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Old 04-14-11, 06:53 AM   #1141
Schwieger
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Brilliant Hans! Now the SH4 Fleet Boat drivers will get jealous

This is what I call "Closing the graphics gap"
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Old 04-14-11, 12:21 PM   #1142
Hans Witteman
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Originally Posted by fitzcarraldo View Post
Looks awesome, Hans!

Is the flooding animated (change level), or a static candy eye?

My best regards.

Fitzcarraldo
Hi mate,

It is animated as follow : Up and down state ex; 25%,50%,75% and the texture bump is also animated to make it look realistic now the real challenge is to make it work or simulate a way to link it to repair and flooding.

Will see what possible to do in the weekend.

Best regards Hans
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Old 04-14-11, 01:49 PM   #1143
Fish In The Water
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Originally Posted by reaper7 View Post
Nice work, Looking good Hope they brought some extra socks .
Extra socks and a rubber ducky...

Great work Hans!
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Old 04-14-11, 01:56 PM   #1144
brett25
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thats fantastic Hans, very nice work. Do you know about Urlfish's mod that makes smoke and fire inthe control room? Perhaps you can integrate this work into your work with his permission?

http://www.subsim.com/radioroom/show...ke+beta&page=2
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Old 04-14-11, 01:59 PM   #1145
Myxale
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OMG!

You old Maniac!
You really did it! Unglaublich!!!!!!



I'm grinning like a idiot right now!

KUDOS!
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Old 04-14-11, 03:15 PM   #1146
Bakkels
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I'm beginning to get more and more excited about all the new effects and features... Any chance there will be a list with some of the new features in HAHD? A sneak peak so to speak?
Keep up the good work!
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Old 04-14-11, 04:44 PM   #1147
Hans Witteman
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Originally Posted by Fish In The Water View Post
Extra socks and a rubber ducky...

Great work Hans!
Hi mate,

Rubber ducky is an absolute must have will have a look at it

Best regards Hans
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Old 04-14-11, 04:45 PM   #1148
Hans Witteman
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Quote:
Originally Posted by brett25 View Post
thats fantastic Hans, very nice work. Do you know about Urlfish's mod that makes smoke and fire inthe control room? Perhaps you can integrate this work into your work with his permission?

http://www.subsim.com/radioroom/show...ke+beta&page=2
Hi mate,

Will have a look at this later on now i am struggling with my flooding behavior

Best regards hans
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Old 04-14-11, 04:48 PM   #1149
Hans Witteman
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Quote:
Originally Posted by Myxale View Post

OMG!

You old Maniac!
You really did it! Unglaublich!!!!!!



I'm grinning like a idiot right now!

KUDOS!
Hi mate,

Not yet too early to open the champagne i still have to make it work with flooding mechanic or any other way to make it look correct under damage state.

Best regards hans
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Old 04-14-11, 04:50 PM   #1150
Hans Witteman
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Quote:
Originally Posted by Bakkels View Post
I'm beginning to get more and more excited about all the new effects and features... Any chance there will be a list with some of the new features in HAHD? A sneak peak so to speak?
Keep up the good work!
Hi mate,

Yes we will make a list later on of everything that was modify in game but in first page of thread you have a partial one.

Best regards Hans
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Old 04-14-11, 04:51 PM   #1151
fitzcarraldo
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Quote:
Originally Posted by Hans Witteman View Post
Hi mate,

It is animated as follow : Up and down state ex; 25%,50%,75% and the texture bump is also animated to make it look realistic now the real challenge is to make it work or simulate a way to link it to repair and flooding.

Will see what possible to do in the weekend.

Best regards Hans
Great, Hans!

Best regards.

Fitzcarraldo
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Old 04-16-11, 01:56 AM   #1152
Hans Witteman
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Hi team mates,

Sorry to make you wait for the next batch of tutorials because i am currently doing test with privateer to implemented the water flooding the best possible way and we are close to achieve it.

So the minute i am done on this i will do them asap

Sometime in complex stuff like this you need to work it until it's done.

And Reaper where are my smileys

Best regards Hans
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Old 04-16-11, 04:25 AM   #1153
makman94
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Quote:
Originally Posted by Hans Witteman View Post
Hi team mates,

Sorry to make you wait for the next batch of tutorials because i am currently doing test with privateer to implemented the water flooding the best possible way and we are close to achieve it.

So the minute i am done on this i will do them asap

Sometime in complex stuff like this you need to work it until it's done.

And Reaper where are my smileys

Best regards Hans
in the meantime till Hans and Privateer sort out the water flooding lets keep you interest with somethig like this .when PROFESSIONALS like Hans is on this look what he made at compass's bearings and center thingy(i am saying it again....Hans...is ....sh3's Oleg! joking ???...maybe...) .compass's image is final and,believe me, i am really not showing you yet...the real good parts of gui's progress.

enjoy,

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Old 04-16-11, 10:08 AM   #1154
Myxale
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Great looking piece of Tool!
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Old 04-16-11, 01:14 PM   #1155
Hans Witteman
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Quote:
Originally Posted by makman94 View Post
in the meantime till Hans and Privateer sort out the water flooding lets keep you interest with somethig like this .when PROFESSIONALS like Hans is on this look what he made at compass's bearings and center thingy(i am saying it again....Hans...is ....sh3's Oleg! joking ???...maybe...) .compass's image is final and,believe me, i am really not showing you yet...the real good parts of gui's progress.

enjoy,
Hi mate,

Great work mak and you are the surgeon of GUI everything is done with such attention to detail and precision

Best regards Hans
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