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Old 07-27-08, 05:46 PM   #1111
Gorshkov
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Oh, gosh! It sounds like SH4 coders messed too much with radars. As far as I correctly understood your explanations in this game:

- SD radar is in fact directional radar, exactly as SV model

- no air targets are displayed on surface radar scopes but in reality SV radar could act like this

- human player has to distinguish himself between surface and aerial contacts and that may be hard to do in an intensive battle environment, as I suppose

In sum, radars are definitely not modeled decently in SH4 even after five patches released!
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Old 07-27-08, 10:32 PM   #1112
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Quote:
Originally Posted by Gorshkov
In sum, radars are definitely not modeled decently in SH4 even after five patches released!
You're right. The radar model is still greatly lacking after all this time.

One note about the SV radar: yes, it used the same scopes that the SJ used, but it was mounted in the control room: http://www.maritime.org/tour/tcrvr.htm (the last pic on the page shows it). The conning tower was always the domain of SJ radar, nothing else.
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Old 07-27-08, 10:40 PM   #1113
Fearless
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Quote:
Originally Posted by swdw
Quote:
Originally Posted by Fearless
Is it possible to place the latest RFB 1.5 download on http://www.megaupload.com/ as I now have UBM but my internet at home doesn't work and work restricts access to filefront.

This would be greatly appreciated.
Megaupload did not support the file size needed.
Try this link:
http://www.filefactory.com/file/d797..._51_062308_rar

Have it uploading to badongo.com too.
Thanks swdw but no luck there either. Do u have the download link to badongo?
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Old 07-28-08, 01:50 AM   #1114
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Hi all!In my opinion RFB is one of the best mods around but i wanna ask some questions: First of all I am having a small issue (which doesnt affect gameplay much) with RFB. After a little zooming in the navigation map, the ship contacts dissapear. (The little square doesnt exist anymore after a little zoom in). I am using SH4 v1.5 with RFB RSRDC, NSM and PE. Also, i would like to ask you if i can increase the difficulty of the japanese destroyers. I want their depth charges to have more accuracy, be able to find me out easier or something like that...
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Old 07-28-08, 01:55 AM   #1115
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Thanks to all of you who made this mod. I am haveing only one problem. The hydrophones dont work on my fleet boat. I click on the bearing circle thing and nothing happens.(Cannot turn my hydrophones).
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Old 07-28-08, 04:34 AM   #1116
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Hi all,
First post, but i've been lurking around the forums on and off since SH3 getting tips, tricks, and mods.

Quote:
Originally Posted by Task Force
Thanks to all of you who made this mod. I am haveing only one problem. The hydrophones dont work on my fleet boat. I click on the bearing circle thing and nothing happens.(Cannot turn my hydrophones).
Home and End keys on the keyboard

-------------------------------------

Question regarding RFB and a possible conflict with other mods.
currently running SH4 1.5, with RFB, RSRD and PE (Enviroments), and were installed in that order respectively.

The problem im currently having, is that my deck watch don't come below deck when I dive (1941 in a Salmon). Ive tried a regular dive, crash dive, battle stations on and off, and yet no difference is made, they just stand on the conning tower looking with binoculars at 250ft depth!

Any ideas?
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Old 07-28-08, 05:11 AM   #1117
Navarxos
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The correct installation order is PE then RFB and last RSRDC. PE first. not RFB.
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Old 07-28-08, 06:00 AM   #1118
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Quote:
Originally Posted by Task Force
Thanks to all of you who made this mod. I am haveing only one problem. The hydrophones dont work on my fleet boat. I click on the bearing circle thing and nothing happens.(Cannot turn my hydrophones).
Although this was answered for you using the home and end key. We noticed also that some subs clicking the sonar interface would not work. Apparently this is an original bug with the game. A few of the subs clicking does not work.
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Old 07-28-08, 06:08 AM   #1119
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Quote:
Originally Posted by Navarxos
Hi all!In my opinion RFB is one of the best mods around but i wanna ask some questions: First of all I am having a small issue (which doesnt affect gameplay much) with RFB. After a little zooming in the navigation map, the ship contacts dissapear. (The little square doesnt exist anymore after a little zoom in). I am using SH4 v1.5 with RFB RSRDC, NSM and PE. Also, i would like to ask you if i can increase the difficulty of the japanese destroyers. I want their depth charges to have more accuracy, be able to find me out easier or something like that...
I noticed the ships disappear also but I switch to the attack map at that close range. You get a white line for the ship. As far as tougher destroyers. Peto has just reworked these files. The DD are nastier. If you happen to find yourself under enlite DD kiss your next three hours goodbye attempting to get away. You may last as little as a minute.

One of Peto's reports on the beta in test:

Quote:
Conclusion:
1. Quite a show. Worst time I ever had evading (record was just under 6 hours).
2. That's the 2nd time in a week Akizuki's have given me so much grief. They seem worse somehow...
3. If I could have gone deeper, I confident I could have shaken them sooner. Even to 350 would have made a huge difference as it would have widened their search radius to reaquire me...
4. The question as to whether I am invisible when silent running has been answered. Going to 1/2 knot was the only thing that saved my bacon.
5. the initial attack was VERY fun and Difficult. escaping with no damage was a combo of skill and luck.
6. If they had been with a convoy, they wouldn't have stuck around so long. At least one would have left. the other could have been eluded fairly easily then.
7. Sonar conditions were Perfect for them. It should have been hard for me.
8. Discovering that going to 1/2 knot makes a difference was a good thing. I'll be using that in the future.
9. this was the most gruelling prolonged attack I've experienced.
10. It was a Bitch.

The beta should be in the next installment of RFB that is coming very soon.
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Old 07-28-08, 09:26 AM   #1120
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man o man was für ein mod wie lang habt ihr dran gearbeitet ?
davon mal ab ich muss sagen (respekt) ich habe sehr grosse achtung for leuten die sowas machen und können

:Mfg Thesnake

one o one which for mod as long have it to worked?
of it times off I must say (respect) I have very large attention for to people make and can

:Mfg Thesnake

Translatet with babelfish my englisch so bad
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Old 07-28-08, 09:45 AM   #1121
Peto
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Ja aber ihr enlisch ist besser auf meinen Deutch !!!
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2.
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Old 07-28-08, 09:46 AM   #1122
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Quote:
Originally Posted by Thesnake1977
man o man was für ein mod wie lang habt ihr dran gearbeitet ?
davon mal ab ich muss sagen (respekt) ich habe sehr grosse achtung for leuten die sowas machen und können

:Mfg Thesnake

one o one which for mod as long have it to worked?
of it times off I must say (respect) I have very large attention for to people make and can

:Mfg Thesnake

Translatet with babelfish my englisch so bad
English is fine We have an idea of what you are saying.
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Old 07-28-08, 10:09 AM   #1123
Thesnake1977
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Peto ähm england or usa?

and thx for my english gg

is a verry nice mod . gooooooooood job
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Old 07-28-08, 10:56 AM   #1124
Peto
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USA. And you are very welcome .
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Old 07-28-08, 08:13 PM   #1125
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Quote:
Originally Posted by Thesnake1977
man o man was für ein mod wie lang habt ihr dran gearbeitet ?
davon mal ab ich muss sagen (respekt) ich habe sehr grosse achtung for leuten die sowas machen und können
Servus Thesnake. Ich übersetze ins Englische... Babelfisch ist voi scheisse lol

Quote:
Originally Posted by into English
Wow, what a mod! How long have you worked on it for?

Also I have to say (respect) I've got really great respect for people that can, and do, this kind of thing!
And he's right, this mod is just amazing!
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