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07-09-08, 09:17 PM | #1156 | |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,033
Downloads: 69
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07-10-08, 04:37 AM | #1157 | ||
The Old Man
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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07-10-08, 05:37 AM | #1158 |
Frogman
Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
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This is my current mod list and I'm not having any problems at all....**that I have noticed**:hmm:
Trigger Maru 1.52 RSRDC TMO v15_371 RSRDC Patch 9 TMO U-boat unable #1PE3 Install #2b Special Effect for NSM classic #3b sub bubbles and caustics #4 Ship_debris #5 Real reflections for harbour and objects #6 PE3 patch for TM NSM4 Classic Scaf 1.5 for RSRDCv371 so your saying as long as I have TMO installed RSRDC will run with NSM??? |
07-10-08, 06:04 AM | #1159 | ||
The Old Man
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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NSM will run with RSRDC, but with a few quirks, and those quirks will remain even with TMO installed. To break it down a bit: 1. You essentially have stock aircraft Hit Points with your current config 2. Some ships might show quirky sinking behavior, as their zone files haven't been altered by NSM 3. Some ships will go asplodie with a single torpedo. Said ships are those loaded with any cargo other that freight, and are introduced by RSRDC. NSM wasn't designed with that in mind 4. By installing NSM after PE3 Special Effects for NSM, you effectively lose all Special Effects 5. If you're playing with the U-Boats, NSM will not work correctly, as no allied ships' .zon files are touched by that mod. Random quirkiness may ensue. Proposed installation order: If you play with US Subs: NSM4 Classic Trigger Maru 1.52 #1PE3 Install #2b Special Effect for NSM classic #4 Ship_debris #5 Real reflections for harbour and objects RSRDC TMO v15_371 #6 PE3 patch for TM RSRDC TMO v15_371 RSRDC Patch 9 Scaf 1.5 for RSRDCv371 If you play with U-boats: Trigger Maru 1.52 #1PE3 Install #2b Special Effect for TMaru #4 Ship_debris #5 Real reflections for harbour and objects RSRDC TMO v15_371 #6 PE3 patch for TM RSRDC TMO v15_371 RSRDC Patch 9 TMO U-boat enable Scaf 1.5 for RSRDCv371
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07-10-08, 10:15 AM | #1160 |
Frogman
Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
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Dr. Beast thank you for the info. I will switch the mods around and and see what happens
Thanks |
07-10-08, 06:52 PM | #1161 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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New RSRDC Patch
RSRDC Patch Readme
Patch versions The Photo Recon mission were not working correctly i.e. (unable to get a “Mission Complete) using the “stealth” target ship. All Photo Recon missions reverted back to “Reach Area” objective. Made changes to the “Ultra” message traffic for users without a prior military back ground. Stop using military style date time groups and reverted to easier to read date and time. Install instructions All patches are “roll-ups”. Remove all old patches and install new patch with JSGME Download link in first post |
07-10-08, 07:22 PM | #1162 |
Soundman
Join Date: Aug 2007
Location: Kingston Ontario
Posts: 141
Downloads: 49
Uploads: 0
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patch 10
thanks lurker for the patch,you are working to hard
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07-11-08, 12:46 PM | #1163 |
Commodore
Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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I should know the answer...but don't:
Can a career continue if one patches in the midst?? I mean, I know to get to port/office before changing (most) MODs. If I am on patrol 3 or 4 in a 1942 career, can I enable patch 7 while in Office and then just continue on with my career?
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07-11-08, 03:18 PM | #1164 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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If you had patch 6 loaded when you started the campaign, you can load patch 7 right away as it does "not" change any of the core campaign files |
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07-12-08, 11:31 PM | #1165 |
Sonar Guy
Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
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Lurker, first and foremost - thanks for this fantastic mod. I grew bored pretty quickly with SH4 initially but once I installed RSRDC and TMO I have been playing incessantly for the last few months.
My question is what does the modified SDL file in the sound folder do? I'm guessing it has altered some of the sound levels? Is there any harm if I remove this file? Thanks again for all of your work. |
07-13-08, 09:06 AM | #1166 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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07-13-08, 04:24 PM | #1167 |
Sonar Guy
Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
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Excellent. Thanks for the quick reply and again for all the work you've put into this.
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07-14-08, 12:45 PM | #1168 |
Grey Wolf
Join Date: Apr 2005
Location: Germany
Posts: 936
Downloads: 0
Uploads: 0
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Hi, a few points
- Maybe that is deliberate, but for my taste there are (still) too many single merchants and too few convoys and no patrolling warships. AFAIK in 1944, the IJN got around to convoy basically every merchant, yet when I do a patrol in the Luzon straits in 1944 I still run into single merchants. - Merchants are generally not armed enough. And it seems there are some that cannot be armed at all, like the "Hog Island type A", which comes far too often anyway. Not so much the problem with the Hog Islanders themselves, except they could be renamed into somthing else as no original hog Islander served in the japanese merchant marine. The problem is more that they're always unarmed.
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07-14-08, 01:02 PM | #1169 | |
Mate
Join Date: Sep 2005
Posts: 51
Downloads: 0
Uploads: 0
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Quote:
Add patrol boat escorts to 75% of the merchants. |
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07-14-08, 01:54 PM | #1170 |
Stowaway
Posts: n/a
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I tried posting this out on the main boards but I'm still unsatisfied.
Here's the original post:
Just curious if someone could maybe explain to me whats going on here. Im in October of 42 and have just been offered a new model submarine (balao). Problem is after I except it I mysteriously find myself transferred to Mare Is. California. I tried starting a new patrol then ending it and transferring but transer is not available. Also might be of intresting note that after being given my current gato i was transferred to pearl from fremantle. Here are the mods i currently run... REL_TriggerMaru_Overhaul_152 TMO_SBoat_engine_Patch TMO Pre Pearl Harbor Career Start SS242 USS Bluegill_Lynx2069_BALAO Weathered RSRDC_TMOv15_V371 RSRDC_V371_Patch10 #1 PE3 Install #2d PE3 Special Effects For TMO #3b PE3 submarine bubbles and caustics and roll pitch for TM #5 PE3 real reflections for harbour and objects #6 PE3 patch for TM PE3 Install less floater ROW PE3 Install sun flair for camera ROW PE3 more fps less quality reflections ROW Sound Effect v_9 If someone could provide the answer or at least explain to me what the hell is going on id greatly appreciate it, until then it's back to COD4.... |
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