![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1126 | |||
Swabbie
![]() Join Date: Sep 2007
Posts: 9
Downloads: 14
Uploads: 0
|
![]() Quote:
Ps. without babelfish Last edited by Thesnake1977; 07-29-08 at 02:35 AM. |
|||
![]() |
![]() |
#1127 |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
|
![]()
I decided to finally install and give RFB a run, but before I do, is there anything I need or should download for compatibility. Such as patches or anything to enable the Uboat campaign. According to the NSM thread it isn't compatible with the uboat campaign, so if I wanted to run, OM for example, do I need to disable the NSM??
Also, I'm sure the magnetic "belt" has been changed, so how close do I have to be for a keel shot, and if anyone has a link or anything that "outlines" when and where the torpedos are made more efficient. (I.E. In TM, the MK14's got better through the war) Also, is there any difference between the MK14 and MK23?? Is one more reliable, does one keep depth better?? Thanks in advance, and sorry if it's hard to understand, english isn't my native tongue. Last edited by Orion2012; 07-29-08 at 04:18 PM. |
![]() |
![]() |
#1128 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
![]() Quote:
Quote:
The Mark 23 is simply a Mark 14 without the low-speed setting and magnetic detonator. Very few Mark 23s were employed in combat, since as Japanese ASW improved, American skippers found they were having to take shots from farther away. Unless you are absolutely certain you will never use the low-speed setting, stick with the Mark 14. ![]()
__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
||
![]() |
![]() |
#1129 |
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
|
![]()
Since we believe silence is counterproductive in maintaining interest in a mod, here's a look at things we are currently working on for the next RFB release:
![]()
__________________
Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
![]() |
![]() |
#1130 |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
|
Thanks LukeFF, very helpful.
Guess I got lucky, my first shot, I forgot to switch the detonator to contact, but set the depth to 5 feet...watched her run right underneath a small split freighter and absolutely decimate her. Although I ran out of fuel,( ![]() Also, I do run PE3, and it seemed like the special effects (Oil Slick, floating boxes, the oil burning after it she sinks, and my fav. dead bodies!) were missing. I know it doesn't necessarily support RFB but it was listed in the install order on the main page..Any Ideas anyone?? Experienced somthing similar before with TMo and had to reinstall, but I'm trying to avoid that if at all possible. Again, thanks for the fast reply and keep up the hard work! ![]() |
![]() |
![]() |
#1131 | |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
|
![]() Quote:
![]()
__________________
RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
|
![]() |
![]() |
#1132 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
|
![]()
Enjoying latest RFB v1.5 immensly. Love the duds, pre-detonations and depth anomalies with the MK14 torps whilst doing the campaign start in 1941
![]() All I need now is RSRDC for RFB v1.5 and patches (unable to download via filefront 'cos of work restrictions and no home internet ![]() I have three questions if I may: 1. Currently commanding a Gato Class sub, I noticed that the Max depth setting on the dial is approx 450 feet so I thought I'd test it out only to find that the hull crushed at 400 feet. Is that the norm? I had no hull damage prior to the test; 2. What type of engine sound is used? Basically because I cannot hear the electrical or diesel engines engaging or disengaging nor do I rarely hear the creaking sounds when going through the various depth stages? Just wondering as it is very noisy and has minimal sound pitch variation; and 3. The CO2 level seems to be at its peak after using about 1/4 battery power. Just wondering if that was also the norm. Thank you in advance.
__________________
Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
![]() |
![]() |
#1133 | ||
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
|
![]() Quote:
I may (probably) read it wrong, as English isn't my native tongue. If at first you don't succeed try again. Edit: Looking over my info, I think I enabled it before RFB, but Kriller said AFTER...well he said TM, but I get the jest of it. Thanks for all the help guys, looking foward to what else you can throw at me in RFB I know i'm getting annoying but the more I play, the more questions pop up. 1. Is there anyway to keep the little torpedos that track to your target on the Attack map. (How else will I know when I draw the "USS Tang" card of fate) I removed the contline and dashline dds files from data/menu/gui so I still have my "tails" but I'd like the torpedo's as well.... 2. Edit: Curious about crush depth as well 3. Whats the point of "radar depth"?? When I tried it it only went to 40 feet?? Is the radar antenna that short, or is that depth to keep me off the IJN radar screen? Kinda in the same vein as low flying aircraft. And my "i feel so dumb question" the M on the map still stands for Nm right?? some of the objectives say "stay within X,M and some say stay within X, NM. Last edited by Orion2012; 07-29-08 at 11:18 PM. |
||
![]() |
![]() |
#1134 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
|
![]()
I'll just address a couple of those questions as I've been testing the new sub damage models quite a bit.
1. Crush depth: Hang on--that's changing in the next version. I won't tell you deep I've been except to say while testing/tweaking the japanese sonar, I've been all the way to the bottom a couple times ![]() 2. Radar Depth: Was 40-45 feet historically for using the SJ radar. They had to put the top of the shears out of the water to clear the antenna (sp?). 3. CO2 Levels: I always thought this was a bit generous--always seem to have plenty of air. But there were a couple actual cases where a boat was down for 30+ hours and while the air was bad (VERY bad) they were able to do it. I've never kept a boat down that long to test that setting though :hmm:. 4. Engine Sounds: Sorry--can't give you a good answer there. Maybe someone else will. Ditto for the torpedo question. I've had a lot of fun testing some of the changes coming soon. The new damage models are--IMO--excellent.
__________________
If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
![]() |
![]() |
#1135 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
#1136 | |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
|
![]() Quote:
![]()
__________________
Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
|
![]() |
![]() |
#1137 | |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
|
![]() Quote:
__________________
Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
|
![]() |
![]() |
#1138 | ||
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
#1139 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Germany
Posts: 936
Downloads: 0
Uploads: 0
|
![]()
Wow, that sounds great. Any timetable?
![]()
__________________
![]() |
![]() |
![]() |
#1140 | |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
|
![]() Quote:
Peto
__________________
If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
|
![]() |
![]() |
|
|