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Old 07-05-08, 11:32 AM   #1126
lurker_hlb3
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Quote:
Originally Posted by runyan99
Quote:
Originally Posted by gAiNiAc

Did the possibility occur to you that you were in the wrong place at the wrong time?

July of '43, where were you?
Java Sea and the channel east of Singapore. I should be smack in the middle of Japanese air bases at Java, Borneo and Malaya. Not one plane. It doesn't ring true to me.

All IJAAF/IJN airfields that are in RSRDC are based on research from this website

http://www.pacificwrecks.com/provinces/index.html

The only airfields used are ones that had aircraft that had some kind of ASW / ASUW capability assign to it. I did not add “ever little” airfield that supported some kind of aircraft that were not normal used for hunting submarines. Yes you may be in an area where you think there should be a lot of aircraft; however their job was “not” ASW.
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Old 07-05-08, 03:52 PM   #1127
Suicide Charlie
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I love this mod, Lurker.

Last patrol I ventured into Bungo Straits and had some success. I was on my way out when I picked up a flood of sound contacts. Turned into a 25 ship task force including about 4-5 carriers, 5-6 battleships, a number of CA and CL's, and a DD/DE screen like you would not believe. The fact that I was able to position myself in a perfect ambush was sheer luck. I was able to send a Shokaku class CV running bow first to the bottom and a Hiryu class CV blowin' sky high. I almost took a second Hiryu down as well.

Seeing as were both San Diego boys I'll have to buy you a beer one of these days.
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Old 07-05-08, 04:17 PM   #1128
Doolittle81
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A simple question: In the mission orders, when it gives the coordinates of the patrol area (coords of the center of Star) and then says "...by XXXnm...", does the distance refer to radius from the center point of the star or to the diameter of a circle drawn around the Star??
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Old 07-05-08, 06:48 PM   #1129
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Quote:
Originally Posted by Doolittle81
A simple question: In the mission orders, when it gives the coordinates of the patrol area (coords of the center of Star) and then says "...by XXXnm...", does the distance refer to radius from the center point of the star or to the diameter of a circle drawn around the Star??

Radius
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Old 07-06-08, 12:22 PM   #1130
W4chund
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TMO 152
TMO S Boat Engine Fix
RSRDC 371 for TMO
RSRDC Patch 9
RSRDC Eyecandy Fix
#4 PE3 Ship_debris_SH4_with Bodies
#2 PE3 Special Effects for TMO
OM 301


December 15, 1941:

Returning with empty Tubes and Magazines to Manila Base. Got no Refuel Icon, Manila is showing as Base on Map!
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Old 07-06-08, 01:08 PM   #1131
cgjimeneza
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Quote:
Originally Posted by W4chund
TMO 152
TMO S Boat Engine Fix
RSRDC 371 for TMO
RSRDC Patch 9
RSRDC Eyecandy Fix
#4 PE3 Ship_debris_SH4_with Bodies
#2 PE3 Special Effects for TMO
OM 301


December 15, 1941:

Returning with empty Tubes and Magazines to Manila Base. Got no Refuel Icon, Manila is showing as Base on Map!
has it happened prior to OM301... I keep three separate installs, one for TMO w/RSRD, one for OM/UBM and one to experiment and keep clean.. .do you have multiple installs using multish4.exe?
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Old 07-06-08, 01:17 PM   #1132
W4chund
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Quote:
Originally Posted by cgjimeneza
Quote:
Originally Posted by W4chund
TMO 152
TMO S Boat Engine Fix
RSRDC 371 for TMO
RSRDC Patch 9
RSRDC Eyecandy Fix
#4 PE3 Ship_debris_SH4_with Bodies
#2 PE3 Special Effects for TMO
OM 301


December 15, 1941:

Returning with empty Tubes and Magazines to Manila Base. Got no Refuel Icon, Manila is showing as Base on Map!
has it happened prior to OM301... I keep three separate installs, one for TMO w/RSRD, one for OM/UBM and one to experiment and keep clean.. .do you have multiple installs using multish4.exe?
No, only one Installation. But OM will be deactivated without "TMO_enable_Uboat_V47"
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Old 07-06-08, 01:47 PM   #1133
lurker_hlb3
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Manila is available until Dec 23th 1941. Code review shows "all" is working as design. Can you provide any more details?
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Old 07-06-08, 02:02 PM   #1134
W4chund
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Quote:
Originally Posted by lurker_hlb3
Manila is available until Dec 23th 1941. Code review shows "all" is working as design. Can you provide any more details?
Hmm, it was after this Patrol:

*schnipp*
TMO 152
TMO S Boat Engine Fix
RSRDC 371 for TMO
RSRDC Patch 9
RSRDC Eyecandy Fix
#4 PE3 Ship_debris_SH4_with Bodies
#2 PE3 Special Effects for TMO
OM 301


