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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1096 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#1097 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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![]() -SD: December 1941, though the renown value is very high, since it was not very common -SD-a: June 1942 (for fleet subs); June 1943 (for the S-42; S-18s do not have access to SD-a (or SD, for that matter) -SJ: July 1942 (for fleet boats); November 1942 (for the S-18); June 1943 (for the S-42) -SJ-1: August 1943 (fleet boats); October 1943 (S-18 and S-42) -SV: July 1945 -ST is in the game files but does not work ![]() -WCA is fitted to all boats from the beginning of the war -JP-1: July 1943 -JT is not modeled In general, the U-boat radar sets and radar detectors follow their real historical timeline (don't recall any of the dates right now). Snorkel-mounted radar isn't modeled. GHG is available from the war's beginning. KDB is available some time afterwards but is discontinued some time in 1942, IIRC (it was ordered to be removed by the Kriegsmarine, because it gave unsatisfactory performance as compared to GHG). Balkongerät is modeled from 1944, as I recall.
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#1098 | ||||||||
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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Last edited by Gorshkov; 07-23-08 at 07:18 AM. |
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#1099 | |||||
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
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Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#1100 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Is it possible to place the latest RFB 1.5 download on http://www.megaupload.com/ as I now have UBM but my internet at home doesn't work and work restricts access to filefront.
This would be greatly appreciated.
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Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
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#1101 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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OK! Thanks to your explanations, RFB Team, I have now a clear upgrades tree picture:
US subs: - air search radars: SD -> SD-a -> SV - surface search radars: SJ -> SJ-1 - sonars: WCA -> JP-1 U-boats: - radars: FuMO-29 -> 30 -> 61 -> 65 (type XVIII only) - RWR: Metox -> Borkum -> Naxos -> Tunis - sonars: GHG -> KDB -> Balkongerat Please confirm all above is correct and answer a few more questions: - Does SV radar replace both SJ and SD radars as universal, directional air and surface search device? - Can all German radars detect air and surface contacts? - Can Tunis RWR be carried by type XVIII sub only? - Did you change stock radar, sonar, RWR parameters, especially detection range? Last edited by Gorshkov; 07-25-08 at 09:31 AM. |
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#1102 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#1103 | |||||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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-WCA Sonar is always installed (it's a combination active/passive sonar system). What happens is the passive component is "replaced" by JP-1, thus increasing your max listening range. The max range of active sonar never changes (5000 yards). -GHG is always the default sonar system for German boats (IIRC; I'm still away from my home PC). KDB becomes an option for a time and then goes away after the Kriegsmarine banned its use. The only advantage it has over GHG is a wider listening arc. Quote:
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#1104 | |||||
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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![]() Last edited by Gorshkov; 07-25-08 at 04:53 PM. |
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#1105 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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Try this link: http://www.filefactory.com/file/d797..._51_062308_rar Have it uploading to badongo.com too.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#1106 |
Gunner
![]() Join Date: May 2005
Posts: 92
Downloads: 17
Uploads: 0
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Hey Guys, 1st off let me say Thankyou for such a great Mod, Have just lost all day in Sh4 and enjoyed every min of it, Though now in dog house with the wife
![]() Just one question though and I hope you may be able to answer, On the last patrol I just did I came across a jap Merchant, Fired 4 torps and luckly all hit and exploded, However when looking at the ship closer I noticed that there was only one damage texture on the hull, I'm sure all torps hit in a different place. I think I remember this being a problem sometimes on stock, but was wondering if Damage textures had been changed with this mod or if I am still having to use stock damage, Hope you can understand this garbled message. ![]() Heads not working straight at the mo. |
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#1107 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#1108 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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-Radar Operator's Manual at HNSA.org -Various sections of the Fleet Type Submarine Manual at maritime.org -USS Cobia website -Uboat.net -Uboat Aces website -US Submarines Through 1945, by Norman Friedman -The U-Boat: The Evolution and Technical History of German Submarines, by Eberhard Rossler.
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#1109 | ||
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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If omni-directional SD radar should be manned by AI because nothing can be displayed on radar scope I don't believe this with respect to SD model. In fact, SV radar was interconnected with surface radar scopes and could send aerial targets range and bearing data there. Look at this: http://www.maritime.org/radio-sv.htm Besides: Does AI radarman tell you range and bearing to aircraft if sub is fitted with SV radar? Last edited by Gorshkov; 07-27-08 at 05:05 PM. |
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#1110 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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