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11-08-18, 05:13 AM | #1081 | |
Navy Seal
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If i understand, with MEP there is no more ships floating... That’s why its first time i see that, because was always using MEP in GWX and NYGM
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11-08-18, 06:41 AM | #1082 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
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i think all non-20 km environments have floating ships also .
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11-08-18, 08:30 AM | #1083 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
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11-08-18, 08:49 AM | #1084 |
Navy Seal
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MEP V6 is a 20km environment and i still have floating ships
ÉDIT: SOLVED! In fact just had to activate MEP V6 alone at the end of list without any add on for visual sensors. If activating Visual sensor for WAC 4.1 (found in MEP download) i still get floating ships... I prefer a lot this way because floating ships are a game breaker for me.
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Last edited by Fifi; 11-08-18 at 09:00 AM. |
11-09-18, 10:26 AM | #1085 |
Navy Seal
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Well, finally got it working pretty stable, but wasn’t easy...
It is very computer memory demanding for the least I think my rig is just enough powerful to run it... even TWOS is lighter i think! TWOS loading times are even faster, that’s quite incredible... Anyway, after first patrol in September 39, what could i say? I’m just amazed Didn’t even though SH3 could be brought at this level Graphically speaking, best U-Boat i’ve Seen in any SH (same level as TWOS) Spécial effects are great, even better than TWOS...(smoke, fires, sinking behaviors etc) Sounds are almost perfect to me. Just my watch officer is speaking but nothing to be heard sometimes. I can adjust that, it’s the YES SIR missing. Damage model when depth charged is nice too, and we can at least manage it Now, i think there are way too much life everywhere. But that’s my own opinion. I had to avoid ennemies for first time in a silent hunter! Ships are spawning everywhere on my path to my patrol grid (mainly Polish) And i’m Quite surprised to find plenty escorted Polish convoys in 1939 Anyway, WAC is magnificent and plenty of good surprises...so many little nice touch that are missing in others mega mods PS: what is GWX detection add on mod exactly?
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Last edited by Fifi; 11-09-18 at 12:35 PM. |
11-09-18, 02:51 PM | #1086 |
Navy Seal
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No need the whole MEP V6 folder to get back ships on horizon ligne.
Just the scene.dat, this way we can keep WAC’s original colors and effects. I even have edited MEP scene.dat to keep WAC’s waves height, harmonics etc Now it is perfect to me
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11-09-18, 03:22 PM | #1087 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,390
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11-10-18, 12:00 AM | #1088 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 858
Downloads: 360
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Mod list request
Fifi, Could you be so kind as to post your most current MOD LIST. I have some recovery time coming and would like to give WAC 5.01 a try. It sounds like your set up is right on. Thanx Jerry
Sorry Fifi, I just saw your MOD LIST in post #1070. Last edited by Doolar; 11-10-18 at 12:24 AM. |
11-10-18, 01:29 AM | #1089 |
Officer
Join Date: Dec 2012
Location: North Carolina
Posts: 237
Downloads: 336
Uploads: 0
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SH3Commander and Winter/Xmas harbor
I was looking at the WAC optional mods for Harbor Winter, Xmas Harbor and Late War Harbor thinking I could use the date function in SH3 Commander to set them up to load into WAC automatically at the correct time of the year then revert back to the default look over the other months over the course of the war.
I have another month before I get my leg out of this dam cast so have plenty of time to fool with it. Not sure what would be a good start date for the Late War Harbor mod? Kelly621 |
11-10-18, 02:40 AM | #1090 | |
Navy Seal
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This megamod is a memory eater and my rig is just enough powerful...i’m Playing on the edge Also, i have to make sure nothing useless is running in my rig background before launching WAC...otherwise it’s a CTD before accessing career. I have the H.sie 4GB patch enabled + Large Adress Aware... WarAceCampaign 5.0 WarAceCampaign 5.0 Patch_5.01 Complete Sound for WAC5 WAC5.0 Campaign_Atlantic_Baltic Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe Visible Flags_moderate WAC5.01 H.sie Supplement to V16B1_Atlantic_Baltic_Campaign FULL MAP for Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe MEP V6 (scene.dat) On side note, with the MEP V6 scene.dat, no need for the No Dark Night mod anymore. Now nights are just perfect to me. Not too much dark, but lighter enough to see at least where is your bow heading at
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11-10-18, 04:50 AM | #1091 | |
Captain
Join Date: May 2005
Location: Greece
Posts: 547
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Hi pal I have 2 quests for you 1/ 4gb patch and large adress aware aren't doing same job? why you have added both? 2/ To add wac 5.0 hsie supplement..... must to have already add hsie patch? If yes then can you write links for instalation instructions? cheers |
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11-10-18, 05:47 AM | #1092 | |
Navy Seal
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- yes, but just to make sure to get full memory if something goes wrong Anyway they can work together, i did it plenty of time without problems. It seems they don’t interfere each other. - yes you have to patch first. All info in the read me files inside mod, or just google it...
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11-10-18, 09:46 AM | #1093 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 858
Downloads: 360
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I know that I've got to reread the post on this thread before starting but with a few of the Mod List I've seen, I've seen no mention of SH III Commander. Is this used ?
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11-10-18, 11:20 AM | #1094 |
Officer
Join Date: Dec 2012
Location: North Carolina
Posts: 237
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Yes, SH3 Commander is used with WAC....at least by me.
Kelly621 Last edited by Kelly621; 11-10-18 at 11:29 AM. |
11-10-18, 01:46 PM | #1095 | |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
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Quote:
Yes it works. you have to activate this below mod with jsgme (another jsgme installed inside SH3 Commander MODS folder not in MODS from sh3 wac repertory) WAC5.0+Commander_light : https://www.mediafire.com/file/kjq8m...ander_light.7z https://www.mediafire.com/file/kjq8m...ander_light.7z |
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