SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-10-13, 06:03 PM | #1096 |
Helmsman
Join Date: Dec 2011
Location: La Spezia
Posts: 106
Downloads: 297
Uploads: 0
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Hi!!! is it possible to make a simmilar mod for SH4??? i belive that there are a very limited number of japanese merchant ships and in this web site there are many interesting ships for the game
http://www.shipmodels.info/mws_forum...9282&start=340 (there are about 40 pages here and there is an almost complete list of real japaneses merchant ship ) good nigth!! |
02-10-13, 07:32 PM | #1097 | |
Silent Hunter
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Quote:
These ships were my way of representing the neutrals that illegally carried cargo to Britain. And the Allied ships that were re-registered to Ireland, Panama, etc because of the war. In real life sometimes re-registering worked; other times they got torpedoed anyway.
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02-11-13, 06:15 PM | #1098 |
Seaman
Join Date: Apr 2009
Location: Fishers, Indiana
Posts: 37
Downloads: 106
Uploads: 0
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I am still struggling to use the MFM_v3_Skin_packs. I have tried to drag the skin files to their correct SEA folder for the correct year they appear in SH3, but the result is a "0" kb file being moved. How do I extract these skin files to the right folders? I would really like to use these beautiful skins and see those ships in future patrols.
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I am a monster from the deep.........the destroyer of my enemies. |
02-19-13, 10:53 PM | #1099 | |
Silent Hunter
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Quote:
http://www.fileplanet.com/179601/dow...Enabler-v1.7.0
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02-23-13, 12:11 PM | #1100 |
Seaman
Join Date: Apr 2009
Location: Fishers, Indiana
Posts: 37
Downloads: 106
Uploads: 0
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Thanks for your reply.
I can extract the MFM_Skin_Pack.7z to its own folder with all files intact, but I can not extract the MFM_v3_Skin_Packs.7z to any folders. I tried a completely new download from the Gamefront web site with was unable to extract it anywhere successfully. I can visually see the skin files in their various ship type folders viewed in the Winrar program but can't use any of them. Is there any other download location or maybe a WinZip format that you can direct me to that I can try? Then I can install them into JSCME and apply them to the game, as you suggested.
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I am a monster from the deep.........the destroyer of my enemies. |
02-24-13, 03:42 AM | #1101 | |
Seasoned Skipper
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Quote:
ftp://hartmuthaas.no-ip.org/public/S..._Skin_Packs.7z Username & Password in my Signature!!! So Long Maik |
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02-24-13, 10:38 AM | #1102 |
Navy Seal
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I would try using the free unzipping program 7-Zip, Winrar seems to have problems sometimes, and 7-Zip will unzip most any type of zip file there is.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
02-25-13, 01:29 PM | #1103 |
Watch
Join Date: May 2012
Location: Bottom of a holler in ol' Kentucky
Posts: 20
Downloads: 26
Uploads: 0
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Port to SH4?
Hey guys, this looks like an awesome mod. I don't have SH3, but is it possible to port any of these ships to SH4? I always love having new targets!
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02-25-13, 04:06 PM | #1104 |
Seaman
Join Date: Apr 2009
Location: Fishers, Indiana
Posts: 37
Downloads: 106
Uploads: 0
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Thank you gentlemen, for your kind assistance. I switched to using 7-Zip to unpack the skins files and it worked perfectly. Now I can really enjoy sinking these awesome ships.
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I am a monster from the deep.........the destroyer of my enemies. |
02-25-13, 04:47 PM | #1105 |
Chief of the Boat
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SINK EM ALL!!
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02-25-13, 11:18 PM | #1106 |
Navy Seal
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Your welcome Fishers of Men, always glad to help out when I can.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
02-26-13, 12:59 PM | #1107 |
Silent Hunter
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Sorry. Right now I am working on my WWI mod only and I have no plans to make major changes to the MFM. However, if you check the descriptions for several SH4 supermods you will notice that some of my ships are included.
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02-26-13, 11:55 PM | #1108 |
Sailbad the Sinner
Join Date: Mar 2010
Posts: 106
Downloads: 126
Uploads: 0
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LOL that is nothing to be sorry for, I'm absolutely drooling at the prospect of a WWI mod. Especially after this mod made me think "wow" the first time I saw a convoy through the scope with all the new ships.
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03-02-13, 03:11 AM | #1109 |
Eternal Patrol
Join Date: Mar 2002
Location: Long Island, New York...home of the 5 gallon economy bucket of "Cruiser's Crunchy Egg Salad"!!!
Posts: 141
Downloads: 344
Uploads: 0
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OK, I guess it's my turn.
I've also been having a problem trying to use the MFM 3.2 mod with either of my SH3 installs. (GWX and NYGM Tonnage) I also tried to use the Skin Packs and the Displacement Fix mod. The games will get as far as loading a single mission and then CTD. I've tried different combinations of mods, but mostly I try to keep it simple with just using mods specific for GWX or NYGM. My computr specs are solid. I'm on a ASUS G74SX Core I7 laptop that I've beefed up with 16GB memory, and a Seagate hybrid HDD for the Windows 7 64bit OS system. It's faster than most desktop rigs. I can run modded versions of SH 3-4-5 maxed out at 60 FPS or close to it. I've been trying to find some answers for this on my own, but I'm looking at this one thread going back several years and just over 1100 posts and I'm wondering if my ticker has that much tome left to read them all!! I'll keep reading on my own but any help is appreciated. I'm pretty sure my problem is a conflict of code somewhere and not a computer issue, such as lack of memory, etc. I'll see what happens. One last thing I just found a few hours ago. One of the folders in the Skins Pack is empty.....zero files in it. It is folder MFM-v3-US+UK_Skins19400601. Is this suppose to be empty or did I do something to mess it up? Thanks troops... Tom "CC" |
03-02-13, 03:50 AM | #1110 |
Swabbie
Join Date: Apr 2010
Posts: 13
Downloads: 88
Uploads: 0
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Cruise, have you patched your .exe for 4gb? I've been having the same problem as you and ran across an old post regarding sh3.exe. In it's default (up to 1.4) state, it is only able to access 2gb of memory. You can patch it so it uses 4gb using this tool:
http://www.gamefront.com/files/21775767/4gb_patch_7z I just did this and now I can actually load a mission with MFM. |
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