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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1156 |
Navy Seal
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Guys, would you believe Max and cdsubron7 both wondered if they brought any skills that were worthwhile to the FOTRS Ultimate project? Holy cow, this stuff is amazing! Between these ships, incredible mission pack and the Capn's periscope work and his ground breaking sensor work, this mod will have the absolute finest of eye candy AND gameplay.
And to everybody! No deadlines here. We want things to work great well before we want them sooner. This is progressing faster than any major mod I've seen anyway. So we have the ship naming project and propbeanie's sinking modules in early and late development before 0.2 Beta release here. We're getting close, guys. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#1157 | |
Admiral
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Max, FOTRS has two Hospital ships already in the game. Their both "neutral" as far as whose side are they on. You'll get a big hit in renown for sinking one.......going the wrong way.
Putting hospital markings on combat ships or unfriendly freighters/passenger ships is going to be confussing....not to mention un realistic. Even the Japs didn't stoop that low!! Yes, real hospital ships were torpedoed, but it wasn't intentional! If you want to add to the already made Red Cross group, go ahead put the ships in there, but leave the other combative ships as they are.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#1158 |
Sink'em All
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I think I just hit paydirt. Check out the link below.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#1159 | ||
Admiral
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#1160 | ||
CTD - it's not just a job
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Very cool beans there cdrsubron7! I think I've just lost another day to "research"...
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![]() ![]() As for the rest of the sound stuff, CapnScurvy is combining the ship sounds with my "Emulate Stock" of the add-on sound of FotRS v1.3 & v2 for inclusion in the next beta. I'm still going through the rest of the stock audio stuff (wav & ogg files), and even some other sound mods, "analyzing the data", and checking for the digital levels in the game. So far, no issues, so no changes. We do still have a "sometimes issue" that cdrsubron7 and I have experienced, but I cannot replicate it, so we may have to wait for "beta-user" input. It may not even be an audio issue at all, but rather a "trigger" issue in the radar... Hmmmm... just gave myself an idea... Edit: again with the Rosanna Danna... "Never mind"... I was hoping to find something going awry with maybe Message_RA.cfg file in the Data/Cfg/ folder, but I can't find what uses it, or where it goes from there... .
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 08-10-16 at 11:12 AM. Reason: Rosanna Danna |
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#1161 |
Sink'em All
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OK, we have our first match.
![]() Normally I'd put up a screenie from the game here, but since I'm at work I can't do that. Whale Factory Ship ![]() I'd like to update the tonnage also with this project. ![]() Hey pb or max. I'm not familiar with the file structure on where to update these ships, could you possibly point me in the right direction? We should probably do this in JSGME form to begin with. The boss can add it to the core at a latter date. ![]()
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#1162 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#1163 | |
Navy Seal
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I'm loving the way things are coming together, Yes cdrsubron7, tonnages could be corrected. I think the game tends not to give enough tonnage for most but goes the other way too in some instances. It sure would be great to get it right. People are going to have to change the way they play when they load FOTRS Ultimate..... ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#1164 | |
Sink'em All
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Not really, pb. I leave all my missions for crew efficiency set at veteran. When I asked for feedback I was basically just looking for your opinions on what you think of the mission and if any oddball things do crop up, please feel free to mention them, so they can be corrected if possible.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines Last edited by cdrsubron7; 08-10-16 at 03:12 PM. |
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#1165 | |
Sink'em All
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I'm showing my ignorance here a little bit here, but by changing things on the Japanese Merchantships, it will have no effect on say British, American or other countries ships, correct?
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#1166 |
Sink'em All
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Just guessing here, but changing the merchant ship names and tonnages can be done the cfg ship filles, correct?
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#1167 |
GLOBAL MODDING TERRORIST
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If you change the name in the Ships cfg file?
Check the Names.cfg in Roster folder. THEN check each Countries Roster Folders for that Unit. It's also possible to whack Campaign files and such by a name change! This is a prime reason I use 010 to do a search and replace. ![]() Yep. Just verified if you rename the class it whacks the campaign files also. Now the Search and replace in 010 will do it for you as it is. But it will search through a lot of files if not set up right. Make sure you tell it the file extensions!! If you don't have 010 you can download a free 30 day trail version. I highly recommend it!! Last edited by Jeff-Groves; 08-10-16 at 05:49 PM. |
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#1168 | |
Sink'em All
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![]() ![]() How high is the learning curve for this 010 Hex Editor? I've never used something like this before. Would the Hex Editor XV132 in the Subsim Downloads area work as well?
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#1169 | |
GLOBAL MODDING TERRORIST
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The free hex editor will not do the needed stuff. I started with that and moved on to a better which is 010. 010 is much more then a hex editor! Don't let that part of it fool you! Now I will pay for one license for this project. The good people at Sweetscape know I'm willing to do that and will switch whatever to see one of you get's the license. I just need a final name to do this. |
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#1170 | |
CTD - it's not just a job
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From Page 73:
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"...and bollocks to the naysayers" - Jimbuna |
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