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Old 03-03-08, 11:17 AM   #1081
flag4
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thanks all for getting back to me,

i'm just LOL'd :rotfl: at my almost blind inability to catch on quickly - i will get there but t'will take me ages !! i'll just have to keep reading over what you've said..

cheers again
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Old 03-03-08, 11:40 AM   #1082
KeldorKatarn
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Quote:
Originally Posted by latemail
Hi KeldorKatarn,

have a look at THIS ...........
THanks =) Much better. I think several people will use this. It makes usage of the compass a lot better
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Old 03-03-08, 03:13 PM   #1083
KeldorKatarn
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@OLC the compass in the lower left corner (the one just showing the degree number in the small control box down there)... is it possible that there is a bug in one of the numbers? I think I spotted 247, 248, 249, 025, 251, 252.....
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Old 03-03-08, 05:16 PM   #1084
Grayson02sept1980
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Just an idea I got while experiencing the "stuck" TDC screen:

it should be possible to change that with a key... and I found the command #131 active/deactive autoupdate of TDC.

I set the "t"-key to use it with that to set autoupdate on/off at once while having the TDC screen opened/closed... whatever etc.

here's the change I made:
[Cmd131]
Name=Toggle_TDC_autoupdate
Ctxt=1
Key0=0x54,,"T"
MnID=0x3F010017

of course I deactivated the key in the flak command:
[Cmd21]
Name=A01gun_camera
Ctxt=1
;Key0=0x54,,"T"
Page=0x3A000000,3710
GoBack=Conning_deck_camera

as I toggle through the flak with F11

Is this an idea? or what - is the ideal solution for that problem imho but the drawback is you have te keep in mind to active again if you want to make changes... the advantage is you can set the TDC to autoupdatewithout moving the mouse by just hitting "T"

I would also like to open and close the TDC with the G-key but cannot find the appropriate command in the cfg.... - am I blind or what


... and yeah... I am a big fan of keyboard-shortcuts
(I also changed the "ENTER" back to fire the Torpedo)
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Old 03-03-08, 11:30 PM   #1085
onelifecrisis
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Quote:
Originally Posted by KeldorKatarn
@OLC the compass in the lower left corner (the one just showing the degree number in the small control box down there)... is it possible that there is a bug in one of the numbers? I think I spotted 247, 248, 249, 025, 251, 252.....
Looks fine to me. You can see for yourself if you like by opening Compass.tga in an image editor.
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Old 03-04-08, 06:32 AM   #1086
KeldorKatarn
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by KeldorKatarn
@OLC the compass in the lower left corner (the one just showing the degree number in the small control box down there)... is it possible that there is a bug in one of the numbers? I think I spotted 247, 248, 249, 025, 251, 252.....
Looks fine to me. You can see for yourself if you like by opening Compass.tga in an image editor.
Found it.. sorry, told you the wrong position..

it is 203 204 025 206 207

Do I get a cookie for spotting this? :P Hey at least I pay close attention to your GUI
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Old 03-04-08, 07:07 AM   #1087
onelifecrisis
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Quote:
Originally Posted by KeldorKatarn
Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by KeldorKatarn
@OLC the compass in the lower left corner (the one just showing the degree number in the small control box down there)... is it possible that there is a bug in one of the numbers? I think I spotted 247, 248, 249, 025, 251, 252.....
Looks fine to me. You can see for yourself if you like by opening Compass.tga in an image editor.
Found it.. sorry, told you the wrong position..

it is 203 204 025 206 207

Do I get a cookie for spotting this? :P Hey at least I pay close attention to your GUI


okay have a cookie

Thanks, I'll get a fix done.
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Old 03-04-08, 09:01 AM   #1088
Thunder
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Hey there OLC, first off this mod cannot be done without,fantastic. Second... i have unfaithfully gone over to the other side( sh4 1.5 the u boat add on). Do you think there is any possibility of you going that route with this in the months to come?
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Old 03-04-08, 09:49 AM   #1089
onelifecrisis
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You're not the first to ask but its no less flattering for that

However the answer is no, I don't see that happening for quite a few reasons. It's very tempting to list those reasons in the fashion of a good old SH4-bashing session, but I'll resist.
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Old 03-09-08, 03:56 AM   #1090
rascal101
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Default Really tryimg to make manual targeting work

HI there I have tried downloading the video tutorial for using the new targeting tools and I just cant seem to download it without a corrupt file, has any one thought to post this on utube so those of us with problems downloading can watch it without having to wait hours for a corrupt file message

Please help

R
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Old 03-09-08, 04:49 AM   #1091
onelifecrisis
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Quote:
Originally Posted by rascal101
HI there I have tried downloading the video tutorial for using the new targeting tools and I just cant seem to download it without a corrupt file, has any one thought to post this on utube so those of us with problems downloading can watch it without having to wait hours for a corrupt file message

Please help

R
Its too long for YouTube. I would have to break it up into five parts. Even if I did that, the YouTube video resolution is so low that you wouldn't really be able to see what's going on.

