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Old 06-02-12, 06:15 AM   #1126
Silent Steel
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Quote:
Originally Posted by SouriaBasharAkbar View Post
I did look at it, however I'm not sure how I can fit everything in it properly. I need someone like Silent Steel that does such a great job organizing them. How should I order them, as far as the mods that does not included in sobers mod list?
Flatter, flatter

What makes people think I'm some kind of a mod list wizard?

Souria, I'll have a look at it but just one question.
To make this a bit easier to do could you please make a save of your mod list and mail it to me? (silentsteel@live.se)
You make a save in .txt format in JSGME under 'Tasks'.

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Old 06-02-12, 06:16 AM   #1127
Trevally.
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I think using the options editor - you can set UI to SH3 and that will show dials only
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Old 06-02-12, 09:04 AM   #1128
Silent Steel
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Originally Posted by Trevally. View Post
I think using the options editor - you can set UI to SH3 and that will show dials only
Hi Trevally,

Is that a fact?
I might be wrong but that SH3 option gives the three dials, depth/speed/course, but aren't some of the digital ones still present?
I mean, does this SH3 option mean you get rid of ALL digital gauges and whatever there is in digits?


Best from Sweden to you all
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Old 06-02-12, 09:31 AM   #1129
Trevally.
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Quote:
Originally Posted by Silent Steel View Post
Hi Trevally,

Is that a fact?
I might be wrong but that SH3 option gives the three dials, depth/speed/course, but aren't some of the digital ones still present?
I mean, does this SH3 option mean you get rid of ALL digital gauges and whatever there is in digits?


Best from Sweden to you all
Ah yes - I think you may be right here
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Old 06-02-12, 10:24 AM   #1130
SouriaBasharAkbar
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Quote:
Originally Posted by Silent Steel View Post
Hi Trevally,

Is that a fact?
I might be wrong but that SH3 option gives the three dials, depth/speed/course, but aren't some of the digital ones still present?
I mean, does this SH3 option mean you get rid of ALL digital gauges and whatever there is in digits?


Best from Sweden to you all
Hi from Syria.
Can you please organize mod list, to match up compatible, with those things? Thanks
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Old 06-02-12, 12:08 PM   #1131
quink99
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Quote:
Originally Posted by Silent Steel View Post
Flatter, flatter

What makes people think I'm some kind of a mod list wizard?
Because you are, Steel............Because you are!
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Old 06-02-12, 12:22 PM   #1132
Silent Steel
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Quote:
Originally Posted by SouriaBasharAkbar View Post
Hi from Syria.
Can you please organize mod list, to match up compatible, with those things? Thanks
Chuchran (?) Syria

Pls see my post #1128 above - send me an email with that list
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Old 06-02-12, 12:23 PM   #1133
Silent Steel
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Originally Posted by quink99 View Post
Because you are, Steel............Because you are!
Dear Lord, is there no end to this?
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Old 06-02-12, 08:27 PM   #1134
SouriaBasharAkbar
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Quote:
Originally Posted by Silent Steel View Post
Dear Lord, is there no end to this?
Ok I sent you list
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Old 06-02-12, 09:40 PM   #1135
quink99
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Quote:
Originally Posted by Silent Steel View Post
Dear Lord, is there no end to this?
Never, Steel, never. Like Coleridge's Ancient Mariner you are doomed to carry your MOD expertise albatross into eternity. May the Lord have mercy on you........the rest of us won't.
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Old 06-03-12, 12:59 PM   #1136
SouriaBasharAkbar
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Default Help with Mod Order

Ok here is my list in word format. Please make any suggestions if I'm missing anything for example, with equipment fixes and include it in the new order. NOTE: I want MFCM, but with Pascal uniforms.

Also, I'm trying to have the GUI so it doesn't display any digital readout on the dials. It would be great if I had to find oxygen etc levels by going down to the command room on the 3d dial, but I doubt ill be able to do that. I think the WWII interface hides the digital readout or something?


Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (Realistic ) V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Shallow Waters v2.1 Patch
Dynamic Environment SH5 Shallow Waters v2.1
Dynamic Environment SH5 Sounds
Dynamic Environment SH5 Waves (Realistic version)
Dynamic Environment SH5 Realistic Colors 2.1
Dynamic Environment SH5 Sleet for Winter Campaigns
Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1
Capthelms Audio+SV Touch Ups
sobers better terrain v3 SH5
North Atlantic Green 1.1
sobers_realistic_underwater_FX2
sobers 3D deck spray mod V7
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms. 12.2011
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
AI_sub_crew_1_0_1_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith WWII Interface
NewUIs_TDC_6_9_0_Real_Navigation
MRP 16x9 ratio
IRAI_0_0_37_ByTheDarkWraith
No Surface Hydrophone v2
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
OPEN HORIZONS II_full v1.9
OHII_traffic_speed_Fix_v2
SubFlags_0_0_8_byTheDarkWraith
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
A Fistful of Emblems v1.51(Weathered)
Accurate German Flags
Equip_Upgrades_Fix_1_4_AFFOE_151
ImprovedWaves_Improved Pitch&Roll
MFCM 1.2.1 OPTIONAL crash_Dive workaround
Reworked Morale and Abilities v.1.01
OH II Minefield map
sobers green crew training V3 SH5
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Dark Interior
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
MightyFine less Annoying footsteps 1.0
MightyFine Crew Mod 1.2.1 Alt Faces
More_crew_commands_dialog_v1.04
Critical hits 1.1 Torpedos
Critical hits v 1.2
Sub_Exhaust_1_0_5_byTheDarkWaith
sobers Lights Cfg V4 SH5

Last edited by SouriaBasharAkbar; 06-03-12 at 02:20 PM.
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Old 06-03-12, 04:19 PM   #1137
finchOU
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NewUIs_TDC_6_3_7_ByTDW
MightyFineCrew 1.2.1 Alt w beards
NewUIs_TDC_6_3_7_Waypoint_Contacts_Same_Shape_No_C olor
IRAI_0_0_36_byTDW
OPEN HORIZONS II_full v1.8
Environment Sounds
Real Environment- Revision 3
NewUIs_TDC_6_3_7_No-Hyseophonw_On_Surface
NewUIs_TDC_6_3_7_Real Navigation
FX-Update_0_0_19_byTDW
SH5Lifeboats by Rongel_TDW_stoianm_v2.11
Critical Hits 1.1 Torpedos

Here is my soup for now....going to read a bit to see if they are in the right order and such.
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Old 06-04-12, 11:45 AM   #1138
Silent Steel
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Quote:
Originally Posted by SouriaBasharAkbar View Post
It would be great if I had to find oxygen etc levels by going down to the command room on the 3d dial, but I doubt ill be able to do that. I think the WWII interface hides the digital readout or something?

For this you should try this one; http://www.subsim.com/radioroom/showthread.php?t=170421

I'll get back to you when I have found the time to review you mods list.
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Old 06-04-12, 12:59 PM   #1139
flostt
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Quote:
Originally Posted by Silent Steel View Post
For this you should try this one; http://www.subsim.com/radioroom/showthread.php?t=170421

I'll get back to you when I have found the time to review you mods list.
If I remember correctly the WoGaDi - Mod is included in your Interior Mod 1.2 (which Souria is using already....)
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Old 06-04-12, 01:26 PM   #1140
BIGREG
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Hi

Yes the last Wogadi V7 ,i have make is included in SteelViking's interior Mod
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