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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1081 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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![]() Quote:
As I alluded to in the other thread, a not-so-common user error is to try to assign narrowband trackers by selecting only a bearing instead of a frequency at a bearing. This has nothing to do with the mod, it's just a difference between DW and SC. With the mod, due to the increased spherical/cylindrical array sensitivity, the broadband will sometimes display a contact that is too weak to assign a tracker in either NB/BB--but this would never be a contact so strong that produced two narrowband lines.
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#1082 |
Sailor man
![]() Join Date: Feb 2012
Location: Indonesia
Posts: 46
Downloads: 34
Uploads: 0
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Got questions
![]() 1. How do I modified a platform (Non-playable) weapons load-out 2. How do I modified playable platform capability (ex; increasing Seawolf class depth rating) Thank's beforehand ![]() |
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#1083 | |
Electrician's Mate
![]() Join Date: Feb 2007
Posts: 140
Downloads: 8
Uploads: 0
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![]() Quote:
http://subguru.com/DW_missions/DWEdit1_7_4_1.zip You may want to backup your database before editing it, and of course by editing the DB you break compatibility if you were to try to play multiplayer. |
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#1084 |
Sailor man
![]() Join Date: Feb 2012
Location: Indonesia
Posts: 46
Downloads: 34
Uploads: 0
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DW Edit Manual..??
I'm quite aware of DW Edit function.
Actually I 'm looking for some kind of Manual (user guide) of DW Edit, for example what are all those numbers in those dialog box governs or/and what kind of effect they do in gameplay. |
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#1085 |
Watch
![]() Join Date: Feb 2013
Posts: 19
Downloads: 25
Uploads: 0
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Greetings folks,
I would like to know if posible, if any changes have been made regarding range in LWami Mod? I mean is the Towed Array range still the same as stock DW, or any other sonar, torp, depth and speed changes in this mod? Sorry but aim old school and plot by hand with pencil and paper ![]() I did read the included manual in the mod, but besides some speed changes I dont see much other info regarding the above, or I could have overlooked it, my bad! Your help will save this old school diver ![]() Thanks so much for reading... |
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#1086 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Sonar sensitivity and the amount of noise generated by contacts have both changed, so in-game detection ranges could vary significantly from the stock game, depending on the target and the target's speed.
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#1087 | |
Watch
![]() Join Date: Feb 2013
Posts: 19
Downloads: 25
Uploads: 0
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Yes I realise that a change has been made in this sence, but are the sonar detection ranges (depending on sea state, layers etc) still the same as stock? I mean what are the new ranges on the mod? The same goes for adquisition cones on torps, any change? Is there fuel range still the same etc. Its hard for me to make a tactical picture without these values. Thanks again Molon for your help. Red2112 |
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#1088 |
Watch
![]() Join Date: Feb 2013
Posts: 19
Downloads: 25
Uploads: 0
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Well, I just wanted to say sorry, I dont want to seem stuck-up about this. It´s just that we/I had all this info when I was in the Seawolves.org back in the days of 688i/HK.
20,000yds for Towed Array (aprox.), adquisition cone range and diameter of cone, fuel for 50,000yds at 55 knots. Active ping max 80,000yds and etc. The "Bluebook" is updated up to Sub Command and I doubt it´s updated to DW, so along with the stock DW changes and now that I installed the LWami 3.11 mod with it´s changes, Iam made a mess ![]() A rule of thumb is know your own ship capabilities as well as your enemy´s capabilities. It all has to do with stealth and plannig your tactic. Without this info, you don´t know how far or close you can get to your CNT regardles of weather for example. Any how, this old diver will just have to live with it, but I was planning to do a trainig course over at my virtual squadron and this Info was of great value as it was for me over at Seawolves.org. Fish give me a hand! (deep2112) Thanks everyone! Red2112 |
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#1089 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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I've held contacts in the 3rd convergence zone (90nmi) before, had direct path contacts beyond 30nmi, and had other targets undetectable at .5nmi. LWAMI removed the hard-capped ranges for passive sensors, so there really isn't any sort of generic rule that is going to give you a range.
Torpedo acquisition cones... that's a little more predictable... I think we left the angle at +/-45 degrees. Expect 2nmi-1.5nmi for modern HWTs vs large targets, but less than 1nmi if the target is very small or you're using an older, cheaper weapon.
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#1090 | |
Watch
![]() Join Date: Feb 2013
Posts: 19
Downloads: 25
Uploads: 0
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![]() Quote:
Regarding sonar range, I understand you perfectly. I did assume this as there are to many variables involved. Generic is fine, just a guideline so to speak for new divers. Torp cone info is of great help, thank´s for that one! Hmm... evading torps is gona be challenging from now on ![]() Thank you Molon and your team for this great mod, aim enjoying it in every dive and has got me back at sea after a ten year leave or more ![]() Thank you. Good care, Red2112 Last edited by red2112; 02-09-13 at 11:26 PM. |
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#1091 |
Chief
![]() Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 321
Downloads: 462
Uploads: 0
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To know the ranges I think by enabling them from the contact menu in the mission editor gives a good number.
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#1092 |
Swabbie
![]() Join Date: Jul 2003
Location: Rome, Italy
Posts: 6
Downloads: 13
Uploads: 0
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I'm experiencing several CTDs
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#1093 |
Sailor man
![]() Join Date: Aug 2009
Location: Victoria BC Canada
Posts: 44
Downloads: 145
Uploads: 0
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I am trying out the new RA mod and don't know enough about it yet to make a determination comparing it to LwAmi. Does anyone know enough about both to draw distinctions?
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#1094 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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![]() Quote:
So you can easly answer your own question: just download LWAMI and read the pdf manual, and compare that information with your own experience of RA ![]() |
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#1095 |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
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There realistically isn't any way to say which is best - It's a game, so what makes it good is the experience of playing it, which will be different for each of us. RA has a lot of platforms that aren't in LWAMI, so if variety is your thing then that might be an issue. Remaining undetected in LWAMI is certainly challenging [for me at least]. Really it all depends on how you play and what floats your boat.
Easy answer to the "Which one is best?" conundrum - multi-install and have both.
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