SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-16-11, 01:37 PM   #1156
brett25
Seasoned Skipper
 
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
Default

Quote:
mak and you are the surgeon of GUI


well said
brett25 is offline   Reply With Quote
Old 04-16-11, 03:28 PM   #1157
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Yes Makman's UI's are second to none
Its gonna be a delight to use this in conjunction with Hans new Type IIA
reaper7 is offline   Reply With Quote
Old 04-16-11, 04:22 PM   #1158
Schwieger
Commodore
 
Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
Default

Quote:
Originally Posted by reaper7 View Post
Yes Makman's UI's are second to none
Its gonna be a delight to use this in conjunction with Hans new Type IIA
Yes indeed...



Must brush up on Type 2 tactics
__________________


Support U-Boot_HAHD: Install Dropbox Click Here & Increase The Teams Dropbox space and get 2.25GB of free online Storage space for yourself.
Schwieger is offline   Reply With Quote
Old 04-17-11, 02:57 AM   #1159
Volk2
Medic
 
Join Date: Sep 2010
Posts: 160
Downloads: 25
Uploads: 0
Default

The compass is beautiful... Perfect...
__________________
Volk2 is offline   Reply With Quote
Old 04-17-11, 03:15 AM   #1160
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
Default

Hi волк,

Nice to see you back mate are you busy with your new job?

Best regards Hans
__________________




Hans Witteman is offline   Reply With Quote
Old 04-17-11, 05:20 AM   #1161
foz
Soundman
 
Join Date: Jul 2008
Posts: 143
Downloads: 220
Uploads: 0
Default dropbox Support U-Boot_HAHD:

I`m new to this dropbox stuff , just opened dropbox account , now what do I do too help you out. foz ,
foz is offline   Reply With Quote
Old 04-17-11, 06:05 AM   #1162
Volk2
Medic
 
Join Date: Sep 2010
Posts: 160
Downloads: 25
Uploads: 0
Default

Quote:
Originally Posted by Hans Witteman View Post
Nice to see you back mate are you busy with your new job?
Yes, unfortunately I have now no time for hobbies. But seeing all this work that you guys are doing I am seriously thinking about quitting the job when the HAHD mod is released, hehehe...
__________________
Volk2 is offline   Reply With Quote
Old 04-17-11, 07:16 AM   #1163
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

@Hans, think I've sorted out the smileys issue .
Can you send me all your smileys you got done, put em in dropbox or ftp

EDIT: Confirmed working got 2 nice smiley's working on site , Making them height = 80px
http://www.u-boot-hahd.com/ubootwebsite/chat

EDIT2: Got all the smiley's you posted in this thread Mate

EDIT3: All smiley's are working in chatroom - Enjoy. http://www.u-boot-hahd.com/ubootwebsite/chat

EDIT4: Members Chatroom up and running : Smileys included, these had to be made at 40px

Last edited by reaper7; 04-17-11 at 10:10 AM.
reaper7 is offline   Reply With Quote
Old 04-17-11, 02:48 PM   #1164
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Han's mate, Got room for 9 more smileys
When you get a spare hour or five can you make ones for:
  • smile
  • yawn
  • wink
  • confused
  • asleep
  • yup (nod-yes)
  • time out
  • rolling on floor laughing (rolf)
  • party
  • goofy

That should cover it
reaper7 is offline   Reply With Quote
Old 04-17-11, 03:55 PM   #1165
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
Default

Quote:
Originally Posted by reaper7 View Post
Han's mate, Got room for 9 more smileys
When you get a spare hour or five can you make ones for:
  • smile
  • yawn
  • wink
  • confused
  • asleep
  • yup (nod-yes)
  • time out
  • rolling on floor laughing (rolf)
  • party
  • goofy

That should cover it
Hi mate,

Nice work on those smileys finally they will have a life of their own

I will do the one request later when i will be done with the water flooding mod

Best regards Hans
__________________




Hans Witteman is offline   Reply With Quote
Old 04-17-11, 03:58 PM   #1166
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
Default

Quote:
Originally Posted by foz View Post
I`m new to this dropbox stuff , just opened dropbox account , now what do I do too help you out. foz ,
Hi mate,

Just click under my signature and follow screen instructions and its all you have to do to help us and you also got access to supporters folder and a nice 2.5 gig of personal space.

Best regards Hans
__________________




Hans Witteman is offline   Reply With Quote
Old 04-17-11, 04:24 PM   #1167
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
Default Important message to all!

Hi shipmates,

After some new developments and questions that have finally had answers i am caressing the idea of porting our mod to the SH4 plateform don't jump over the wired no decision have been taken and i would never act alone doing this since i am working in team now.

So the point is that S3D editor is not fully develop for SH3 and many important controllers are not working in game like animation cannot be export back in game without hex editing.

So i first need to have clear answers on that like does S3D editor animation export without hexing in SH4?

How much work would have to be done to port all U-boats and atlantic theater elements in?

Also very important does SH4 advanced modders would be willing to join us in?

This is no park ride and advanced SH4 modders would be required to get this done in a reasonable time schedule .

What are the biggest drawback that would kill the experienced for atlantic campaign?

We need to know the answer to those questions before any decision is taken and also we need to talk about it between us team members.

And please i don't want our thread to become a flame war i just want constructive dialogs to see what would be the best choice.

