn't able to recreate it so far. If it happens again, I'll tell you about the circumstances. |
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#1183 |
Admiral
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New version V15F2 available for beta testing.
Before I start to add Stieblers fixes, I decided to optimise some of my older fixes, because I finally found out how to create new events and console messages, which can be very useful! New / optimised in V15F2:
Be careful! New action necessary for patch versions V15F and later! The Supplement to V15 (JSGME) mod for patch versions V15F and later now contains two files named en_menu.txt and de_menu.txt with some new console messages. I used the two files that came with GWX 3.0 and added the new messages at the end of the files. If JSGME reports file conflicts regarding these two files, maybe because you use a different GUI or supermod, there is some action necessary before activating the Supplement mod:
Optional Addition from LGN1: For the new Oxygen-Supply Fix, there's an optional Mod "Optional O2-Gauges" available, that changes the graphics design of the former CO2 gauge into an O2-gauge. Hope you like it! Gähn! h.sie Last edited by h.sie; 04-30-11 at 05:40 PM. |
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#1184 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Great work, h.sie! Thanks a lot
![]() Just a small question I forgot to ask earlier: Can you still activate the mod at sea or will there be a problem because of the O2 storage in a save game? Cheers, LGN1 |
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#1185 |
Admiral
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@LGN1: I suggest not to load an old savegame made with a version before V15F.
(In detail: Doing so will not cause a CTD, but there is a little unwanted side-effect: The O2 content of the air in the Uboat will be below 17% after loading the old savegame, so that the LI immediately starts to add O2 from the O2-supply. After surfacing once, O2 is back to 21%. No big problem!) Last edited by h.sie; 04-30-11 at 06:22 PM. |
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