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02-24-15, 06:28 AM | #1126 | ||
Sonar Guy
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Yes, it is wanted for Anvart FuMO30 mod.
You turn the radar on/off through these keys commands: Radar On: - "SHIFT+R", Radar_continuous_sweep or - "R", Radar_one_sweep Radar Off: - "CTRL+R", Radar_turn_off Or, through menu commands. Quote:
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If you ride like lightning, you're gonna crash like thunder. |
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02-24-15, 07:58 AM | #1127 | |
Seaman
Join Date: Mar 2010
Posts: 39
Downloads: 36
Uploads: 0
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And the last one: I can't use the observation scope, by this I mean I can click on it's icon, but that does nothing, I simply get not teleportet into the observation scope, so it is of no use to me, eventhough I can deploy it via keyboard. Thank you so much for the radar help though Tycho, here is my new loadorder, so ahnerbe should not be a problem anymore: Generic Mod Enabler - v2.6.0.157 [D:\G\Sim\Silent Hunter 3\MODS] NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6F Ahnenerbe WideGui 1920 x 1080 Final Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D Enhanced Nav Map Plotting Tools Harbor Traffic Add-In Supplement to V16B1 (JSGME) Stiebler4C_Addon_for_V16B1 O2-Gauges v2 |
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02-24-15, 08:19 AM | #1128 | ||
Sea Lord
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One problem is that you have the mods in the wrong order. You must install all other mods, except Supplement to V16B1 (JSGME) and Stiebler4C_Addon_for_V16B1, before you even begin setting up those two files. You use the menu_1024_768.ini, menu.txt, etc, that are in the game's Data folder after all other mods have been activated with JSGME. The you modify them according to the instructions, first for h.sie's V16B1-Patch-Kit, then for Stiebler4C, and place the modified files into the appropriate folders. Then you install the patches, first h.sie's, then Stiebler's. Then you activate all patches with the Option Selector in Stiebler4C and place the patched sh3.exe in Stiebler4C-Addon-for-V15B1. Now activate Supplement to V16B1 (JSGME) and Stiebler4C_Addon_for_V16B1 with JSGME. Lastly, add the O2-Gauges v2. The last three mods shown on your JSGME activated mods list should always be Supplement to V16B1 (JSGME) Stiebler4C_Addon_for_V16B1 O2-Gauges v2 Right now, you are overwriting the files you prepared for the patcher supplements when you activate Ahnenerbe, which, IIRC, contains its own version of every file in the supplements. So the files you edited for V16B1 and Stiebler4C are never used. JSGME does not change the contents of files. It changes entire files. If you activate File A from Mod_One, then File A from Mod_Two, only the Mod_Two version will actually remain in the game Data folder. You won't lose Mod_One's stuff - JSGME takes care of that - but you won't use it either. Quote:
If you use the "normal approach" tactic (sub is 90 degrees to the target track at point of impact), range becomes unimportant. The German TDC (they called it a TVR) does an excellent job of calculating lead angle for you, as long as you get the target speed right. I am no crack shot, but on my last patrol, I put 13 of 14 torpedoes on the target. (They were all steamers, so I could see the entire run.) Not all were hits though, thanks to the Torpedo Directorate. Suggestions: Fix the patcher supplements. Look into the "normal approach" tactic. And practice. NYGM has two WAW practice missions as well as the school mission. Then you will find that 100% is quite doable. Maybe you will even try the Hitman mods! Good luck and good hunting. |
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02-24-15, 09:33 AM | #1129 |
Seaman
Join Date: Mar 2010
Posts: 39
Downloads: 36
Uploads: 0
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hey Big Walley,
I already posted my new loadorder in my last post with the pictures : [D:\G\Sim\Silent Hunter 3\MODS] NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6F Ahnenerbe WideGui 1920 x 1080 Final Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D Enhanced Nav Map Plotting Tools Harbor Traffic Add-In Supplement to V16B1 (JSGME) Stiebler4C_Addon_for_V16B1 O2-Gauges v2 and nygm seems to make the config changes of h.sie and stiebler for me, because I looked and even without them installed de_menu etc. are already altered in the right way. Only thing I needed to add were AI_Sensors.dat for Stiebler and change the campaign_SCR.mis for H.sie so wolfpacks would appear. I did not change Menu_1024_768.ini, because I did not activate the weather meter. But thank you for your help! The thing about ahnerbe vs. hitman is, that I prefer the high resolution and that the game fills my screen. I know nygm players frown upon that kind of talk, but that is the one eye-candy fix I like. My only problem still is the observation periscope thing from my last post... |
02-24-15, 11:22 AM | #1130 | ||
Sea Lord
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Van1920x1080 works only with NYGM and only with Hitman's GUI. If you are using NYGM anyway, Van1920x1080 is not only compatible with Hitman's GUI, but requires it! No need to have to choose between hi-rez and Hitman's great optics. |
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02-24-15, 04:13 PM | #1131 | |
Seaman
Join Date: Mar 2010
Posts: 39
Downloads: 36
Uploads: 0