Best regards Hans
__________________




Hans Witteman is offline   Reply With Quote
Old 04-17-11, 04:38 PM   #1168
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,229
Downloads: 3280
Uploads: 0


Default

Quote:
Originally Posted by Hans Witteman View Post
Hi shipmates,

After some new developments and questions that have finally had answers i am caressing the idea of porting our mod to the SH4 plateform don't jump over the wired no decision have been taken and i would never act alone doing this since i am working in team now.

So the point is that S3D editor is not fully develop for SH3 and many important controllers are not working in game like animation cannot be export back in game without hex editing.

So i first need to have clear answers on that like does S3D editor animation export without hexing in SH4?

How much work would have to be done to port all U-boats and atlantic theater elements in?

Also very important does SH4 advanced modders would be willing to join us in?

This is no park ride and advanced SH4 modders would be required to get this done in a reasonable time schedule .

What are the biggest drawback that would kill the experienced for atlantic campaign?

We need to know the answer to those questions before any decision is taken and also we need to talk about it between us team members.

And please i don't want our thread to become a flame war i just want constructive dialogs to see what would be the best choice.

Best regards Hans
According my experience with SH4 Operation Monsun Mod by Lurker, ATO Mod for SH4 1.5 version, you will have these problems:

- The Enigma grid is not completely accurate.
- No neutral ships (SH4 donīt have neutral ships: Japanese and German, one side- Allied, other side.)
- Low FPS with great number of ships (OM donīt open the Museum...).
- Low FPS in ports (the bases in OM arenīt so detailed as Aces Superpens, etc.).

I donīt know about if these problems are avoidables...

Best regards.

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is offline   Reply With Quote
Old 04-17-11, 04:38 PM   #1169
Schwieger
Commodore
 
Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
Default

Will you still release stuff for SH3?
__________________


Support U-Boot_HAHD: Install Dropbox Click Here & Increase The Teams Dropbox space and get 2.25GB of free online Storage space for yourself.
Schwieger is offline   Reply With Quote
Old 04-17-11, 05:11 PM   #1170
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Quote:
Originally Posted by Hans Witteman View Post
Hi shipmates,

After some new developments and questions that have finally had answers i am caressing the idea of porting our mod to the SH4 plateform don't jump over the wired no decision have been taken and i would never act alone doing this since i am working in team now.

Best regards Hans
I think personally that SH4 offers the best platform for modding overall between sh3/4 and 5
I would be with you on this one
It may be an idea to create this mod where possible for both platforms - a lot of stuff would be common to both, but certain parts would work for sh4 that are not possible with sh3.
For example better layed out UI's could be created for SH4 with the higher resolutions,. Where as the UI that Makman has created would be available for the Sh3 version.
Its definitely worth looking into dual platform release.



Quote:
Originally Posted by fitzcarraldo View Post
According my experience with SH4 Operation Monsun Mod by Lurker, ATO Mod for SH4 1.5 version, you will have these problems:

- The Enigma grid is not completely accurate.
- No neutral ships (SH4 donīt have neutral ships: Japanese and German, one side- Allied, other side.)
- Low FPS with great number of ships (OM donīt open the Museum...).
- Low FPS in ports (the bases in OM arenīt so detailed as Aces Superpens, etc.).

I donīt know about if these problems are avoidables...

Best regards.

Fitzcarraldo

A lot of this can be fixed, SH4 just never received the same modder base that Sh3 had or that sh5 even has now. It kind of got looked over due the SH5 being announced and GWX4.0 being disbanded.
But It has the most potential to become the greatest Silent Hunter platform minus the scripting of SH5.

SH4 can have neutral shipping look at its defside.cfg (A portion of the entries) I'm sure this is just a campaign issue that need over hauling badly.

Code:
; side 0 - neutral
; side 1 - allies
; side 2 - axis

[SideEntry 1]
Country=British
Side=0
StartDate=19380101
EndDate=19390902

[SideEntry 2]
Country=British
Side=1
StartDate=19390903
EndDate=19450825

[SideEntry 3]
Country=British
Side=0
StartDate=19450826
EndDate=19451231

[SideEntry 4]
Country=American
Side=0
StartDate=19380101
EndDate=19411207

[SideEntry 5]
Country=American
Side=1
StartDate=19411208
EndDate=19450825

[SideEntry 6]
Country=American
Side=0
StartDate=19450826
EndDate=19451231

[SideEntry 7]
Country=German
Side=0
StartDate=19380101
EndDate=19390831

[SideEntry 8]
Country=German
Side=2
StartDate=19390901
EndDate=19450509

[SideEntry 9]
Country=German
Side=0
StartDate=19450509
EndDate=19451231

[SideEntry 10]
Country=Environmental
Side=0
StartDate=19380101
EndDate=19451231

[SideEntry 11]
Country=Canadian
Side=0
StartDate=19380101
EndDate=19390910

[SideEntry 12]
Country=Canadian
Side=1
StartDate=19390911
EndDate=19450825

[SideEntry 13]
Country=Canadian
Side=0
StartDate=19450826
EndDate=19451231

[SideEntry 14]
Country=Australian
Side=0
StartDate=19380101
EndDate=19390910

[SideEntry 15]
Country=Australian
Side=1
StartDate=19390911
EndDate=19450825

[SideEntry 16]
Country=Australian
Side=0
StartDate=19450826
EndDate=19451231

[SideEntry 17]
Country=Italian
Side=0
StartDate=19380101
EndDate=19400609

[SideEntry 18]
Country=Italian
Side=2
StartDate=19400610
EndDate=19430903

Last edited by reaper7; 04-17-11 at 05:23 PM.
reaper7 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:16 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.