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Old 11-27-10, 04:35 PM   #1126
-GrayOwl-
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Originally Posted by Radio View Post
I have one more CTD causing bug (1.1 and 1.2):

If the HF sonar gets detected (player units tested: Udaloy. FFG, Seawolf) by other ships (tested OHIO SSBN and 688 sub) the game crashes after some seconds. I guess once the AI can identify/locate the player?

I have no such error.

Perhaps it was connected directly to your computer (software - maybe driver for videocard).
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Old 11-29-10, 06:06 AM   #1127
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Nope, I tried the same mission with LWAMI (edited the units accordingly) and had no such error.
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Old 12-03-10, 12:26 AM   #1128
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when will the torpedos actually come out of the torpedo tubes
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Old 12-04-10, 09:11 AM   #1129
LoBlo
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Anything new on the agenda with the RA team? I see the bug fixing is in full effect.

Here's a suggestion: Can the RA team creat a true 'sprint and draft' behavior for ships in a convoy? Perhaps whenever a mission SAG is creating in the mission editor, then the attached escorts could automatically sprint and drift... think its doable?
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Old 12-05-10, 03:53 PM   #1130
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Quote:
Originally Posted by LoBlo View Post
Anything new on the agenda with the RA team? I see the bug fixing is in full effect.

Here's a suggestion: Can the RA team creat a true 'sprint and draft' behavior for ships in a convoy? Perhaps whenever a mission SAG is creating in the mission editor, then the attached escorts could automatically sprint and drift... think its doable?

The restored is ability to find out Icebergs and Oil-Rig on HF Sonars player. (In original game - it bugget)

The bug is fixed, when the player could see Iceberg from pilot station, but was unable to see this iceberg at station turret tower. (Or when Sub Sail it is possible to see from the pilot, and from IR-Station, it was invisible. )

Sprint and drift the movement can be created using Waypoints from the editor of missions.

Use for this purpose the doctrine - it is possible to bring in essential bugs to behaviour of platforms.
We abstain from such changes.
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Old 12-13-10, 04:55 PM   #1131
Castout
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Get it done GrayOwl I want to be playing DWX 1.3 by Christmas
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Old 12-14-10, 07:54 PM   #1132
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Get it done GrayOwl I want to be playing DWX 1.3 by Christmas
The bug is removed, when a torpedo and missiles could pass through icebergs as "through butter".

As a whole fix " the ice evolution " - corresponds to very good behaviour.

HF sensors can find out ALL underwater objects.

Also - ice and spikes will influence integrity of submarines and weapon.
Were added new spikes and ice objects - most difficultly found out, and bringing fatal danger.

That does the Arctic duels by most tragic.

The release 1.3 can be held during 2-3 days
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Old 12-14-10, 08:21 PM   #1133
Castout
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Quote:
Originally Posted by -GrayOwl- View Post
The bug is removed, when a torpedo and missiles could pass through icebergs as "through butter".

As a whole fix " the ice evolution " - corresponds to very good behaviour.

HF sensors can find out ALL underwater objects.

Also - ice and spikes will influence integrity of submarines and weapon.
Were added new spikes and ice objects - most difficultly found out, and bringing fatal danger.

That does the Arctic duels by most tragic.

The release 1.3 can be held during 2-3 days
Christmas would come early thanks to you guys! I hope the weather is not too hard there in Russia!
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Old 12-15-10, 12:07 PM   #1134
goldorak
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Quote:
Originally Posted by -GrayOwl- View Post

HF sensors can find out ALL underwater objects.

Also - ice and spikes will influence integrity of submarines and weapon.
Were added new spikes and ice objects - most difficultly found out, and bringing fatal danger.

That does the Arctic duels by most tragic.
Great great great, now finally artic underwater warfare gets serious.
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Old 12-19-10, 10:58 PM   #1135
Castout
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Christmas is within 4-5 days and no sight of DWX 1.3


Gray Owl pls release it a few days before Christmas

I'm planning to spend the holiday playing Mass Effect 2 but all copies have been sold out

I'm weighing whether to buy Dragon Age Awakening but I feel my money would be better spent on buying Mass Effect 2 instead.
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Old 12-29-10, 07:52 AM   #1136
tonibamestre
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HI and Merry Christmas to All. Would be interesting to ask to RA developers,if there is some chance to increase playable surface platforms and addition of playable Carriers,Assault ships + logistic.
Also,a nice upgrade would be resuply capability undergoing.

Regards.
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Old 12-29-10, 12:43 PM   #1137
tonibamestre
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I almost forget.Would be super if they could make next RA version compatible with W7 32b.

Thanks.
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Old 12-29-10, 06:36 PM   #1138
-GrayOwl-
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Version 1.3 DWX Add-on has been released.

Download Site:

http://www.redrodgers.com/forums/sho...61&postcount=1


Happy New Year, subsailors!

Last edited by -GrayOwl-; 12-29-10 at 06:59 PM.
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Old 12-30-10, 01:32 AM   #1139
Castout
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Quote:
Originally Posted by -GrayOwl- View Post
Version 1.3 DWX Add-on has been released.

Download Site:

http://www.redrodgers.com/forums/sho...61&postcount=1


Happy New Year, subsailors!
Many thanks for you guys! Did you guys delay the release? I thought it was already ready before Christmas? I was hoping you guys would release it on the 22nd for Christmas but better late than never
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Old 12-30-10, 02:58 AM   #1140
Castout
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Trying to view MiG-29K under India USNI reference entry will result in CTD.
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