There are two download locations - did you try them both? Also, are you sure the download is corrupt? What happens when you try to play the video?
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Old 03-10-08, 01:09 AM   #1092
rascal101
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Default Question re UJagd

Hi OLC,

Finally managed to view your training vid for the new U-Jagd TDC tool.
Excellent video and very instructive.
Certainly this is going to add a new level of immersion to the game, in fact I can now say I've given up in frustration with SH4 and am happy to return to SH3.

With Iambecomelifes merchant fleet mod soon to be released, and the upgrade of GWX, also for relase soon? At least for me the graphic advances of SH4 are once again outpaced by the gameplay and immersion factors of SH3

So here's my question:

The U-Jagd tools are spectacular but will take the average Jo, myself included a while to master. I wonder if it's possible to make it a tad easier on us by making the various rings in the range finder optics, or the numbers or gradients on the various dials slightly different colours or shades so that we can quickly learn to tell which dial to use at what point in the target aquisition stage.

I feel this is only a minor request but would go a long way to helping me/us master this fantastic mod

Do you think this proposal has any merit.

R

J
Quote:
Originally Posted by onelifecrisis
Thanks

I would like to extend a special thanks to joegrundman and Hitman who developed the U-Jagd Tools Mod which some of the tools in this GUI are based on.

I would also like to thank cuervo111 for creating the DoubleMastTool and thereby making it possible to release a generic version of the GUI.


About the Mod

The main features of the OLC GUI are:
  • Maximum historical accuracy and realism. All of the tools at the players disposal now accurately reflect those used in real life (and they are far more effective than the tools provided by the stock game). These include:
    • Tools for calculating the Range/AOB/Speed of a target.
    • Tools for calculating and plotting the course of a target.
    • Seperate, realistic functions and capabilities for the UZO, Attack Scope, and Observation Scope.
  • A fully redesigned interface (GUI) featuring:
    • Hideable-at-the-press-of-a-button TDC firing solution controls (including the TDC auto-update switch) which are available at all times, so that the firing solution can be entered from any screen.
    • Hideable-at-the-press-of-a-button SH4-style (growing/shrinking) control dials (Speed, Course, Depth, etc).
    • Torpedo setting controls integrated into the UZO and Attack Scope.
    • A redesigned navigation map with improved plotting tools and quick and easy access to the maps and charts included in GWX.
    • No slide-out dials. The GUI fits together like a jigsaw so that even on the busy screens you can see everything at once if you like.
    • The most-used functions from the GWX Integrated Orders mod. Mouse-lovers / keyboard-haters should never find that they need the keyboard when playing with this mod.
  • The option to use an "anti-glare" (darkened) version of the GUI.
  • Supports English and German languages.

Screenshots (showing darkened version)








Download Links

1.2.3 is compatible with stock and with all supermods.

latemail has made a version of OLC GUI with much bigger dials which can be found in this thread.


An Important Note About Non-Stock Ships

Many people like to make new ships and add them to the game. However, when making or modifying a ship most people do not consider accurate recognition manual data to be a high priority, and consequently some of the new ships made by the SH3 community have incorrect masts and lengths in the recognition manual. This applies to supermod ships as well as ships released by individuals, and it means that when using the U-Jagd tools to get a firing solution, you'll be innacurate against those ships.

This is not a problem when firing at stock ships, and I plan to ensure that the OLC GUI for GWX 2.1 will include corrections to all incorrect masts/length values in GWX 2.1 (if any corrections are required). However, if you use any other mod or supermod which adds ships, I cannot guarantee accurate solutions from the U-Jagd tools when you fire at them. It's up to the ship modders to release ships with correct recognition manual values.


Manual/Tutorial/Documentation

OLC GUI Video Tutorial (download from FileFront)
OLC GUI Video Tutorial (download kindly hosted by MONOLITH)
OLC Mods Forum at Beyond The Shadows

The (40 minute!) video tutorial and small "User Manual" document (included in the mod) cover everything in the GUI. You may need to install the DivX codecs (www.divx.com) before you can watch the video. There's a couple of mistakes in it but all the methods demonstrated do work. Also, written instructions (with pictures) on how to get a firing solution can be found here (subsim post by Friedl9te) and here (downloadable, printable PDF document written by skookum). The visual style of the mod has changed a bit since the video was made, but the function of the tools has not.


F.A.Q.