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okay, so I installed van1920x1080 my modlist looks like this now: Generic Mod Enabler - v2.6.0.157 [D:\G\Sim\Silent Hunter 3\MODS] NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6F Harbor Traffic Add-In NYGM_HiRes_Submarines_3_6F IABLShipsforNYGM_New_Thomsen Hitman_GUI_NYGM3_1.1 Van1920x1080 Enhanced Nav Map Plotting Tools Supplement to V16B1 (JSGME) Stiebler4C_Addon_for_V16B1 O2-Gauges v2 the observation scope is still gone though in my VIIC in Jan 1941. Also is there a tutorial for aiming anywhere, because I never did it manually without the luxury aiming wheel that was used in olc_gui, magui_widescreen and ahnenerbes gui. I have no clue how I would measure distance or angle on bow and most importantly speed without guessing it. |
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02-24-15, 05:48 PM | #1132 | |
Sea Lord
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AFAIK, the simplest attack tactic is this: Maneuver the boat so it is perpendicular to the target track and at a range to the track of 500-1500 m. Disengage the TVR ("TDC"). Set target AoB to 90 degrees (Make sure you set it to the correct side!) Set target speed to whatever you have determined (There are lots of ways to do this. I try to use at least two and make sure they agree.) Set the scope bearing to zero degrees (180 if using a stern tube). Engage the TVR. Turn the scope so the indicated torpedo gyro angle is zero. Wait! (May want to lower the scope while waiting.) When the target crosses the wire, "Fire!" For this method, the only crucial parameter is target speed. BTW, thanks to the TVR and its lead angle calculator, this technique works fine for attacking convoys. They're all on the same course at the same speed. You can swing the scope 10 degrees or more to either side, and the lead angle will adjust. So you can engage multiple targets without having to change the setup. Which IIRC was one of the purposes for the lead angle calculator. Last edited by BigWalleye; 02-25-15 at 07:27 AM. |
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02-25-15, 08:40 AM | #1133 | |
Sea Lord
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Schmonzo, looking back over the problems you have described, I am beginning to wonder if you have a corrupt install of SH3, or maybe a corrupt mod package. Have you considered uninstalling everything, doing a registry cleanup, re-downloading all your mods, and then reinstalling. It sounds onerous, but it can often be easier and faster than trying to find assorted odd behaviors. Especially when a reinstall is often the fix you come to in the end. |
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02-25-15, 08:49 AM | #1134 | |
Seaman
Join Date: Mar 2010
Posts: 39
Downloads: 36
Uploads: 0
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Seems like the destroyers hit my depth ruder without me noticing, because after I stopped silent running for a bit and sent my crew to the bow for repairs my ruders started responding again Thanks anyway! |
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02-25-15, 09:42 AM | #1135 | |
Sea Lord
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Good luck and good hunting! Bring back ein Englisch WC-Sitz as a souvenir! Last edited by BigWalleye; 02-25-15 at 09:59 AM. |
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03-03-15, 09:19 AM | #1136 |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 924
Downloads: 1404
Uploads: 0
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Kaleun Stiebler I have a couple of questions
I used hitman_gui_NYGM3_1.1 ... now I tried 3.6fix I have a couple of problems ... can I get / I install (as I do) LAGEWINKEL dials? The "ENTFERNUNGSTABELLE FÜR NLSR 9 BIN / MON" is ideal for Hitman 1.1 .... with 3.6 FIX is not so simple (for me) it is possible to regain the optics of 1.1? thanks Stiebler |
03-10-15, 11:42 AM | #1137 |
Seaman
Join Date: Jan 2013
Posts: 31
Downloads: 60
Uploads: 0
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I've come back to SH3 once again and remember I quite liked NYGM. I do unfortunately not have the slightest recollection of how to set it up, I just remember it to be rather dreadful, especially if I want to play in 1920x1080.
Is there a comprehensive instruction for the most recent version? I've looked around in this thread but much of the info I've found seems to be obsolete now. |
03-18-15, 04:56 AM | #1138 |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 924
Downloads: 1404
Uploads: 0
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Question newbie
Hello I have 2 questions
1- I want to play without god mod eyes ... give me a link where you explain how to intercept enemy ships with NYGM without god mod ? 2-This is my mod list what would you recommend to add? 3- Better IABLShipsforNYGM_New or Merchant Fleet Interim?..... and if instead I install MFM 3.2? .... works fine with NYGM? Generic Mod Enabler - v2.6.0.157 [C:\Users\Elsa\Desktop\NYG\MODS] NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6F IABLShipsforNYGM_New 3rd Flotilla Mod NYGM_HiRes_Submarines_3_6F Thomsen's Sound Pack V3.2cg Stiebler4C_SubsFlag Supplement to V16B1 (JSGME) Stiebler4C_Addon_for_V16B1 Hitman Optics NYGM 3.6 (Fixed) thanks Kaleuns please answer me Last edited by hauangua; 03-18-15 at 01:03 PM. |
03-19-15, 10:42 AM | #1139 |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 924
Downloads: 1404
Uploads: 0
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Ok non esagerate con le risposte gente di NYGM! .... incredibile che se chiedo qualcosa da qualche altra parte le risposte arrivino, qua no, sembrate una cerchia ristretta di illuminati....bah.... pazienza comunque di riffa o di raffa la soluzione la troverò
ciao gente! |
03-19-15, 10:59 AM | #1140 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Learning to use the attack disc (Angriffsscheibe) helps in attacking without god's mode.
www.subsim.com/radioroom/showthread.php?t=126824 Maneuvering board techniques as well.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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torpedos through hull |
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