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03-18-11, 09:36 PM | #1126 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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i have an gues... now that tdw just released his ui 6.4 i think in short time we will have the new version of MO also
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03-19-11, 01:11 AM | #1127 |
Electrician's Mate
Join Date: Dec 2001
Location: Edmonton
Posts: 133
Downloads: 145
Uploads: 0
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Thanks for the tips guys!!
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U-Boot Spezial Cocktail......neidisch? |
03-19-11, 04:28 AM | #1128 |
A-ganger
Join Date: May 2005
Posts: 75
Downloads: 67
Uploads: 0
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I do hope so, I've not been downloading all the test files as I can't really test it, though I'm looking forward to the new version of MO, all the changes he's made recently seem cool.
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03-19-11, 06:18 AM | #1129 |
Samurai Navy
Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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I figured he was waiting on The General to finish adding icebergs into the campaign. I noticed The General hasn't posted in the last month concerning any info on his progress.
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03-19-11, 06:24 AM | #1130 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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He finish the icebergs in the campaign long time ago... see the iceberg 2.4 .. he was supoused to add mines and subnets in campaigns but i think he already finish
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03-19-11, 06:34 AM | #1131 |
Samurai Navy
Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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Ah, I missed that news then... great to hear this.
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03-19-11, 04:47 PM | #1132 | |
Navy Seal
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03-19-11, 05:20 PM | #1133 |
Seaman
Join Date: Oct 2004
Posts: 35
Downloads: 323
Uploads: 0
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Hallo!
I'm also a returnee to SH5. I've just installed the mega mod, but I don't understand how to install the patch or where to put the various components of it. Also I'm trying to use the Harbour Pilot to get me out of Kiel but I'm always hitting some other ship. Is there a way to set the game up so I can just let them get me to the open sea... It's frustrating to be almost there and then KAPOW! I've now been at it all night and I'm still only half way through. Thanks in advance!
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A War Story |
03-19-11, 05:22 PM | #1134 | |
Black Magic
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03-19-11, 05:26 PM | #1135 | |
Navy Seal
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Quote:
Tip: set your speed at 5-7 knots, goto map and set TC to 64. You will get through the canal in 10 mins |
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03-19-11, 05:31 PM | #1136 |
Seaman
Join Date: Oct 2004
Posts: 35
Downloads: 323
Uploads: 0
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Wow..extra quick! I wish there was a conference or irc style thingy. It would be great to have someone explain all this! (i'm thick)
For the MO patch, do I overwrite the contents of the mods folder and also drop the maps folders etc into the mods folder? Jim
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A War Story |
03-19-11, 05:33 PM | #1137 | |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Quote:
http://www.subsim.com/radioroom/showthread.php?t=181494 regards |
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03-19-11, 05:46 PM | #1138 | |
Navy Seal
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Quote:
To be able to pick up pilot if waypoint missed- how about some sort of check command. Could this be - as each nav command line is achieved and waypoint reached, the script gets bearing to next waypoint. There would then need to be some sort of trigger to set that bearing |
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03-20-11, 08:21 AM | #1139 |
Stowaway
Posts: n/a
Downloads:
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Excellent mod, though the Submarine Spotted spam is kinda getting to me.
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03-20-11, 12:24 PM | #1140 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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