Q: What happened to the night-time red light (a.k.a. "night filter") on the navigation map?
A: It was removed because it makes the draggable depth tool inoperable at night time. Instead, as of version 1.2, a moon icon shows on the navigation map to let the player know when it is night time.

Q: What happened to the night-time red light (a.k.a. "night filter") on the attack scope?
A: It was removed because there is no way to make it "move" with the Range/AOB Finder. Instead, the entire GUI can be (optionally) darkened to a level that is usable at any time of day or night.

Q: Why did you double all the mast values?
A: I did it to make the Range/AOB Finder operable without having to close and re-open the Recognition Manual.

Q: Why isn't there a nice big compass/heading dial like the one in GWX2?
A: Apart from the fact that such a tool is IMO unnecessary, it also goes against the mod's raison d'être. The dials and tools in every single screen can all be shown/used at once, without needing to open and close things, or slide things in and out from the edge of the screen. This is no accident, and I am not going to cover up a quarter of the screen with an unnecesary slide-out which (more than likely) will decide to pop-out just at the moment when I need to use the tools that are behind it.

Q: My shots always either hit the stern of the target or miss aft of it. What am I doing wrong?
A: Checklist for torps missing aft:
  • Remember to open the tube doors before you fire.
  • Are you firing gas/steam powered torpedos? It's not a good idea (especially in GWX with 16km visibility) because the target ship will see the torpedo coming and go ahead flank. Fire electric eels instead.
  • Still want to use gas/steam torps? Then be aware of this stock SH3 bug: if you fire a torpedo and then, later, fire another torpedo at a different speed, you must click the torpedo speed switch even if it is already set correctly, otherwise it will fire at the same speed as the last torpedo that was fired and miss. This isn't an issue with electric eels as they only have one speed setting.
  • Your chronometer speed calculations may be wrong. Although the method does work at any AOB from the target, you will get more accurate results if you are positioned at an AOB of roughly 90 from the target i.e. directly to the side of it. Also, if you like to stop your U-boat so you can measure the speed of a target which is not directly in front of you (i.e. not crossing the 0 line) then remember that U-boats do not stop instantly, and if you are moving even at only 1 knot then it will considerably reduce the accuracy of your reading. Either come to a full stop, or time the target accross the 0 line.
Q: Can I play OLC GUI with automatic targetting?
A: Yes, but there isn't a notepad in the OLC GUI. IMO you don't need one with automatic targetting because the colour of the small triangle under the ship you're firing at tells you all you need to know (green is a good shot, orange not so good, and red will almost certainly miss) but if you really feel the notepad is essential, you should uninstall the OLC GUI.

Q: Is OLC GUI compatible with U-Boat 1.2?
A: No, not by default. pkl75 merged OLC GUI 1.1.5 with U-Boat 1.2 and released it here. He is planning to do another merge after OLC GUI 1.2.2 and the U-Boat 1.2 patch have both been released.

Q: Is OLC GUI compatible with the high resolution "fix"?
AFAIK it works okay as long as you don't increase the resolution too much, but be aware that I will not fix problems/bugs caused by playing at higher resolution, as this mod is designed for use at 1024x768 resolution.

Q: Will you please change [whatever] in the OLC GUI?
A: Suggestions are always welcome here, and many things previously suggested by OLC GUI players have already been implemented in the mod, but... some changes please some but not others, and some suggestions go againts the intended purpose of the mod, so chances are good that whoever you are there will be something in the OLC GUI that you want changed which I will refuse to do.


Known Problems and Workarounds

TDC Switch/Panel gets out of sync...
...resulting in inoperable firing solution dials. I've never had this problem and can't replicate it, but if it ever happens to you there is a workaround: right click on your weapons officer and then left click on the TDC auto/manual button (the one in the 3D world) once, and that should fix it.

DoubleMastTool.exe doesn't work!
Probably because you haven't installed v2.0 of the .NET framework. You can download it from Microsoft.
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Old 03-10-08, 08:39 AM   #1093
onelifecrisis
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Quote:
Originally Posted by rascal101
Do you think this proposal has any merit.
If I may be blunt: no, not really. Just keep at it and before long the tools will be second nature.
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Old 03-10-08, 10:48 AM   #1094
Wilcke
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I recommend repeating the Torpedo Training scenario, a multitude of times until it becomes second nature. Then see how fast you can put one torpedo into four different targets. You learn quickly it is so intuitive.

Happy Hunting!
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Old 03-10-08, 01:38 PM   #1095
Grayson02sept1980
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Quote:
Originally Posted by Wilcke
I recommend repeating the Torpedo Training scenario, a multitude of times until it becomes second nature. Then see how fast you can put one torpedo into four different targets. You learn quickly it is so intuitive.

Happy Hunting!
2nd that
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