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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11326 |
Swabbie
![]() Join Date: Jul 2014
Posts: 14
Downloads: 12
Uploads: 0
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Ok thanks
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#11327 |
Swabbie
![]() Join Date: Jul 2014
Posts: 14
Downloads: 12
Uploads: 0
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Can someone please help me i like this mod but still use the 1 2 3 dot TDC how do i switch this mod back to it. I tried using the game settings but it didn't work please help.
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#11328 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Hi EatLead 75
You have to enable the 1WO icon in the Periscope. If you click it then the dialog box will open. There you can say TDC Off. |
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#11329 |
Swabbie
![]() Join Date: Jul 2014
Posts: 14
Downloads: 12
Uploads: 0
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I tried that it didn't work any other ways
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#11330 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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What exactly did not work? Was there no 1WO icon or no TDC Off entry or no TAI map or..?
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#11331 |
Swabbie
![]() Join Date: Jul 2014
Posts: 14
Downloads: 12
Uploads: 0
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I switched it off and the 1 2 3 number never appeared for me or the ship on the map i was locked on to so i could not aim for the ship. Does that kind of make sense
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#11332 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Then it is disabled in the map setting.
Do you have enabled manual torpedo solution in the campaing realistic setting? |
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#11333 |
Swabbie
![]() Join Date: Jul 2014
Posts: 14
Downloads: 12
Uploads: 0
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So in the menu i have manual TDC off but when i get on my sub it is on and when i try to turn it off in the para-scope it doesn't work.
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#11334 | ||
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Quote:
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#11335 |
Swabbie
![]() Join Date: Jul 2014
Posts: 14
Downloads: 12
Uploads: 0
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k i will try that
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#11336 |
Swabbie
![]() Join Date: Aug 2014
Location: Dublin, Ireland
Posts: 14
Downloads: 27
Uploads: 0
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Weapons Officer Ship Identification Issue
Magnificent interface. Am presently using it as part of the Wolves of Steel mod.
Have one issue though: During Real Nav, after locking on to a target, if I select Weapons Officer --> Torpedo Attack --> Ship Identification, there is no icon there. There seems to be a black square there alright, same size as the other icons, just not clickable, it has no graphic and is not greyed out or faded. I am aware that in TDW's notes, this option is disabled by default, but I have set it to True and restarted SH5 and even gone for New Campaign again to see. I just can't get the icon to show. Did try PM'ing TDW but his box is full. Any help please guys 'n' gals? (Note: Wolves of Steel seems to use version 7.5.0 with the associated patch)
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#11337 |
The Old Man
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What version of NewUI's are you running?
What view is having trouble (O Scope, A Scope, UZO)? Is the TDC turned On? You can also make short cut key in data\cfg\commands.cfg I use "I" myself but I do use the Officer menu as you describe as well. Code:
[Cmd343] Name=WP_Identify_target Contexts=1 MnID=0x3F130002 StringID=1073 Key0=0x49,,"I" HasDelayedExecution=Yes Sound_0=ELO_Weapon,Target_identified |
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#11338 | |
Torpedoman
![]() Join Date: Apr 2006
Location: Fuengirola, Spain
Posts: 117
Downloads: 592
Uploads: 0
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take a look here, dont need to ask the same on diferent threads ![]() Click here |
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#11339 | |
Swabbie
![]() Join Date: Aug 2014
Location: Dublin, Ireland
Posts: 14
Downloads: 27
Uploads: 0
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Hence the courteous different wording of each post, but your point is taken ![]()
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#11340 |
The Old Man
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Can we Script Minimum Days in Base?
Hi, tried to PM but you have exceeded your messages quota.
I have been away for a long time, almost 2 years. ![]() One of the first things I encountered after updating MODS was entering bunker 1 day before a mission started so upon exiting bunker, 13 days of mission time had already been wasted. I obviously edited my data\CFG\UPC.cfg changing value for MinimumDaysInBaseGE=14 to 1 so I could at least have a chance to complete the mission. This got me thinking. The value for MinimumDaysInBaseGE=XX may be a variable that could be scripted. If this is possible, We can set default to one(1) and I could script time for each piece of equipment being changed/added. i.e. SET MinimumDaysInBaseGE=%MinimumDaysInBaseGE%+XX for each piece of equipment being changed or added. The variable would be set/updated every time you hit the accept button located on bottom right of upgrades menu. Not sure how to or if we even want to handle torpedo loading because dragging torpedo doesn't use button to execute scripts. The default of one(1) day would be enough to cover torpedo loading and refueling. Maybe even have a UI Menu option to give like 1, 2, 5 or 10 days of shore leave to crew that is only available when near base or friendly port. Like when the Refit option appears. I do know that if the variable is set before entering bunker it will be saved to save game or when entering bunker but not sure about the shore leave part. And if some one makes equipment changes in bunker we may have to update Entering Bunker and or latest save game file when exiting Upgrades Menu. %UserProfile%\Documents\SH5\data\cfg\SaveGames\<La stSave>\CareerTrack.upc PatrolStartDateTime=YYYY-MM-DD HH:MM:SS The %UserProfile% is a default OS variable that is set when a User logs onto the computer. Not sure how to access this variable from game but game know where to put save files. What do you think? ![]() Regards! TheBeast Last edited by TheBeast; 08-14-14 at 05:28 PM. |
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Tags |
dbrn, favorite, new ui |
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