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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1126 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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![]() ![]() Is assisted plotting still in NYGM? Also,does anyone have a working link for Black contacts in map for NYGM 2017A? EDIT:...NM I never play with map contacts on so did not notice its all already there in NYGM. Last edited by Wolfstriked; 02-27-23 at 02:12 PM. |
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#1127 |
Sea Lord
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Hello Fifi
![]() I am delighted that you have spotted all these errors I am sure that we will have great super stable NYGM is super beautiful the must of modding How about adding the option more periscope lock in the mod for those who want it... ![]() |
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#1128 | |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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What do you mean by more periscope lock? ![]() |
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#1129 |
Sea Lord
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#1130 |
Sailor man
![]() Join Date: Dec 2016
Location: Finland
Posts: 43
Downloads: 35
Uploads: 0
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Periscope lock is simple to understand, but what is "more periscope lock" ?
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#1131 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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#1132 |
Sea Lord
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#1133 |
Watch
![]() Join Date: Nov 2014
Posts: 30
Downloads: 28
Uploads: 0
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Simply put - periscope lock (not locking the target) locks the vertical movement of the periscope's FOV.
Think of it as periscope optic stabilization or a horizon lock. That is... If I'm understanding the question correctly. I find this setting to be "more realistic" when set to ON - if we were operating the periscope IRL we'd likely be stabilizing the FOV via our autonomous body balance movements. Set to OFF the periscope is affected by vertical and lateral movements we'd be controlling "gyroscopically" with our hands, eyes and head. |
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#1134 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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I think your confusing periscope lock with scope stabilization option in difficulty settings.Periscope lock is when you turn the scope view until the ship is centered with vertical line and then press lock and now the scope view stays locked onto the target.Stabilization is when the scope gets thrown up and down from waves and if you check this stabilization box the scope stays on the horizon.
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#1135 | |
Watch
![]() Join Date: Nov 2014
Posts: 30
Downloads: 28
Uploads: 0
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#1136 | |
Sea Lord
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Think of it as periscope optic stabilization or a horizon lock. That is... If I'm understanding the question correctly. ![]() ![]() Set to OFF the periscope is affected by vertical and lateral movements we'd be controlling "gyroscopically" with our hands, eyes and head. ![]() No I think you will have to balance your speed according to the m/s force which eliminates the sway in the ocean there are currents the weather etc. I like this side in NYGM by Fifi the HuD Diego the lens gives a great effect during attacks... the feeling is very good in the other HuDs not the same feeling... the size of the optics no doubt.. in NYGM you can't stay still... you will have to take the initiative... wait for the right moment because of the weather.. this reinforces the real aspect I find all at least for me ![]() in reality the "u boats" did not lock and did not stay still.. ![]() |
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#1137 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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Sometimes when in bad weather and you lock scope onto a ship the lock disengages forcing you to place vertical line back onto target and press lock again.I think he wants it easier to disengage locking onto the ship.
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#1138 | |
Navy Seal
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![]() And I really don’t like the periscope lock button (of course I never use it) completely arcade & unrealistic… if it was me, I would just delete all those so call aids ![]() Work of next update is still running on. Very long work, probably the longest I’ve ever done for this game … but result should be awesome in my opinion (other wise I would prefer doing something else :haha ) ![]()
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#1139 | |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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![]() Quote:
I don't agree about the periscope lock button being unrealistic as its a game and you must let go of control of scope to be able to click buttons onscreen.I had removed the periscope lock button previously but have since re-enabled it.In my game Pressing F locks scope to target and then pressing Shift+F identifies target.This way I can open up the recognition manual and click with the mouse thru the ships.If there was a way to bind keys to scroll thru the recognition manual I would disable it again. BTW,will the work your doing on zones fix the horribleness of getting a stern shot that destroys the propellers but ship keeps going? |
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#1140 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,451
Downloads: 493
Uploads: 0
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![]() ![]() ![]() ![]() Keep going my friend. ![]()
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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