I start a new Career in Manila with an Sargo Class ( 22 Torpedos). I finished first Patrolorder and got a new Patrol Zone SE of Formosa. I found a small Convoy with one Minesweeper, one DD, one Middle old Oiltanker, one Large Modern Composite and one Small old Oiltanker.
The Weathercondition shows Stormy Sea, light Fog. The Minesweeper detected me on 800 Yards ( Periskoplevel, Silent Running, Engine Stopped, no extended Periskope). He started a Waterbombing Run, without Bombs, passed me and got 2 Torpedohits from my Reartubes( 800 Yard Distance). After the first hit he´s spinned around like a Whirly, after the second Hit he sunk ( Magnetic Ignition).
The engaging DD got 2 Hits ( First on 1000 Yard, Second on 500 Yard), after the First he stopped and a few Minutes after the second Hit he sunk ( Magnetic Ignition).
The Middle Tanker got one Keelbreaker on 1200 Yard (Magnetic Ignition ).
I surfaced and attacked the small Tanker with Gun and Torpedo. The Torpedo detonates after 500 Yard, 400 Yards to early( Magnetic Ignition). The Small Tanker explodes in a large Fireball after 10 HE Rounds from my 3.50 Cal Cannon.
So, the Large Modern Composite, 230 AP/HE Rounds and 16 Torpedos left. Should be enough Ammo for one Vessel, i thought.

Coming to an hard End, 3 Torpedos Hit the Freighter 2 on his Left Side at 15 Ft ( Contact) and 1 beside his Rudder. Also 200 AP/HE Rounds from my Gun. 14 Torpedos were Duds or Detonate to Early.
And the Freighter escapes to Home.

*/schnapp*

Posted in Trigger Maru Thread!

After this Engagement i sended a Status Message and got Order to Patrol in an Area of my Choice or returning to Base.
Im now 4 NM in front of Manila Habour and got no Refuel Icon, 3/4 of Fuel, no Torpedos, no Gun Shells. A few Ships sighted ( Friendly). Thats all.

I will now start a new Installation of SH4 1.4b with TM and RSRDC and a Second Installation of SH4- Uboat with OM and Environments. Maybe it work. The SH4 1.4b also for FORTS from AOTD.
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Old 07-06-08, 04:50 PM   #1135
lurker_hlb3
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Quote:
Originally Posted by W4chund

I will now start a new Installation of SH4 1.4b with TM and RSRDC and a Second Installation of SH4- Uboat with OM and Environments. Maybe it work. The SH4 1.4b also for FORTS from AOTD.

The versions of TMO & RSRDC you are currently using will "not" run on SH4 v1.5
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Old 07-06-08, 10:02 PM   #1136
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Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by W4chund

I will now start a new Installation of SH4 1.4b with TM and RSRDC and a Second Installation of SH4- Uboat with OM and Environments. Maybe it work. The SH4 1.4b also for FORTS from AOTD.
The versions of TMO & RSRDC you are currently using will "not" run on SH4 v1.5
TMO 152 & RSRDC will not run on SH4 1.5???????
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Old 07-06-08, 10:24 PM   #1137
lurker_hlb3
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Quote:
Originally Posted by W4chund
Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by W4chund

I will now start a new Installation of SH4 1.4b with TM and RSRDC and a Second Installation of SH4- Uboat with OM and Environments. Maybe it work. The SH4 1.4b also for FORTS from AOTD.
The versions of TMO & RSRDC you are currently using will "not" run on SH4 v1.5
TMO 152 & RSRDC will not run on SH4 1.5???????

That should be SH4 v1.4 ( sorry FAT Fingers )
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Old 07-07-08, 03:40 AM   #1138
W4chund
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Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by W4chund
Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by W4chund

I will now start a new Installation of SH4 1.4b with TM and RSRDC and a Second Installation of SH4- Uboat with OM and Environments. Maybe it work. The SH4 1.4b also for FORTS from AOTD.
The versions of TMO & RSRDC you are currently using will "not" run on SH4 v1.5
TMO 152 & RSRDC will not run on SH4 1.5???????
That should be SH4 v1.4 ( sorry FAT Fingers )
Aaaah in German we named it "Tippgicht"

Good to talking about it.

Now back to Problem, i have run TMO 152 and RSRDC on a 1.5 Installation of SH4.
Now i´ve made 2 new Installations of SH4:

One with Patch 1.4 and TMO 7z + RSRDC and Environmental Parts 3.3

One with Patch 1.5 ( U-Boat) and OM 301 + Environmental Parts 3.3

Both Versions working fine.
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Old 07-07-08, 02:35 PM   #1139
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Damnation! another bug in RSRD version.

Loaded stern tubes with acoustic torpedoes on Balao in Dec 44 and set off. When I fired them, out came mark 23s and reloads were mark 23s.

And, off Formosan harbour, fired every single torpedo at a coastal defence vessel, stationery after first hit, every one hit, everyone detonated and ship is still afloat!!!
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Old 07-07-08, 05:22 PM   #1140
lurker_hlb3
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Quote:
Originally Posted by Red Devil
Damnation! another bug in RSRD version.

Loaded stern tubes with acoustic torpedoes on Balao in Dec 44 and set off. When I fired them, out came mark 23s and reloads were mark 23s.

And, off Formosan harbour, fired every single torpedo at a coastal defence vessel, stationery after first hit, every one hit, everyone detonated and ship is still afloat!!!
How is this a "bug" in RSRDC, when I haven't made "ANY" changes to the torpedoes
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